The current turn will likely be the last one posted before Christmas. I may be able to post another turn the week after Christmas but I am not commiting to anything.
We are on track to finish this adventure in the beginning of January. I expect that we will be able to start the new adventure by late January/early February.
If I do not see you, have a happy and safe holiday season.
Thursday, December 23, 2010
Barrow of the Forgotten King - GM Turn Post 132
A tight stairway descends to a landing below. Between sharp ringing reports that must be a metal tool against stone you hear shouting in a guttural language. (In goblin, “Faster, you idiot! Faster!”)
The narrow stairs give way to a wide room lit by faint white light.
Four statues stand in the wide area where the room opens up, each apparently ensorcelled to add a lifelike aspect to it. One represents a tall male human who has a salt-and-pepper beard, plate armor, and a symbol of Iomedae emblazoned on his shield. His brown eyes flash and his black hair blows in an illusionary wind. Another shows a female elf dresses in armor made from overlapping metal leaves. Her tall bow is made of ivory, and the green of her cloak seems to blend into the background of the room. She crouches in a hunter’s stance, peering off in the distance at an unseen target. The red-haired woman from the paintings you have seen is depicted in the third statue. Her hair, kept in check by a silver circlet set with a gleaming diamond, falls in waves down her back, over her white and gold robes. In one hand, she holds a staff tipped with a dragon’s head. Her other hand stretched out to the statue across the room – a kingly figure. The gold crown on his head nearly blends into his blond, flowing hair. The man’s blue eyes shimmer in the dim light as he stares across the room at the red-haired woman. He holds a black longsword point down in one hand. The man’s other hand is held out, palm upward, toward the statue of the woman.
Beyond the statues , sarcophagi along the southern wall have been wrenched open, their lids cast to one side. From where you stand, you cannot see the eastern part of the room, but you can tell the shouting and ringing come from there.
Clint crept forward to get a complete view of the room.
Two more thoughtlessly opened sarcophagi occupy the eastern portion of the room. Here also, swinging a pick at the floor is a male hobgoblin clad in half-plate, his black hair shorn close to his scalp. Nearby stands a slight but imposing man in rich violet robes, replilian scales on his forehead and bald pate, as well as his bright yellow eyes, marking him as not quite human. He leans wearily on and ornate spear.
Spying Clint, he sputters “Fools! You’ll ruin everything!”
Roll initiative. Start round 1 of combat.
Starting positions for Turn 132 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 50/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 59/60, Kirlic 42/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray is floor covered in heavy rubble.
Line-filled squares are stairs going down.
White rectangle with ”S” is a secret door.
Blue stars are statues.
Light gray rectangles are open sarcophagi.
Black oval is a hole in the floor.
Female half elf image is Leera.
The narrow stairs give way to a wide room lit by faint white light.
Four statues stand in the wide area where the room opens up, each apparently ensorcelled to add a lifelike aspect to it. One represents a tall male human who has a salt-and-pepper beard, plate armor, and a symbol of Iomedae emblazoned on his shield. His brown eyes flash and his black hair blows in an illusionary wind. Another shows a female elf dresses in armor made from overlapping metal leaves. Her tall bow is made of ivory, and the green of her cloak seems to blend into the background of the room. She crouches in a hunter’s stance, peering off in the distance at an unseen target. The red-haired woman from the paintings you have seen is depicted in the third statue. Her hair, kept in check by a silver circlet set with a gleaming diamond, falls in waves down her back, over her white and gold robes. In one hand, she holds a staff tipped with a dragon’s head. Her other hand stretched out to the statue across the room – a kingly figure. The gold crown on his head nearly blends into his blond, flowing hair. The man’s blue eyes shimmer in the dim light as he stares across the room at the red-haired woman. He holds a black longsword point down in one hand. The man’s other hand is held out, palm upward, toward the statue of the woman.
Beyond the statues , sarcophagi along the southern wall have been wrenched open, their lids cast to one side. From where you stand, you cannot see the eastern part of the room, but you can tell the shouting and ringing come from there.
Clint crept forward to get a complete view of the room.
Two more thoughtlessly opened sarcophagi occupy the eastern portion of the room. Here also, swinging a pick at the floor is a male hobgoblin clad in half-plate, his black hair shorn close to his scalp. Nearby stands a slight but imposing man in rich violet robes, replilian scales on his forehead and bald pate, as well as his bright yellow eyes, marking him as not quite human. He leans wearily on and ornate spear.
Spying Clint, he sputters “Fools! You’ll ruin everything!”
Roll initiative. Start round 1 of combat.
Starting positions for Turn 132 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 50/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 59/60, Kirlic 42/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray is floor covered in heavy rubble.
Line-filled squares are stairs going down.
White rectangle with ”S” is a secret door.
Blue stars are statues.
Light gray rectangles are open sarcophagi.
Black oval is a hole in the floor.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 131
Thurstan cast Cure Light Wounds on Dargoth healing 11 damage from the fighter. Dargoth also drank Cure Moderate Wounds potions handed to him by Clint and Banjo. The magic brews healed the fighter an additional 11 and 17 damage restoring him just short of perfect health.
Thurstan donned the mitral breastplate while Dargoth handed his magic flail to Kirlic and equipped the Betrayer’s bastard sword. Clint armed himself with the Betrayer’s short sword.
Once everyone was situated, the party descended the stairs with Clint taking the lead and scouting ahead.
Thurstan donned the mitral breastplate while Dargoth handed his magic flail to Kirlic and equipped the Betrayer’s bastard sword. Clint armed himself with the Betrayer’s short sword.
Once everyone was situated, the party descended the stairs with Clint taking the lead and scouting ahead.
Added character sheets
I have added links to the .pdf files for the characters I have received so far. They are located under the marching order under the PBB References section.
Wednesday, December 22, 2010
Bookkeeping
I was looking over the treasure list. There is a Mithral breastplate that was found in the Spider's lair. Thurstan should be wearing it rather than the Masterwork breast plate he is wearing. It will not make his AC better but I believe it will increase his movement to 30 as it counts as light armor. It also weights 15 lbs less.
I need to know who is keeping/carrying the two new magic swords.
If everyone can send me a current copy of your Hero Labs character sheets (both .por and .pdf) I will find a way to post the sheets so that they can be accessed from the blog. I think I will do it similar to how the Character Summary and Map Explored to Date files are presented. I might make the marching order links to the sheets that way no new real estate get taken up.
I need to know who is keeping/carrying the two new magic swords.
If everyone can send me a current copy of your Hero Labs character sheets (both .por and .pdf) I will find a way to post the sheets so that they can be accessed from the blog. I think I will do it similar to how the Character Summary and Map Explored to Date files are presented. I might make the marching order links to the sheets that way no new real estate get taken up.
Barrow of the Forgotten King - GM Turn Post 131
A search of the room reveals a magic bastard sword and a magic short sword on the body of the Betrayer. The two coffers contain a total of 500 GP, 10 PP and a gold and diamond necklace worth 400 GP.
While searching, Clint hears shouting and clanging behind the interior western wall near the throne. Guided by the sound he finds a secret door. It was not locked and did not appear to be trapped. Opening the door, Clint discovered stairs leading down.
What do you do next?
Starting positions for Turn 131 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 50/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 20/60, Kirlic 42/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle with ”S” is a secret door.
Purple wavy shape is curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
While searching, Clint hears shouting and clanging behind the interior western wall near the throne. Guided by the sound he finds a secret door. It was not locked and did not appear to be trapped. Opening the door, Clint discovered stairs leading down.
What do you do next?
Starting positions for Turn 131 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 50/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 20/60, Kirlic 42/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle with ”S” is a secret door.
Purple wavy shape is curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 130
Kirlic moved behind Clint and drank a potion of Cure Moderate Wounds healing 16 damage.
The Betrayer again attacked Dargoth with his bastard sword and shortsword. This time both attacks struck home with the longsword scoring a critical shot for 21 damage and the short sword for another 9 damage. Kirlic felt the buzzing in his head and immediately struck at Clint with his curved blade. The surprise attack landed dealing 8 damage to the rogue! The second Skeletal Warrior atrtacked Dargoth with its full complement. The longsword struck dealing 5 damage, a hoof landed dealing 7 damage and the bite inflicted 3 damage to the fighter. The remaining hoof missed.
Thurstan took a step east and channeled positive energy healing 10 damage from himself, Kirlic and Dargoth and healing Clint to full. The wolf aided Dargoth in attacking the Betrayer. Leera stood by in frustration looking for some way to help the party.
Dargoth Power Attacked the Betrayer with his magic flail. The blow scored a critical strike dealing 27 damage. The Betrayer fell with a cry or rage. As the monster died, the remaining Skeletal Warrior crumbled into dust. Clint and Banjo held there action looking around for some additional threat.
The Betrayer again attacked Dargoth with his bastard sword and shortsword. This time both attacks struck home with the longsword scoring a critical shot for 21 damage and the short sword for another 9 damage. Kirlic felt the buzzing in his head and immediately struck at Clint with his curved blade. The surprise attack landed dealing 8 damage to the rogue! The second Skeletal Warrior atrtacked Dargoth with its full complement. The longsword struck dealing 5 damage, a hoof landed dealing 7 damage and the bite inflicted 3 damage to the fighter. The remaining hoof missed.
Thurstan took a step east and channeled positive energy healing 10 damage from himself, Kirlic and Dargoth and healing Clint to full. The wolf aided Dargoth in attacking the Betrayer. Leera stood by in frustration looking for some way to help the party.
Dargoth Power Attacked the Betrayer with his magic flail. The blow scored a critical strike dealing 27 damage. The Betrayer fell with a cry or rage. As the monster died, the remaining Skeletal Warrior crumbled into dust. Clint and Banjo held there action looking around for some additional threat.
Tuesday, December 21, 2010
Barrow of the Forgotten King - GM Turn Post 130
Start round 4 of combat.
Starting positions for Turn 130 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: Fighting Defensively - +2 AC, -4 to hit.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 40/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 55/60, Kirlic 16/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Starting positions for Turn 130 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: Fighting Defensively - +2 AC, -4 to hit.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 40/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 55/60, Kirlic 16/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 129
The Skeletal Warrior in the southeast corner attacked Kirlic again with its full complement. The monster struck with its longsword for 8 damage. The monster missed with its hooves and bite. Kirlic continued to fight defensively and swung his curved blade. The elf hit dealing 8 damage through the monster’s damage reduction but did enough to destroy it. The monster crumbled into dust which started blowing toward the southeast corner.
The Betrayer again attacked Dargoth with his bastard sword and shortsword and again neither blow landed. This time Clint felt a buzzing in his head and immediately struck at Thurstan with his longsword. The surprise attack landed dealing 21 damage to the cleric! The second Skeletal Warrior atrtacked Dargoth with its full complement. The longsword struck dealing 6 damage and a hooflanded dealing 8 damage to the fighter. The remaining hoof and bite missed.
Thurstan took a step north and eyed the rogue with confusion. The cleric channeled positive energy healing 9 damage from himself, Kirlic and Dargoth and healing Leera and Banjo to full. The wolf moved to the Betrayer and attacked with its bite. The animal’s bite missed its target. Leera moved to the corner and cast a Daze spell at the Betrayer. The spell had no effect.
Dargoth Power Attacked the Betrayer with his magic flail. The blow landed dealing 16 damage. Clint shook his head in disbelief at what he had done to Thurstan. Trying to redeem himself, the rogue attacked the Betrayer with his longsword. The attack missed. Banjo backed away further to the west and cast a Magic Missile at the Betrayer. The spell dealt 8 damage.
The Betrayer again attacked Dargoth with his bastard sword and shortsword and again neither blow landed. This time Clint felt a buzzing in his head and immediately struck at Thurstan with his longsword. The surprise attack landed dealing 21 damage to the cleric! The second Skeletal Warrior atrtacked Dargoth with its full complement. The longsword struck dealing 6 damage and a hooflanded dealing 8 damage to the fighter. The remaining hoof and bite missed.
Thurstan took a step north and eyed the rogue with confusion. The cleric channeled positive energy healing 9 damage from himself, Kirlic and Dargoth and healing Leera and Banjo to full. The wolf moved to the Betrayer and attacked with its bite. The animal’s bite missed its target. Leera moved to the corner and cast a Daze spell at the Betrayer. The spell had no effect.
Dargoth Power Attacked the Betrayer with his magic flail. The blow landed dealing 16 damage. Clint shook his head in disbelief at what he had done to Thurstan. Trying to redeem himself, the rogue attacked the Betrayer with his longsword. The attack missed. Banjo backed away further to the west and cast a Magic Missile at the Betrayer. The spell dealt 8 damage.
Monday, December 20, 2010
Barrow of the Forgotten King - GM Turn Post 129
Start round 3 of combat.
Starting positions for Turn 129 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: Fighting Defensively - +2 AC, -4 to hit.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 23: Skeletal Warrior 1
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 52/52, Wolf 33/33, Banjo 40/44, Clint 47/47, Dargoth 60/60, Kirlic 15/58, Leera 37/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Starting positions for Turn 129 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: Fighting Defensively - +2 AC, -4 to hit.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 23: Skeletal Warrior 1
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 52/52, Wolf 33/33, Banjo 40/44, Clint 47/47, Dargoth 60/60, Kirlic 15/58, Leera 37/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 128
The Skeletal Warrior in the southeast corner attacked Kirlic with its full complement. The monster struck with both hooves for 18 damage. The monster missed with its longsword and bite. Kirlic continued to fight defensively and swung his curved blade. The elf scored a critical blow but did not do full damage dealing only 19 damage.
Next the Betrayer attacked Dargoth with his bastard sword and shortsword. Neither blow landed. The monster stepped forward toward Banjo between Dargoth and Clint. At the same time Kirlic felt a buzzing in his head and immediately struck at Leera with his curved blade. The surprise attack landed dealing 11 damage to the bard! The second Skeletal Warrior charged Dargoth with its lance but missed the fighter.
Thurstan Channeled positive energy healing 10 damage from Kirlic, Leera and Banjo and healing Dargoth and his wolf to full. The wolf moved to get flanking attacked the Skeletal Warrior. The animal’s bite missed. Leera moved away Kirlic and took an attack from the monster’s longsword for her trouble. The attack clipped the bard for 5 damage. She immediately cast a Cure Light Wounds on herself healing 5 damage.
Dargoth Power Attacked the Betrayer with his magic flail. The blow landed dealing 16 damage. Clint Drew his longsword and attacked the Betrayer. The slash dealt 18 damage. Banjo backed away and cast a Magic Missile at the Betrayer. The spell dealt 7 damage.
Next the Betrayer attacked Dargoth with his bastard sword and shortsword. Neither blow landed. The monster stepped forward toward Banjo between Dargoth and Clint. At the same time Kirlic felt a buzzing in his head and immediately struck at Leera with his curved blade. The surprise attack landed dealing 11 damage to the bard! The second Skeletal Warrior charged Dargoth with its lance but missed the fighter.
Thurstan Channeled positive energy healing 10 damage from Kirlic, Leera and Banjo and healing Dargoth and his wolf to full. The wolf moved to get flanking attacked the Skeletal Warrior. The animal’s bite missed. Leera moved away Kirlic and took an attack from the monster’s longsword for her trouble. The attack clipped the bard for 5 damage. She immediately cast a Cure Light Wounds on herself healing 5 damage.
Dargoth Power Attacked the Betrayer with his magic flail. The blow landed dealing 16 damage. Clint Drew his longsword and attacked the Betrayer. The slash dealt 18 damage. Banjo backed away and cast a Magic Missile at the Betrayer. The spell dealt 7 damage.
Friday, December 17, 2010
Barrow of the Forgotten King - GM Turn Post 128
Start round 2 of combat.
Starting positions for Turn 128 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 23: Skeletal Warrior 1
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 30/44, Clint 47/47, Dargoth 54/60, Kirlic 21/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Starting positions for Turn 128 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 23: Skeletal Warrior 1
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 30/44, Clint 47/47, Dargoth 54/60, Kirlic 21/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 127
The Skeletal Warrior in the southeast corner attacked Kirlic with its full complement. The monster struck a critical hit with its longsword dealing 27 damage. Both hooves hit the ranger for an additional 14 damage. The monster’s bite missed. The mounted undead maneuvered forward. In response Kirlic bravely stepped in front of the monster to box it in and swung his curved blade. The elf hit but did not do full damage dealing only 7 damage.
Next the Betrayer charged Banjo and Power Attacked with his bastard sword. The blow landed dealing 14 damage to the sorcerer. At the same time the wolf felt a buzzing in its head but the faithful companion shook off the mysterious effect. The second Skeletal Warrior rode into the eastern portion of the room with its lance at the ready.
Thurstan expertly poked the first Skeletal Warrior with his magic rapier. The cleric hit but did not do full damage inflicting 14 damage with a critical shot. The wolf moved next to its master and attacked the same target. The animal’s bite scored a hit dealing 3 damage but failed to trip the four-legged monster. Leera moved to Kirlic and cast a Cure Light Wounds on the defensive. The spell healed 6 damage from the wounded ranger.
Dargoth stepped to defend Banjo and Power Attacked the Betrayer with his magic flail. The blow was spectacular. It would have crippled a normal man but the monster shrugged off the worst of it taking only 11 damage. Clint stepped back and fired his longbow at the monster’s head. The shot should have taken an eye but somehow glanced off its crown instead. The arrow dealt 4 damage. Banjo too backed away and cast a Magic Missile at the Betrayer. The spell dealt 9 damage, enraging the monster further.
Next the Betrayer charged Banjo and Power Attacked with his bastard sword. The blow landed dealing 14 damage to the sorcerer. At the same time the wolf felt a buzzing in its head but the faithful companion shook off the mysterious effect. The second Skeletal Warrior rode into the eastern portion of the room with its lance at the ready.
Thurstan expertly poked the first Skeletal Warrior with his magic rapier. The cleric hit but did not do full damage inflicting 14 damage with a critical shot. The wolf moved next to its master and attacked the same target. The animal’s bite scored a hit dealing 3 damage but failed to trip the four-legged monster. Leera moved to Kirlic and cast a Cure Light Wounds on the defensive. The spell healed 6 damage from the wounded ranger.
Dargoth stepped to defend Banjo and Power Attacked the Betrayer with his magic flail. The blow was spectacular. It would have crippled a normal man but the monster shrugged off the worst of it taking only 11 damage. Clint stepped back and fired his longbow at the monster’s head. The shot should have taken an eye but somehow glanced off its crown instead. The arrow dealt 4 damage. Banjo too backed away and cast a Magic Missile at the Betrayer. The spell dealt 9 damage, enraging the monster further.
Thursday, December 16, 2010
Barrow of the Forgotten King - GM Turn Post 127
Leaping to his feet, the man on the throne draws his blades and descends from the dais. As he does, the bejeweled throne fades into a plain stone seat. The man's hair withdraws under the crown, and his skin grays and runs, revealing bone and muscle beneath. His armor sags and corrodes, seemingly grafting to his distended flesh along with the crown, which has lost all luster. Lidless, his eyes burn with madness.
"How dare you come here?" he howls. "Now you shall share my pain. Knights, to arms!"
The statue of the mounted figure in the corner changes to reveal a lance-bearing skeletal warrior atop a skeletal horse. A clatter from the passage to the west suggests more trouble.
Roll initiative. Start round 1 of combat.
Starting positions for Turn 127 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
"How dare you come here?" he howls. "Now you shall share my pain. Knights, to arms!"
The statue of the mounted figure in the corner changes to reveal a lance-bearing skeletal warrior atop a skeletal horse. A clatter from the passage to the west suggests more trouble.
Roll initiative. Start round 1 of combat.
Starting positions for Turn 127 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 126
Clint confidently stepped into the room followed by the rest of the party. "Greetings, your majesty... we come here today on the trail of some villains, and wondered if you might know where they may be?"
The man on the throne responded "They might be anywhere. How is one to tell? I can imagine many places they might be but they are not here. Do you think it is likely they would have escaped my notice?"
Banjo, standing next to Clint asked "I am Bonjerus Valerae, of the Valerae wizards of Cheliax. What is your name, good sir?"
A look of anger and resentment came over the face of the man on the throne. It looked as if he had tried to say something but stoped short. After a short pause to collect himself he said, "You are not worthy to hear it spoken!"
Kirlic, standing on the other side of Clint, spoke next. "Kirlic Valenwood, ambassador from the Elven Kingdom to the Dwarves. Perhaps we did not have the right to ask your name, as you did not offer it to us. However, on our way to you, a story with great conflict was shown to us. Can you tell us why these walls tell such a sad tale to those who ... whaa!?!"
As Kirlic was speaking, Banjo shouted out and cast a Scorching Ray at the man upon the throne. The spell hit its mark dealing 21 damage in a fiery bolt. Shock and surprise came from the sorcerer’s fellows. Rage and wrath came from the target.
The man on the throne responded "They might be anywhere. How is one to tell? I can imagine many places they might be but they are not here. Do you think it is likely they would have escaped my notice?"
Banjo, standing next to Clint asked "I am Bonjerus Valerae, of the Valerae wizards of Cheliax. What is your name, good sir?"
A look of anger and resentment came over the face of the man on the throne. It looked as if he had tried to say something but stoped short. After a short pause to collect himself he said, "You are not worthy to hear it spoken!"
Kirlic, standing on the other side of Clint, spoke next. "Kirlic Valenwood, ambassador from the Elven Kingdom to the Dwarves. Perhaps we did not have the right to ask your name, as you did not offer it to us. However, on our way to you, a story with great conflict was shown to us. Can you tell us why these walls tell such a sad tale to those who ... whaa!?!"
As Kirlic was speaking, Banjo shouted out and cast a Scorching Ray at the man upon the throne. The spell hit its mark dealing 21 damage in a fiery bolt. Shock and surprise came from the sorcerer’s fellows. Rage and wrath came from the target.
Another page added
I have added a Story Summary page. It lists the highlights of the adventure to date with the turns listed for each element.
Is this the type of thing you were looking for? Feedback is appreciated.
Is this the type of thing you were looking for? Feedback is appreciated.
New page added
Per your request, I have added a Missions/Goals page to the blog. It is near the top above the Pathfinder logo. Does this meet your expectations or are you looking for something different?
There is room to add additional pages if we identify a need.
There is room to add additional pages if we identify a need.
Wednesday, December 15, 2010
Barrow of the Forgotten King - GM Turn Post 126
Starting positions for Turn 126 are displayed on the Combat Map.
The regal figure is awaiting your response. What do you do next?
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Blue stars are statues.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne. (The figure speaking is sitting upon it.)
Female half elf image is Leera.
The regal figure is awaiting your response. What do you do next?
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Blue stars are statues.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne. (The figure speaking is sitting upon it.)
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 125
Looking over Clint's shoulder, Banjo cast Detect Magic and examined the western room. The same aura of abjuration reported by Thurstan was detected. Thurstan announced that he believes the aura to be related to the polished and clean state of the room.
Clint completed his descent of the stairs and moved across the landing to the eastern curtain. The rouge carefully checked for traps but found none. Kirlic moved behind Clint with his bow ready. Appearing relatively safe, Clint looked behind the second curtain.
This large room has a glossy stone floor and marble walls. Patterns on the floor and walls shine in the magical light. To the southeast, you see a statue of a mounted warrior, his horse's front hooves kicking at the air. North of that statue, along the east wall, are two iron coffers. A large dais and jewel-encrusted throne are set against the north wall. Sitting on the throne is a handsome, clean-shaven man who has a powerful build, his raven locks spilling from beneath a golden crown onto the pauldrons of his fine plate armor and violet cloak. Sheathed blades lean to either side of his fine chair. As you look on, he opens his dark eyes and frowns.
"Who would disturb the rest of the king?" he asks in a deep voice.
Clint completed his descent of the stairs and moved across the landing to the eastern curtain. The rouge carefully checked for traps but found none. Kirlic moved behind Clint with his bow ready. Appearing relatively safe, Clint looked behind the second curtain.
This large room has a glossy stone floor and marble walls. Patterns on the floor and walls shine in the magical light. To the southeast, you see a statue of a mounted warrior, his horse's front hooves kicking at the air. North of that statue, along the east wall, are two iron coffers. A large dais and jewel-encrusted throne are set against the north wall. Sitting on the throne is a handsome, clean-shaven man who has a powerful build, his raven locks spilling from beneath a golden crown onto the pauldrons of his fine plate armor and violet cloak. Sheathed blades lean to either side of his fine chair. As you look on, he opens his dark eyes and frowns.
"Who would disturb the rest of the king?" he asks in a deep voice.
Tuesday, December 14, 2010
Barrow of the Forgotten King - GM Turn Post 125
Starting positions for Turn 125 are displayed on the Combat Map.
What do you do next?
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Blue star is a statue.
Female half elf image is Leera.
What do you do next?
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Blue star is a statue.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 124
Banjo examined the picture at the bottom of the stairs. No new details are determined from the floor to ceiling image.
Thurstan cast Detect Magic and scanned the area at the base of the stairs. He determined that the whole area radiates an aura of abjuration magic.
Clint looked behind the curtain to the west.
The patterned floor and marble walls gleam in the magical light. They appear polished and and unmarked by age. To the northwest you see the statue of a mounted warrior, his sword held high in the air. A narrow passage continues eastward along the north wall.
Thurstan cast Detect Magic and scanned the area at the base of the stairs. He determined that the whole area radiates an aura of abjuration magic.
Clint looked behind the curtain to the west.
The patterned floor and marble walls gleam in the magical light. They appear polished and and unmarked by age. To the northwest you see the statue of a mounted warrior, his sword held high in the air. A narrow passage continues eastward along the north wall.
Monday, December 13, 2010
Barrow of the Forgotten King - GM Turn Post 124
Starting positions for Turn 124 are displayed on the Combat Map.
What do you do now?
If there was anything that you wanted to do before that was missed, please post in your comments for this turn.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Female half elf image is Leera.
What do you do now?
If there was anything that you wanted to do before that was missed, please post in your comments for this turn.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 123
Thurstan cast two Cure Light Wounds spells on Kirlic healing 20 of the ranger's damage.
Clint descended the stairs and entered the room from which the undead had emerged. The rogue was able to find rubies laying on the floor in the remains of the two sarcophagi lids. He was also able to pry out the ruby eyes of the remaining sarcophagi. Clint presented 7 gems worth 100 GP each to the party.
Thurstan and Banjo examined the armor from the Huecuva. By putting their heads together, they identified the armor as +1 Fullplate. They then scanned the room and did not find anything additional.
The party investigated the northeast room next. Leera and Dargoth remained outside. Clint, Kirlic and Thurstan's wolf caught a glimpse of their reflections in the magic mirror. All were rewarded with a visions of their proudest moment. All were inspired by the experience and felt a wave of well being wash over them.
A search of the room yielded an additional 8 rubies worth 100 GP each. These gems needed to be pried from the lids of the sarcophagi.
Once the searching was completed the party moved forward.
Descending the stairs leads to another large chamber. Before you can clearly make out its features, again this room fills with a magical image.
Snow covers the hill, but bloodstains clash with the mud and frost. The blond king has fallen to one knee, his left arm hanging useless at his side. Bestial humanoids surround him as he caresses the cheek of the red-haired woman lying mortally wounded before him. Behind the golden-haired king stands the raven-haired knight, his silver armor stained with blood and his eyes wild with triumph, wrath and greed. He holds the king’s crown aloft with one hand as his curved blade slices down at the king in the other. As the image faded, the dim light reveals a plain stone door to the east.
Nothing of further interest is found within this chamber. Exiting the room through the east door leads into a ten foot wide corridor heading east.
Soft light illuminates this corridor from no single point. You see more intricate design work on the north and south walls, but no dust, no webs, and no signs of age or weathering. The passage turns north ahead leading to stairs.
The stairs that descend here are gradual and smooth, and the ceiling above stays at the same height as the corridor, despite the descent. Purple curtains that glitter with gold tracery cover a tall opening to the west of the stairway’s base. The passage also continues to the east on the other side, ending in a similar curtain. On the wall facing the base of the stairs is a huge painting that depicts a tall, dark-haired man sitting on an opulent throne. He wears a golden crown and frowns darkly.
Clint descended the stairs and entered the room from which the undead had emerged. The rogue was able to find rubies laying on the floor in the remains of the two sarcophagi lids. He was also able to pry out the ruby eyes of the remaining sarcophagi. Clint presented 7 gems worth 100 GP each to the party.
Thurstan and Banjo examined the armor from the Huecuva. By putting their heads together, they identified the armor as +1 Fullplate. They then scanned the room and did not find anything additional.
The party investigated the northeast room next. Leera and Dargoth remained outside. Clint, Kirlic and Thurstan's wolf caught a glimpse of their reflections in the magic mirror. All were rewarded with a visions of their proudest moment. All were inspired by the experience and felt a wave of well being wash over them.
A search of the room yielded an additional 8 rubies worth 100 GP each. These gems needed to be pried from the lids of the sarcophagi.
Once the searching was completed the party moved forward.
Descending the stairs leads to another large chamber. Before you can clearly make out its features, again this room fills with a magical image.
Snow covers the hill, but bloodstains clash with the mud and frost. The blond king has fallen to one knee, his left arm hanging useless at his side. Bestial humanoids surround him as he caresses the cheek of the red-haired woman lying mortally wounded before him. Behind the golden-haired king stands the raven-haired knight, his silver armor stained with blood and his eyes wild with triumph, wrath and greed. He holds the king’s crown aloft with one hand as his curved blade slices down at the king in the other. As the image faded, the dim light reveals a plain stone door to the east.
Nothing of further interest is found within this chamber. Exiting the room through the east door leads into a ten foot wide corridor heading east.
Soft light illuminates this corridor from no single point. You see more intricate design work on the north and south walls, but no dust, no webs, and no signs of age or weathering. The passage turns north ahead leading to stairs.
The stairs that descend here are gradual and smooth, and the ceiling above stays at the same height as the corridor, despite the descent. Purple curtains that glitter with gold tracery cover a tall opening to the west of the stairway’s base. The passage also continues to the east on the other side, ending in a similar curtain. On the wall facing the base of the stairs is a huge painting that depicts a tall, dark-haired man sitting on an opulent throne. He wears a golden crown and frowns darkly.
Saturday, December 11, 2010
Comment notification possible
I did some research and I can enable comment notification for those who want it. Please let me know if you would like me to set that up for your e-mail address.
Friday, December 10, 2010
Thinking ahead and gearing up
We are getting close to the end of this adventure and I am thinking ahead and planning for the next one. I have read the next adventure and I believe that I am ready to start shortly after we wrap up this one. Based on our current pace and taking the holidays into account, I would expect that we will have this adventure wrapped up in early to middle January.
The next adventure will take you from 5th level through 7th. Please be thinking ahead as to what you plan to do with your character when you level. The materials from the Pathfinder Advanced Player's Guide can now be used.
I have invited Hans Nelson to play. He found us on the web and asked if he could join. I told him that he could jump in when the next adventure started. I expect that he will be joining you on the next adventure. We have not discussed what he plans to play yet but I anticipate getting the detail over the next few weeks.
The next adventure will continue the storyline from the first. It will not be quite as linear. There will be more options on how the characters can progress.
I am looking for player feedback. We have been doing this now for almost 2 years and I am wondering if there are any things that you could see us doing differently that would help the game run more smoothly and be more enjoyable for all of us. I am looking for constructive and realistic suggestions. What I am looking for are things like practices we can implement or new tools or references that can be utilized.
Is the Character Summary enough to help keep track of the characters? Do we need to post full character sheets somewhere?
Is the Map Explored to Date useful? Does anyone look at it?
I stopped updating the Obsidian Portal with turn posts. I also have stopped updating my web site with archived turn maps. It was extra time spent that seemed to yield low rewards. Has anyone missed them?
I do like the Obsidian Wiki. Any suggestions to better utilize it to support this game?
Does the Player Action Response - Turn Post Template work for folks? Some of you are using it and others are not. I was originally looking for a standarized template. If you are not using it, why not? If you are, are there improvements that you can suggest?
Does the dual GM Turn Post and Turn Results Post format work for you?
Are the maps descriptive enough? If not, how would you suggest changing them?
Your input is welcome.
The next adventure will take you from 5th level through 7th. Please be thinking ahead as to what you plan to do with your character when you level. The materials from the Pathfinder Advanced Player's Guide can now be used.
I have invited Hans Nelson to play. He found us on the web and asked if he could join. I told him that he could jump in when the next adventure started. I expect that he will be joining you on the next adventure. We have not discussed what he plans to play yet but I anticipate getting the detail over the next few weeks.
The next adventure will continue the storyline from the first. It will not be quite as linear. There will be more options on how the characters can progress.
I am looking for player feedback. We have been doing this now for almost 2 years and I am wondering if there are any things that you could see us doing differently that would help the game run more smoothly and be more enjoyable for all of us. I am looking for constructive and realistic suggestions. What I am looking for are things like practices we can implement or new tools or references that can be utilized.
Is the Character Summary enough to help keep track of the characters? Do we need to post full character sheets somewhere?
Is the Map Explored to Date useful? Does anyone look at it?
I stopped updating the Obsidian Portal with turn posts. I also have stopped updating my web site with archived turn maps. It was extra time spent that seemed to yield low rewards. Has anyone missed them?
I do like the Obsidian Wiki. Any suggestions to better utilize it to support this game?
Does the Player Action Response - Turn Post Template work for folks? Some of you are using it and others are not. I was originally looking for a standarized template. If you are not using it, why not? If you are, are there improvements that you can suggest?
Does the dual GM Turn Post and Turn Results Post format work for you?
Are the maps descriptive enough? If not, how would you suggest changing them?
Your input is welcome.
Need more player input
I need a set or rolls for anyone entering and exploring the room to the northeast.
Need player input
I am trying to determine what to post for the next turn.
Instructions received so far:
- Clint remove rubies form sarcophagi.
- Banjo and Thurstan examine magic fullplate and try to identify.
- Thurstan cast two Cure Light Wound on Kirlic.
- Dargoth rest until no longer sickened.
Is everyone good with proceeding down the stairs once you are done examining the southwest room or do you which to investigate the northeast mirror room further first?
Instructions received so far:
- Clint remove rubies form sarcophagi.
- Banjo and Thurstan examine magic fullplate and try to identify.
- Thurstan cast two Cure Light Wound on Kirlic.
- Dargoth rest until no longer sickened.
Is everyone good with proceeding down the stairs once you are done examining the southwest room or do you which to investigate the northeast mirror room further first?
Thursday, December 9, 2010
Barrow of the Forgotten King - GM Turn Post 123
Starting positions for Turn 123 are displayed on the Combat Map.
What do you do now? There are two open rooms which have not been investigate beyond looking into them. Neither room has been physically searched. The room to the northeast contains the large magical mirror which has had different effects on different folks. There is a curved staircase leading down to the southeast.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
What do you do now? There are two open rooms which have not been investigate beyond looking into them. Neither room has been physically searched. The room to the northeast contains the large magical mirror which has had different effects on different folks. There is a curved staircase leading down to the southeast.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 122
Kirlic attacked the Huecuva with the silver hand axe. The blow landed and dealt 6 damage. Clint targeted the Huecuva with his bow but missed. Dargoth power attacked with his magic flail. The blow powered through the monster’s defenses dealing 6 damage. This was enough to destroy the Huecuva.
Leera moved to Kirlic and cast a Cure Light Wounds healing 4 damage. Banjo held , waiting warily for some further threat. Thurstan cast Cure Light Wounds on Kirlic healing 10 damage. Thurstan’s wolf sat and awaited orders from his master.
The armor from the Huecuva radiates a magic aura. Its longsword is ceremonial rather than a finely crafted weapon of war and does not appear to be magical. A few loose rubies can be seen amongst the rubble in the room to the southwest.
Leera moved to Kirlic and cast a Cure Light Wounds healing 4 damage. Banjo held , waiting warily for some further threat. Thurstan cast Cure Light Wounds on Kirlic healing 10 damage. Thurstan’s wolf sat and awaited orders from his master.
The armor from the Huecuva radiates a magic aura. Its longsword is ceremonial rather than a finely crafted weapon of war and does not appear to be magical. A few loose rubies can be seen amongst the rubble in the room to the southwest.
Tuesday, December 7, 2010
Barrow of the Forgotten King - GM Turn Post 122
Start Combat Round 6. Starting positions for Turn 122 are displayed on the Combat Map.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera (H)
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera (H)
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 121
Kirlic attacked the Huecuva with the silver hand axe. The blow landed and dealt 8 damage. Clint targeted the Huecuva with his bow. The arrow found its mark but again bounced off of the creature’s armor. Dargoth power attacked with his magic flail but missed. Leera held her action waiting for some new development.
The Huecuva stepped forward but still targeted Kirlic with a Smite Good attack using its long sword. The blow landed and dealt 13 damage to the elf. Luckily the ranger ducked the blow or it might have removed his head.
Banjo cast a Disrupt Undead spell at the Huecuva dealing 7 damage. Thurstan Channeled Positive Energy healing the party. The healing wave healed Thurstan and Banjo to full and restored 11 damage to Dargoth, Kirlic and the wolf. Thurstan’s wolf attacked the Huecuva but missed again.
The Huecuva stepped forward but still targeted Kirlic with a Smite Good attack using its long sword. The blow landed and dealt 13 damage to the elf. Luckily the ranger ducked the blow or it might have removed his head.
Banjo cast a Disrupt Undead spell at the Huecuva dealing 7 damage. Thurstan Channeled Positive Energy healing the party. The healing wave healed Thurstan and Banjo to full and restored 11 damage to Dargoth, Kirlic and the wolf. Thurstan’s wolf attacked the Huecuva but missed again.
Monday, December 6, 2010
Barrow of the Forgotten King - GM Turn Post 121
Start Combat Round 5. Starting positions for Turn 121 are displayed on the Combat Map.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 120
Kirlic stepped away from the Huecuva to draw the silver hand axe and sheath his curved blade. Clint targeted the Huecuva with his bow. The arrow found its mark but bounced off of the creature’s armor. Dargoth stumbled down the stairs to make room for someone more able bodied. The Huecuva swung at the fighter with its free hand but missed. Leera cast a Cure Light Wounds on herself healing 11 damage and repairing the damage dealt by the exploding Plague Walker.
The Huecuva stepped forward and targeted Kirlic with a Smite Good attack using its long sword. The blow landed and dealt 12 damage to the elf.
Banjo cast a Disrupt Undead spell at the Huecuva dealing 5 damage. Thurstan attacked the Huecuva with his magic rapier. The blow landed but did not appear to do any damage. Thurstan’s wolf moved forward and attacked the Huecuva again. This time the animal missed its target.
The Huecuva stepped forward and targeted Kirlic with a Smite Good attack using its long sword. The blow landed and dealt 12 damage to the elf.
Banjo cast a Disrupt Undead spell at the Huecuva dealing 5 damage. Thurstan attacked the Huecuva with his magic rapier. The blow landed but did not appear to do any damage. Thurstan’s wolf moved forward and attacked the Huecuva again. This time the animal missed its target.
Friday, December 3, 2010
Barrow of the Forgotten King - GM Turn Post 120
Start Combat Round 4. Starting positions for Turn 120 are displayed on the Combat Map.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Dargoth: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Dargoth: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 119
Kirlic attacked the Huecuva with his curved blade. Again the blow bounced off of the monster’s thick armor. Clint held back his distaste for the Huecuva and fired his bow at the Plague Walker. The arrow found its mark dealing 8 damage. Dargoth attacked the Plague Walker with his magic flail. The sickened fighter’s attack landed dealing 8 damage.
The Huecuva targeted Kirlic with a Smite Good slam attack and landed a blow. It dealt 9 damage to the elf. Leera continued her Bardic Performance of Inspire Courage to boost the party. Banjo cast a Disrupt Undead spell at the Huecuva dealing 4 damage.
The Plague Walker slashed at Dargoth with both sets of its claws. Both missed but the monster was not done yet. Heavily damaged and filled with hate, the bloated undead exploded with a combination of magical force and putrid flesh and fluids. The blast dealt 5 damage to Kirlic, Banjo, Thurstan and his wolf. Clint avoided the blast all together by deftly ducking for cover. Dargoth and Leera were not as lucky. Each took 10 damage and became nauseated. Unable to continue singing, Leera’s Inspire Courage ended.
Thurstan cast a Cure Moderate Wounds on Dargoth. The spell healed the fighter for 14. Thurstan’s wolf looked to the cleric for a sign to enter the fight now that an opening was made. Thurstan gave the nod and the animal leaped to attack. The Huecuva slashed the wolf for 8 damage as it positioned behind the monster. The wolf bit the undead, clutching it in the frightful grasp of its teeth but was not able to penetrate it's armor or trip the monster.
The Huecuva targeted Kirlic with a Smite Good slam attack and landed a blow. It dealt 9 damage to the elf. Leera continued her Bardic Performance of Inspire Courage to boost the party. Banjo cast a Disrupt Undead spell at the Huecuva dealing 4 damage.
The Plague Walker slashed at Dargoth with both sets of its claws. Both missed but the monster was not done yet. Heavily damaged and filled with hate, the bloated undead exploded with a combination of magical force and putrid flesh and fluids. The blast dealt 5 damage to Kirlic, Banjo, Thurstan and his wolf. Clint avoided the blast all together by deftly ducking for cover. Dargoth and Leera were not as lucky. Each took 10 damage and became nauseated. Unable to continue singing, Leera’s Inspire Courage ended.
Thurstan cast a Cure Moderate Wounds on Dargoth. The spell healed the fighter for 14. Thurstan’s wolf looked to the cleric for a sign to enter the fight now that an opening was made. Thurstan gave the nod and the animal leaped to attack. The Huecuva slashed the wolf for 8 damage as it positioned behind the monster. The wolf bit the undead, clutching it in the frightful grasp of its teeth but was not able to penetrate it's armor or trip the monster.
Wednesday, December 1, 2010
Barrow of the Forgotten King - GM Turn Post 119
Start Combat Round 3. Starting positions for Turn 119 are displayed on the Combat Map.
Conditions:
All: Inspire Courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf (H)
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Conditions:
All: Inspire Courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf (H)
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 118
Kirlic attacked the Huecuva with his curved blade. The blow bounced off of the monster’s thick armor. Clint held back his distaste for the Huecuva and fired his bow at the Plague Walker. The arrow found its mark dealing 5 damage. Dargoth attacked the Plague Walker with his magic flail. The sickened fighter’s attack landed dealing 11 damage.
The Huecuva targeted Kirlic with a Smite Good and landed a blow with its free hand. The slam attack dealt 8 damage to the elf. Leera continued her Bardic Performance of Inspire Courage to boost the party. Banjo cast a Disrupt Undead spell at the Huecuva dealing 7 damage.
The Plague Walker slashed at Dargoth with both sets of its claws. The first hit but the second missed. The attack dealt 7 damage to the fighter. Thurstan fired a Lightning Arc at the Plague Walker. The attack hit the monster dealing 6 damage. Not able to find an opening to attack, Thurstan’s wolf continued to wait for an opportunity to strike.
The Huecuva targeted Kirlic with a Smite Good and landed a blow with its free hand. The slam attack dealt 8 damage to the elf. Leera continued her Bardic Performance of Inspire Courage to boost the party. Banjo cast a Disrupt Undead spell at the Huecuva dealing 7 damage.
The Plague Walker slashed at Dargoth with both sets of its claws. The first hit but the second missed. The attack dealt 7 damage to the fighter. Thurstan fired a Lightning Arc at the Plague Walker. The attack hit the monster dealing 6 damage. Not able to find an opening to attack, Thurstan’s wolf continued to wait for an opportunity to strike.
Tuesday, November 30, 2010
Barrow of the Forgotten King - GM Turn Post 118
Start Combat Round 2. Starting positions for Turn 118 are displayed on the Combat Map.
Conditions:
All: Inspire Courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf (H)
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Conditions:
All: Inspire Courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf (H)
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 117
Kirlic shouldered his bow and prepared his curved blade and awaited the monsters’ arrival. Clint backed up to make room for Dargoth to take up a position at the door. Dargoth stepped into the opening and stood ready for the monsters.
The Huecuva opened the door and took a swing at Kirlic with its longsword. The monster missed the elf. Upon seeing the monster everyone was filled with a felling of enmity toward the undead. Leera immediately began her Bardic Performance of Inspire Courage to boost the party. Banjo cast a Disrupt Undead spell at the Huecuva dealing 3 damage.
The Plague Walker slashed at Dargoth with both sets of its claws. The first hit but the second missed. The attack dealt 8 damage and sickened the fighter. Dargoth was racked with pain and nausea but held his ground on the front line.
Thurstan maneuvered behind Dargoth and fired a Lightning Arc at the Plague Walker. The targeting was sloppy but the attack still hit the monster due to its bloated mass dealing 5 damage. Not able to find an opening to attack, Thurstan’s wolf waited for an opportunity to strike.
The Huecuva opened the door and took a swing at Kirlic with its longsword. The monster missed the elf. Upon seeing the monster everyone was filled with a felling of enmity toward the undead. Leera immediately began her Bardic Performance of Inspire Courage to boost the party. Banjo cast a Disrupt Undead spell at the Huecuva dealing 3 damage.
The Plague Walker slashed at Dargoth with both sets of its claws. The first hit but the second missed. The attack dealt 8 damage and sickened the fighter. Dargoth was racked with pain and nausea but held his ground on the front line.
Thurstan maneuvered behind Dargoth and fired a Lightning Arc at the Plague Walker. The targeting was sloppy but the attack still hit the monster due to its bloated mass dealing 5 damage. Not able to find an opening to attack, Thurstan’s wolf waited for an opportunity to strike.
Monday, November 29, 2010
Barrow of the Forgotten King - GM Turn Post 117
Starting positions for Turn 117 are displayed on the Combat Map. The door to the room to the Southwest is currently closed. There is no line of site to the monsters within.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera (H)
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera (H)
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 116
Hearing Clint’s distress, Kirlic moved forward to the door and fired an arrow at the armored undead. The elf could not say why but he felt an extreme dislike for the monster. The shot went wide and missed the target. Clint targeted the other undead with a flaming arrow ignoring the feeling on distain toward the other monster. His shot hit its mark dealing 12 damage to the bloated target. After taking the shot, Clint quickly slammed the door and shouted, “They’re coming!”
With the door closed, the rest of the party anticipated the monsters to the best of their abilities. Dargoth moved forward toward the door while Leera stood her ground waiting for something to happen. Banjo, Thurstan and his wolf also advanced carefully awaiting a surge from the monsters.
With the door closed, the rest of the party anticipated the monsters to the best of their abilities. Dargoth moved forward toward the door while Leera stood her ground waiting for something to happen. Banjo, Thurstan and his wolf also advanced carefully awaiting a surge from the monsters.
Monday, November 22, 2010
Barrow of the Forgotten King - GM Turn Post 116
Roll initiative.
Starting positions for Turn 116 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Starting positions for Turn 116 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 115
Clint considered the value of the rubies but moved out of the way to allow others to examine the area with magic rather than explore the room further.
Banjo and Thurstan scanned the room with Detect magic. Both detect a strong aura of conjuration from the mirror and each caught a glimpse of their reflection in the mirror. Banjo had his mind’s eye fill with images of when he first discovered he had the ability to harness magic. Thurstan was struck with a similar image of the first time he made a connection to Gozreh. Both were inspired by the experience and felt a wave of well being wash over them.
At Dargoth’s request, Leera looked into the room to examine sarcophagi. She did not recognize any of the people depicted on the lids. While examining the sarcophagi she saw herself in the mirror. Immediately the bard’s mind was filled with visions of the slaughter of the innocent family in the mausoleum and her inability and unwillingness to help them escape their fate. The experience left her disquiet and shaken.
Dargoth, Kirlic and the wolf all stood ready for action awaiting direction from the others.
While waiting for the magic users, Clint went to the door to the southwest, opening it to reveal the room beyond.
A musty putrescence pervades the air here. Two warrior statues in this room look stern, even angry, as they brandish their spears southward. You see four standing sarcophagi along the southern wall, two sealed ones flanking to others that are open, their lids lying smashed on the ground before them. Each remaining lid has the graven image of a person on it, each looking like the lid is a prison and each face screaming in pain, wide eyes set with rubies.
The sound of steel clearing its sheath is the first sign that you have danger as a skeletal figure with ornate full plate leaps from the eastern open coffin with a hiss, its eyes burning under its helm. “Blood and vengeance,” it whispers.
With great deliberation, a bloated, rotting figure raises its arms and shambles forward from the other open coffin. A gurgling moan escapes its flabby lips.
Banjo and Thurstan scanned the room with Detect magic. Both detect a strong aura of conjuration from the mirror and each caught a glimpse of their reflection in the mirror. Banjo had his mind’s eye fill with images of when he first discovered he had the ability to harness magic. Thurstan was struck with a similar image of the first time he made a connection to Gozreh. Both were inspired by the experience and felt a wave of well being wash over them.
At Dargoth’s request, Leera looked into the room to examine sarcophagi. She did not recognize any of the people depicted on the lids. While examining the sarcophagi she saw herself in the mirror. Immediately the bard’s mind was filled with visions of the slaughter of the innocent family in the mausoleum and her inability and unwillingness to help them escape their fate. The experience left her disquiet and shaken.
Dargoth, Kirlic and the wolf all stood ready for action awaiting direction from the others.
While waiting for the magic users, Clint went to the door to the southwest, opening it to reveal the room beyond.
A musty putrescence pervades the air here. Two warrior statues in this room look stern, even angry, as they brandish their spears southward. You see four standing sarcophagi along the southern wall, two sealed ones flanking to others that are open, their lids lying smashed on the ground before them. Each remaining lid has the graven image of a person on it, each looking like the lid is a prison and each face screaming in pain, wide eyes set with rubies.
The sound of steel clearing its sheath is the first sign that you have danger as a skeletal figure with ornate full plate leaps from the eastern open coffin with a hiss, its eyes burning under its helm. “Blood and vengeance,” it whispers.
With great deliberation, a bloated, rotting figure raises its arms and shambles forward from the other open coffin. A gurgling moan escapes its flabby lips.
Monday, November 15, 2010
Barrow of the Forgotten King - GM Turn Post 115
What do you do next?
Starting positions for Turn 115 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Blue bordered semi-circles are curved stairs going down.
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Female half elf image is Leera.
Starting positions for Turn 115 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Blue bordered semi-circles are curved stairs going down.
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 114
Clint closely examined the doors and stairs for signs of traffic. No signs were found to indicate which way the grave robbers had went. Having nothing left but a hunch, Clint carefully opened the door to the northeast.
Four sarcophagi stand within the room, two along the south wall and two to the east. Their lids show the graven images of trapped people on them, one different person for each lid. It is as if each lid is a prison. The imprisoned people are depicted as if they are crying out, their desperate eyes set with rubies. To the north is a huge mirror.
Four sarcophagi stand within the room, two along the south wall and two to the east. Their lids show the graven images of trapped people on them, one different person for each lid. It is as if each lid is a prison. The imprisoned people are depicted as if they are crying out, their desperate eyes set with rubies. To the north is a huge mirror.
Saturday, November 13, 2010
Barrow of the Forgotten King - GM Turn Post 114
What do you do next?
Starting positions for Turn 114 are displayed on the Combat Map. See the Level 4 tab of the Map Explored to Date file for the spider lair and the first image room layout.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Blue bordered semi-circles are curved stairs going down.
White rectangles area doors.
Female half elf image is Leera.
Starting positions for Turn 114 are displayed on the Combat Map. See the Level 4 tab of the Map Explored to Date file for the spider lair and the first image room layout.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Blue bordered semi-circles are curved stairs going down.
White rectangles area doors.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 113
After giving the current room one more pass, Clint climbed the stairs to the spider's lair.
A shroud of webs, thick and strong, lake gray, silken threads, covers a balcony. Someone has cut a hole in the shroud atop the stairs. The dust in the air, but here it is nearly unbearable. You can feel the particles in the air.
Amid the webs to the southeast is a human-shaped bundle and a jumble of discarded equipment. Just beyond the body, a door stands open to the east.
Navigation from the stairs to the room required careful navigation to avoid contact with the web.
Clint reported back what he found and the rest of the party entered the next room.
Examination of the body revealed that it was a hobgoblin wearing a mithral breastplate. The intact equipment among the debris consisted of three throwing axes, a heavy wooded shield, a masterwork battleaxe and a satchel containing a potion, two large diamonds worth 200 GP each, 12 PP and 67 GP. Among the debris was also a skull wearing a phylactery. The potion and phylactery both radiate magic when detected.
Once the party gathered and stored the treasure from the spider's lair, they existed through the door to the east.
Instantly, the square room you have entered illuminates, and you have time to discern a winding stair to the southeast before the walls seem to paint themselves with rich images. A magic painting depicts a spring day on a high, green hill, making it seem as if the sun reaches the room as well as the green slope. You can almost smell the apple blossoms and awakening flowers. People in fine clothes stand around the hill, and it is a tall, raven-haired man dressed in shining plate armor, kneeling before a blond man and a red-haired woman, each wearing golden crowns. The image fades, and the light diminishes but does not go out.
Nothing of further interest was found in the room. The party continued down the stairs to the southeast, entering into another room.
To the northeast and southwest are gleaming stone doors, each engraved with a grinning, fiery skull. In the southeast corner of the room, another winding stair descends. But the room quickly fills with the image of the hill you saw before, now covered in brown grass, flames leaping to the sky off in the distance. The dark-haired man in shining armor wields two curved swords, battling howling goblinoids and baying wolves. Beside him fights the blond king wielding a black longsword. Light sparkles on the blade and the king’s crowned helmet. The red-haired woman holds her ground behind and between the two, her staff held aloft as lightning strikes her foes. Your hair stands on end and your skin tingles, as if electricity were really in the air. As the image fades, you take note again of the doors and the stairs in the magic half-light of the room.
A shroud of webs, thick and strong, lake gray, silken threads, covers a balcony. Someone has cut a hole in the shroud atop the stairs. The dust in the air, but here it is nearly unbearable. You can feel the particles in the air.
Amid the webs to the southeast is a human-shaped bundle and a jumble of discarded equipment. Just beyond the body, a door stands open to the east.
Navigation from the stairs to the room required careful navigation to avoid contact with the web.
Clint reported back what he found and the rest of the party entered the next room.
Examination of the body revealed that it was a hobgoblin wearing a mithral breastplate. The intact equipment among the debris consisted of three throwing axes, a heavy wooded shield, a masterwork battleaxe and a satchel containing a potion, two large diamonds worth 200 GP each, 12 PP and 67 GP. Among the debris was also a skull wearing a phylactery. The potion and phylactery both radiate magic when detected.
Once the party gathered and stored the treasure from the spider's lair, they existed through the door to the east.
Instantly, the square room you have entered illuminates, and you have time to discern a winding stair to the southeast before the walls seem to paint themselves with rich images. A magic painting depicts a spring day on a high, green hill, making it seem as if the sun reaches the room as well as the green slope. You can almost smell the apple blossoms and awakening flowers. People in fine clothes stand around the hill, and it is a tall, raven-haired man dressed in shining plate armor, kneeling before a blond man and a red-haired woman, each wearing golden crowns. The image fades, and the light diminishes but does not go out.
Nothing of further interest was found in the room. The party continued down the stairs to the southeast, entering into another room.
To the northeast and southwest are gleaming stone doors, each engraved with a grinning, fiery skull. In the southeast corner of the room, another winding stair descends. But the room quickly fills with the image of the hill you saw before, now covered in brown grass, flames leaping to the sky off in the distance. The dark-haired man in shining armor wields two curved swords, battling howling goblinoids and baying wolves. Beside him fights the blond king wielding a black longsword. Light sparkles on the blade and the king’s crowned helmet. The red-haired woman holds her ground behind and between the two, her staff held aloft as lightning strikes her foes. Your hair stands on end and your skin tingles, as if electricity were really in the air. As the image fades, you take note again of the doors and the stairs in the magic half-light of the room.
Friday, November 12, 2010
Barrow of the Forgotten King - GM Turn Post 113
What do you do next?
The combat map will be updated once a new area is entered. Unless specified otherwise, the standard marching order will apply.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Please submit your turn instructions using the Player Action Response - Turn Post Template
The combat map will be updated once a new area is entered. Unless specified otherwise, the standard marching order will apply.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Please submit your turn instructions using the Player Action Response - Turn Post Template
Barrow of the Forgotten King - Turn Results 112
Thurstan cast a Cure Moderate Wounds spell on Dargoth, healing 17 points of the fighter‘s damage and moving him a significant distance away from death’s door. “Kirlic, you will have to wait for healing until the tomb taint wears off.”
Kirlic drank an antitoxin to help quell the poison in his system. After waiting a few moments, the Ranger succeeded in fighting off the poison's effects.
A search of the immediate area did not turn up anything of further interest or value. The only way forward is apparently going up the stairs.
The party returned to the waterfall and advised Sigur that the hated spider and its minions have been vanquished. The fey was happy to hear the news. As promised he rewarded the party for their efforts by supplying a masterwork silvered hand axe. Further he channeled positive energy twice for 17 and 16, healing Clint, Dargoth and Kirlic.
Kirlic drank an antitoxin to help quell the poison in his system. After waiting a few moments, the Ranger succeeded in fighting off the poison's effects.
A search of the immediate area did not turn up anything of further interest or value. The only way forward is apparently going up the stairs.
The party returned to the waterfall and advised Sigur that the hated spider and its minions have been vanquished. The fey was happy to hear the news. As promised he rewarded the party for their efforts by supplying a masterwork silvered hand axe. Further he channeled positive energy twice for 17 and 16, healing Clint, Dargoth and Kirlic.
Tuesday, November 9, 2010
Barrow of the Forgotten King - GM Turn Post 112
What do you do next?
Starting positions for Turn 112 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Starting positions for Turn 112 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 111
The Tomb Spider attacked Dargoth with its bite. The monster dealt 15 damage. The fighter was able to resist the venom but not the physical assault. Dargoth fell unconscious.
Clint fired an arrow at the spider. The shot hit dealing 3 damage past the monster’s defenses. Kirlic closed to melee range drawing his Elven curved blade as he approached. The ranger struck a blow dealing 6 damage which killed the spider.
Banjo was prepared to cast another Scorching Ray spell by calling on the power of his ring but held back once the spider died waiting to see if any further threat became apparent. Seeing the monster felled, Leera stopped her song to reserve some of her magical assistance in case it was needed later. Thurstan channeled the power of his god to heal Clint and Dargoth by 7. Kirlic was also a target of the healing but rather than heal the ranger, the positive energy caused 7 damage instead! Thurstan’s wolf sat and surveyed the room.
Clint fired an arrow at the spider. The shot hit dealing 3 damage past the monster’s defenses. Kirlic closed to melee range drawing his Elven curved blade as he approached. The ranger struck a blow dealing 6 damage which killed the spider.
Banjo was prepared to cast another Scorching Ray spell by calling on the power of his ring but held back once the spider died waiting to see if any further threat became apparent. Seeing the monster felled, Leera stopped her song to reserve some of her magical assistance in case it was needed later. Thurstan channeled the power of his god to heal Clint and Dargoth by 7. Kirlic was also a target of the healing but rather than heal the ranger, the positive energy caused 7 damage instead! Thurstan’s wolf sat and surveyed the room.
Friday, October 29, 2010
Barrow of the Forgotten King - GM Turn Post 111
Starting positions for Turn 111 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 110
The Tomb Spider attacked Dargoth with its bite. The monster dealt 18 damage but the fighter was able to resist the venom.
Clint fired an arrow at the spider. The shot missed. Dargoth Power Attacked the monster with his magic flail. The blow landed but not to full effect. The fighter dealt 9 damage to the spider. Kirlic fired two more arrow using Rapid Shot. The both shots missed the target.
Banjo cast Scorching Ray spell. The spell hit the spider and dealt 18 damage. Leera stood back and continued her bard song granting the group a bonus to their combat prowess. Thurstan side stepped again and poked at the monster with his magic rapier. His attack missed. Thurstan’s wolf attacked with its bite but could not strike its target.
Clint fired an arrow at the spider. The shot missed. Dargoth Power Attacked the monster with his magic flail. The blow landed but not to full effect. The fighter dealt 9 damage to the spider. Kirlic fired two more arrow using Rapid Shot. The both shots missed the target.
Banjo cast Scorching Ray spell. The spell hit the spider and dealt 18 damage. Leera stood back and continued her bard song granting the group a bonus to their combat prowess. Thurstan side stepped again and poked at the monster with his magic rapier. His attack missed. Thurstan’s wolf attacked with its bite but could not strike its target.
Wednesday, October 27, 2010
Barrow of the Forgotten King - GM Turn Post 110
Starting positions for Turn 110 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 109
The Tomb Spider attacked Dargoth with its bite. The monster dealt 16 damage but the fighter was able to resist the venom.
Clint fired an arrow at the spider. The shot hit and this time penetrated the spider’s defense dealing 3 damage. Dargoth Power Attacked the monster with his magic flail. The blow landed but not to full effect. The fighter dealt 11 damage to the spider. Kirlic fired two more arrow using Rapid Shot. The first missed and the second hit for 6 damage. He too had difficulty penetrating the spider’s carapace.
Banjo cast Scorching Ray spell. The spell was off target and missed the spider. Leera stood back and continued her bard song granting the group a bonus to their combat prowess. Thurstan stepped to the spider’s side and poked the monster with his magic rapier. The blow landed but was deflected. It dealt only 3 damage. Thurstan’s wolf attacked with its bite but missed the spider.
Clint fired an arrow at the spider. The shot hit and this time penetrated the spider’s defense dealing 3 damage. Dargoth Power Attacked the monster with his magic flail. The blow landed but not to full effect. The fighter dealt 11 damage to the spider. Kirlic fired two more arrow using Rapid Shot. The first missed and the second hit for 6 damage. He too had difficulty penetrating the spider’s carapace.
Banjo cast Scorching Ray spell. The spell was off target and missed the spider. Leera stood back and continued her bard song granting the group a bonus to their combat prowess. Thurstan stepped to the spider’s side and poked the monster with his magic rapier. The blow landed but was deflected. It dealt only 3 damage. Thurstan’s wolf attacked with its bite but missed the spider.
Friday, October 22, 2010
Barrow of the Forgotten King - GM Turn Post 109
Starting positions for Turn 109 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 108
The Tomb Spider attacked Dargoth with its bite. The monster dealt 14 damage but the fighter was able to resist the venom. The spider stepped back covering one flank with a wall.
Clint fired an arrow at the spider. The shot hit but the arrow was not able to penetrate the spider’s shell. Dargoth stepped forward and Power Attacked the monster with his magic flail. The blow landed but not to full effect. The fighter dealt 13 damage to the spider. Kirlic fired two more arrow using Rapid Shot. The first missed and the second hit for 3 damage. He too had difficulty penetrating the spider’s carapace.
Banjo cast another Magic Missile spell. The spell dealt 6 damage to the spider. Leera stood back and continued her bard song granting the group a bonus to their combat prowess. Thurstan stepped forward and stabbed the monster with his magic rapier. The blow landed but was deflected by the spider’s shell dealing only 6 damage. Thurstan’s wolf maneuvered to attack but missed the spider with its bite.
Clint fired an arrow at the spider. The shot hit but the arrow was not able to penetrate the spider’s shell. Dargoth stepped forward and Power Attacked the monster with his magic flail. The blow landed but not to full effect. The fighter dealt 13 damage to the spider. Kirlic fired two more arrow using Rapid Shot. The first missed and the second hit for 3 damage. He too had difficulty penetrating the spider’s carapace.
Banjo cast another Magic Missile spell. The spell dealt 6 damage to the spider. Leera stood back and continued her bard song granting the group a bonus to their combat prowess. Thurstan stepped forward and stabbed the monster with his magic rapier. The blow landed but was deflected by the spider’s shell dealing only 6 damage. Thurstan’s wolf maneuvered to attack but missed the spider with its bite.
Thursday, October 21, 2010
Barrow of the Forgotten King - GM Turn Post 108
Starting positions for Turn 108 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 107
The Tomb Spider attacked Kirlic with a poisoned bite. The elf took 10 damage from the bite and an additional 4 damage from the poison.
Clint 5 foot-stepped to the northeast and fired his bow at the spider. The rogue narrowly missed his target. Dargoth stepped forward and power attacked with his magic flail. The fighter hit but his attack did not do full damage. The blow still inflicted 12 damage. Kirlic stepped backward and fired two arrows with his Rapid Shot. The first arrow struck a vulnerable spot for 16 damage and the second hit for 6 damage. Neither shot did full damage.
Banjo moved to the north of the room and cast a Magic Missile spell at the spider. The missiles struck dealing 4 damage. Leera started to sing to Inspire Courage. Thurstan closed with the spider to attack it but had to move too far to effectively attack. His wolf moved in to bite the spider. Thanks to the bard song the attack hit but only dealt 1 damage.
Clint 5 foot-stepped to the northeast and fired his bow at the spider. The rogue narrowly missed his target. Dargoth stepped forward and power attacked with his magic flail. The fighter hit but his attack did not do full damage. The blow still inflicted 12 damage. Kirlic stepped backward and fired two arrows with his Rapid Shot. The first arrow struck a vulnerable spot for 16 damage and the second hit for 6 damage. Neither shot did full damage.
Banjo moved to the north of the room and cast a Magic Missile spell at the spider. The missiles struck dealing 4 damage. Leera started to sing to Inspire Courage. Thurstan closed with the spider to attack it but had to move too far to effectively attack. His wolf moved in to bite the spider. Thanks to the bard song the attack hit but only dealt 1 damage.
Monday, October 18, 2010
Barrow of the Forgotten King - GM Turn Post 107
Starting positions for Turn 107 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 106
Clint examined the burning remains of the mummy. The husk appeared to be little more than a host for the spider swarm to reside within. Dargoth moved closer to the empty sarcophagi so that he could better examine them. “Does anyone want to examine the stairs?” the fighter asked as he neared the object of his curiosity. Clint cautioned the fighter about doing anything rash. "Easy friend... let’s make sure this is stamped out, and bind our wounds a moment..."
Kirlic switched back to his bow and move to the southeast to better examine the statue. He notices that it depicts a regal figure but one that is shackled hand and foot to his throne.
Banjo and Leera enter the room. The sorcerer continued concentration on his Detect Magic spell but still did not find any telling auras.
Thurstan moved into the room and Channeled Positive Energy, healing Clint 10 damage and his wolf and Dargoth to full. Thurstan’s wolf sat and worked on getting spider carapace out of its teeth.
“Here comes more trouble and it is not my fault!” cried Dargoth as a spider as large as a horse rose up on spindly legs while breaking through the curtain of webs high upon the southern wall. It climbed down the web to the floor next to Kirlic, prepared to attack. As it moved, pieces of gray chitin flaked off.
Kirlic switched back to his bow and move to the southeast to better examine the statue. He notices that it depicts a regal figure but one that is shackled hand and foot to his throne.
Banjo and Leera enter the room. The sorcerer continued concentration on his Detect Magic spell but still did not find any telling auras.
Thurstan moved into the room and Channeled Positive Energy, healing Clint 10 damage and his wolf and Dargoth to full. Thurstan’s wolf sat and worked on getting spider carapace out of its teeth.
“Here comes more trouble and it is not my fault!” cried Dargoth as a spider as large as a horse rose up on spindly legs while breaking through the curtain of webs high upon the southern wall. It climbed down the web to the floor next to Kirlic, prepared to attack. As it moved, pieces of gray chitin flaked off.
Friday, October 15, 2010
Barrow of the Forgotten King - GM Turn Post 106
Starting positions for Turn 106 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
All: +1 from Inspire Courage Bardic Performance
Initiative order for the round: (Even though there are no visible enemies we are still under initiative. Please post your action accordingly.)
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
All: +1 from Inspire Courage Bardic Performance
Initiative order for the round: (Even though there are no visible enemies we are still under initiative. Please post your action accordingly.)
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 105
Clint shouldered his bow and took a crowbar out of his pack. The rogue stepped closer, ready incase the spider swarm headed his way. Dargoth Power Attacked the swarm with his magic flail. The fighter dealt 18 damage with his mighty swing. Kirlic moved back toward the dor and swung his blade at the spiders. The blow landed but only dealt 5 damage.
Banjo Cast a Detect Magic Spell and began scanning the room ahead. The sorcerer did not detect any unexpected magic. The Brood Swarm moved toward and onto Thurstan’s Wolf and Clint. Each was dealt 3 damage and managed not to lose focus of be poisoned. The wolf bit at the bugs dealing 6 damage. Clint smashed the arachnids with his crowbar for 5 damage.
Leera continued her performance and continued to inspire the group. Thurstan’s oil dealt 3 additional damage before flickering out. The cleric prepared an threw another flaming oil but the projectile failed to break. Thurstan’s wolf continued to bite the spiders dealing 7 damage more which caused the swarm to disperse.
Banjo Cast a Detect Magic Spell and began scanning the room ahead. The sorcerer did not detect any unexpected magic. The Brood Swarm moved toward and onto Thurstan’s Wolf and Clint. Each was dealt 3 damage and managed not to lose focus of be poisoned. The wolf bit at the bugs dealing 6 damage. Clint smashed the arachnids with his crowbar for 5 damage.
Leera continued her performance and continued to inspire the group. Thurstan’s oil dealt 3 additional damage before flickering out. The cleric prepared an threw another flaming oil but the projectile failed to break. Thurstan’s wolf continued to bite the spiders dealing 7 damage more which caused the swarm to disperse.
Tuesday, October 12, 2010
Barrow of the Forgotten King - GM Turn Post 105
Starting positions for Turn 105 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
All: +1 from Inspire Courage Bardic Performance
Brood Swarm 2: On fire. D3+50% damage next round.
Initiative order for the round:
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 19: Brood Swarm 2
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
All: +1 from Inspire Courage Bardic Performance
Brood Swarm 2: On fire. D3+50% damage next round.
Initiative order for the round:
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 19: Brood Swarm 2
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 104
Clint tumbled through the mummy’s space and moved far enough back to take a shot safely. The elf hit with his longbow dealing 4 damage. The Mummy turned its eye toward Dargoth. It stepped forward and swung a mighty blow with its arms. The attack missed the fighter. Dargoth ignored the mummy and continued to smash the swarm of spiders with his flail. The fighter’s efforts paid off as he dealt 13 damage and caused the swarm to disperse.
Kirlic changed weapons to his Elven Curve Blade as he stepped forward and attacked the mummy. The fighter missed the monster. Banjo cast another Scorching Ray at the mummy, hitting for 19 damage. The monster fell to the ground but a new swarm of spiders burst from its corpse.
Leera continued to sing to support the group’s efforts. Thurstan prepared and threw another burning flask of oil into the far corner of the swarm. The missile hit and started to burn causing 3 damage to the mass of spiders. Thurstan’s wolf tentatively bit at the swarm but was not able to mount an effective attack.
Kirlic changed weapons to his Elven Curve Blade as he stepped forward and attacked the mummy. The fighter missed the monster. Banjo cast another Scorching Ray at the mummy, hitting for 19 damage. The monster fell to the ground but a new swarm of spiders burst from its corpse.
Leera continued to sing to support the group’s efforts. Thurstan prepared and threw another burning flask of oil into the far corner of the swarm. The missile hit and started to burn causing 3 damage to the mass of spiders. Thurstan’s wolf tentatively bit at the swarm but was not able to mount an effective attack.
Monday, October 11, 2010
Looking for posts ...
I am looking for posts from Brad and Matt H. I will be able to post the results and the next turn tonight if I receive them today.
Thursday, October 7, 2010
Barrow of the Forgotten King - GM Turn Post 104
Starting positions for Turn 104 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
All: +1 from Inspire Courage Bardic Performance
Brood Swarm: On fire. D3+50% damage next round.
Initiative order for the round:
Initiative 23: Clint
Initiative 21: Web Mummy
Initiative 20: Dargoth
Initiative 14: Brood Swarm
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
All: +1 from Inspire Courage Bardic Performance
Brood Swarm: On fire. D3+50% damage next round.
Initiative order for the round:
Initiative 23: Clint
Initiative 21: Web Mummy
Initiative 20: Dargoth
Initiative 14: Brood Swarm
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 103
Clint stepped forward into the room and fired a magic flaming arrow at the Web Mummy. The shot hit the monster for 15 damage. The mummy moved forward and attacked the rogue with an overhead slam. The attack dealt 12 damage to the elf.
Dargoth moved forward and attacked the spider Brood Swarm with his magic flail. The attack smashed the swarm for 14 damage. The swarm surged forward covering Dargoth and Clint. Dargoth managed another swing with his flail hitting for another 13 damage. The swarm bit Clint for 2 damage and Dargoth for 4 damage.
Kirlic entered the room and maneuvered to the left. The fighter fired his bow at the mummy but the shot missed. Banjo also targeted the mummy with a Scorching Ray. The spell hit dealing 21 damage. Leera began her Bard Song inspiring courage in the party.
Thurstan prepared and lit an oil flask and targeted the Brood Swarm. The missile hit the swarm catching it on fire for 4 damage and slashed both Clint and Dargoth for 1 damage each. Thurstan’s wolf maneuvered to attack the mummy but missed with its bite.
Dargoth moved forward and attacked the spider Brood Swarm with his magic flail. The attack smashed the swarm for 14 damage. The swarm surged forward covering Dargoth and Clint. Dargoth managed another swing with his flail hitting for another 13 damage. The swarm bit Clint for 2 damage and Dargoth for 4 damage.
Kirlic entered the room and maneuvered to the left. The fighter fired his bow at the mummy but the shot missed. Banjo also targeted the mummy with a Scorching Ray. The spell hit dealing 21 damage. Leera began her Bard Song inspiring courage in the party.
Thurstan prepared and lit an oil flask and targeted the Brood Swarm. The missile hit the swarm catching it on fire for 4 damage and slashed both Clint and Dargoth for 1 damage each. Thurstan’s wolf maneuvered to attack the mummy but missed with its bite.
Friday, October 1, 2010
Sorry for the dely
Sorry for the delay in posting the last turn. I was sick for a fair chunk of the time and have been very busy at work. I will do my best to post turns in a timely manner assuming the players do the same.
Barrow of the Forgotten King - GM Turn Post 103
Dust chokes the air in the large, open room. Webs cover the walls, but you can see the gleam of their glasslike surfaces in a few clear patches. The webs also blanket the walls to the south and cover the large statue in the center of the room. You can barely make out its features – it appears to be a man sitting on a throne. Tracks of humanoids are apparent leading from the door deeper into the chamber.
To the northeast are what appear to be four open sarcophagi.
As you enter the room, a swarm of bright red, fist-sized spiders boils out of the webs, rushing toward you. At the same time a human-shaped creature wrapped in webs shambles out from behind the web-shrouded statue. Its skin ripples as if many tiny creatures squirm inside, and through openings in its wrappings, you see flashes of red.
Roll initiative.
Starting positions for Turn 103 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
To the northeast are what appear to be four open sarcophagi.
As you enter the room, a swarm of bright red, fist-sized spiders boils out of the webs, rushing toward you. At the same time a human-shaped creature wrapped in webs shambles out from behind the web-shrouded statue. Its skin ripples as if many tiny creatures squirm inside, and through openings in its wrappings, you see flashes of red.
Roll initiative.
Starting positions for Turn 103 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 102
The fey man spoke to the group.
“My name is Sigur and this waterfall is my home. I am not the King for which this tomb was built.”
“Listen, evil ones have proceeded you into the tomb, where they will certainly be destroyed. The Betrayer is compelled to slay them, if the foul creature in the next room does not.”
“Who has gone ahead, you say? Well, I took them to be two hobgoblins, a goblin, a halfling and a strange humanoid of unknowable origins. I rushed them to the clutches of the evil spider that lives beyond.”
“It has learned I wish it ill, and it comes and goes in the night. I cannot watch this way in my sleep. My duty to guard these falls is more important than risking my life driving it from the tomb. Still, it is an abomination, and it must be destroyed. Weapons touched by virtue can harm the spider most easily.”
“Other evils lurk beyond. If you kill the spider, I will grant you my silvered battleaxe as reward and aid against what may lay further on.”
Sigur motioned you forward, providing assistance to those having trouble navigating the ledge. You navigated safely to the far door.
“My name is Sigur and this waterfall is my home. I am not the King for which this tomb was built.”
“Listen, evil ones have proceeded you into the tomb, where they will certainly be destroyed. The Betrayer is compelled to slay them, if the foul creature in the next room does not.”
“Who has gone ahead, you say? Well, I took them to be two hobgoblins, a goblin, a halfling and a strange humanoid of unknowable origins. I rushed them to the clutches of the evil spider that lives beyond.”
“It has learned I wish it ill, and it comes and goes in the night. I cannot watch this way in my sleep. My duty to guard these falls is more important than risking my life driving it from the tomb. Still, it is an abomination, and it must be destroyed. Weapons touched by virtue can harm the spider most easily.”
“Other evils lurk beyond. If you kill the spider, I will grant you my silvered battleaxe as reward and aid against what may lay further on.”
Sigur motioned you forward, providing assistance to those having trouble navigating the ledge. You navigated safely to the far door.
Monday, September 20, 2010
Barrow of the Forgotten King - GM Turn Post 102
“So many visitors this day,” cries the waterfall in a gravelly baritone. But no, the voice belongs to a ruggedly handsome man who steps from the falls clad in a shirt of shimmering mail. His silvery hair is not wet, but it cascades over his shoulders in ringlets. A trim beard rounds out his face, accented by a silver chain around his neck from which hangs a pendant shaped like an acorn. Silvery bladed axes hang from a shining belt. His intense eyes are placid pools of blue and white, and he fixes a grim gaze on you, his jaw set. “Tell me, why came you here?”
What do you do?
Starting positions for Turn 102 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going down. (The stairs are slick and costs 4 squares of movement to navigate. An Acrobatics check is also required.)
Light Blue with diagonal lines is a natural ledge. (The ledge is slick and costs 2 squares of movement to navigate without an Acrobatics check.)
Black is a 50 foot deep pit.
Blue is a waterfall descending 100 feet.
White rectangle is a door.
Female half elf image is Leera.
What do you do?
Starting positions for Turn 102 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going down. (The stairs are slick and costs 4 squares of movement to navigate. An Acrobatics check is also required.)
Light Blue with diagonal lines is a natural ledge. (The ledge is slick and costs 2 squares of movement to navigate without an Acrobatics check.)
Black is a 50 foot deep pit.
Blue is a waterfall descending 100 feet.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 101
Thurstan casts Lesser Restoration on Dargoth. The fighter feels better but is warned to take it easy by the cleric and the sorcerer.
Dargoth and Kirlic advanced to the surface of the ledge as did Clint. The remainder of the party cautiously stepped forward on to or further down the stairs. Clint tied a rope around himself and handed the other end to Dargoth. Once certain that he is reasonably secure, the rogue slowly moved ahead checking the safety of the ledge.
He did not get far before a mysterious voice sounded.
Dargoth and Kirlic advanced to the surface of the ledge as did Clint. The remainder of the party cautiously stepped forward on to or further down the stairs. Clint tied a rope around himself and handed the other end to Dargoth. Once certain that he is reasonably secure, the rogue slowly moved ahead checking the safety of the ledge.
He did not get far before a mysterious voice sounded.
Sunday, September 19, 2010
Barrow of the Forgotten King - GM Turn Post 101
The air is filled with mist and spray from the nearby waterfall, but you see a slick staircase leading down to a ledge. A cavernous chamber opens to the east, its floor lost in darkness, and it looks like someone has built a rope line into the stairs as a way to make the descent easier.
After descending the slick and worn steps, you come to a ledge. On one side of the slick shelf is the waterfall, and on the other is a cavernous pit. Spikes have been driven into the ledge on the western side nearest the waterfall, and a rope has been threaded through loops in their tops, forming a banister of sorts.
What do you do next?
Starting positions for Turn 101 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going down. (The stairs are slick and costs 4 squares of movement to navigate. An Acrobatics check is also required.)
Light Blue with diagonal lines is a natural ledge. (The ledge is slick and costs 2 squares of movement to navigate without an Acrobatics check.)
Black is a 50 foot deep pit.
Blue is a waterfall descending 100 feet.
White rectangle is a door.
Female half elf image is Leera.
After descending the slick and worn steps, you come to a ledge. On one side of the slick shelf is the waterfall, and on the other is a cavernous pit. Spikes have been driven into the ledge on the western side nearest the waterfall, and a rope has been threaded through loops in their tops, forming a banister of sorts.
What do you do next?
Starting positions for Turn 101 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line filled squares are stairs going down. (The stairs are slick and costs 4 squares of movement to navigate. An Acrobatics check is also required.)
Light Blue with diagonal lines is a natural ledge. (The ledge is slick and costs 2 squares of movement to navigate without an Acrobatics check.)
Black is a 50 foot deep pit.
Blue is a waterfall descending 100 feet.
White rectangle is a door.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 100
Kirlic, the elf ranger is introduced to the party. He was sent by Torvald to assist in the mission to stop the grave robbers. The ranger produced a letter of introduction that appeared to be authentic.
The party set up camp and rested. The treasure was identified and divided. Thurstan healed everyone to full. The night passed uneventfully.
The next morning, Banjo cast Mage Armor on himself. Dargoth succeeded in a save versus his Demon Fever. Clint scouted ahead and found no traps or signs of immediate danger.
The party set up camp and rested. The treasure was identified and divided. Thurstan healed everyone to full. The night passed uneventfully.
The next morning, Banjo cast Mage Armor on himself. Dargoth succeeded in a save versus his Demon Fever. Clint scouted ahead and found no traps or signs of immediate danger.
Website Updated
I have updated my website for the Play-by-Blog game, https://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/pathfinder-play-by-blog.
I have added Brad's character Kirlic, updated the Map Explored to Date File and the Character Summary File.
I have added Brad's character Kirlic, updated the Map Explored to Date File and the Character Summary File.
Monday, September 13, 2010
TREASURE TIME
Matt f was next on the potion list, so he gets the bulls strength potion.
the healing potions were divided equally, so now Dave, me, and the Matts each
have 1 clw, and 1 cmw. and 2 sacks(tee hee, i said sacks)of calthrops each.
if we sell the stuff i think we should, Dave, me, and the Matts each will get..
.. 1576.75 gold (each of course)
which leaves the remaining main loot:
+1 Flail (Matt f currently carrying)
wand of magic missles, cl3, 6cgs
amulet of natural armor +1
composite shortbow, +1, fitted for +3 str damage bonus
handy haversack
and the next pick goes to ....DAVE!
(after Dave is me, then Matt f, then Matt h, rinse, repeat.)
if you dont want something, choose anyway, if only to sell to the fence, or another party member. i'd like to settle this before we continue.
choose and we can settle this in this thread. then head out with a fresh loot list.
the healing potions were divided equally, so now Dave, me, and the Matts each
have 1 clw, and 1 cmw. and 2 sacks(tee hee, i said sacks)of calthrops each.
if we sell the stuff i think we should, Dave, me, and the Matts each will get..
.. 1576.75 gold (each of course)
which leaves the remaining main loot:
+1 Flail (Matt f currently carrying)
wand of magic missles, cl3, 6cgs
amulet of natural armor +1
composite shortbow, +1, fitted for +3 str damage bonus
handy haversack
and the next pick goes to ....DAVE!
(after Dave is me, then Matt f, then Matt h, rinse, repeat.)
if you dont want something, choose anyway, if only to sell to the fence, or another party member. i'd like to settle this before we continue.
choose and we can settle this in this thread. then head out with a fresh loot list.
Wednesday, September 8, 2010
Barrow of the Forgotten King - GM Turn Post 100
A search of the room reveals the following items of potential value:
4 potions (magic)
1 masterwork chainshirt
2 masterwork studded leather armor
3 masterwork scimitars
1 composite shortbow fitted for +3 damage bonus (magic)
2 shortbows
45 arrows
6 silvered arrows
Gold necklace (100 GP)
92 GP
1 backpack (magic)
What do you do next?
(Before the group moves on, this would also be a good time to introduce Brad’s character. Assume that he has entered the area from behind the characters coming from the same way they have. Brad, send me a copy so that I can update the summary sheet.)
4 potions (magic)
1 masterwork chainshirt
2 masterwork studded leather armor
3 masterwork scimitars
1 composite shortbow fitted for +3 damage bonus (magic)
2 shortbows
45 arrows
6 silvered arrows
Gold necklace (100 GP)
92 GP
1 backpack (magic)
What do you do next?
(Before the group moves on, this would also be a good time to introduce Brad’s character. Assume that he has entered the area from behind the characters coming from the same way they have. Brad, send me a copy so that I can update the summary sheet.)
Barrow of the Forgotten King - Turn Results 99
Magruug tumbled through and past Clint to attack the rogue from behind. The strike landed for 10 damage. Dargoth steped forward and struck a mighty blow on the monster for 9 damage but missed its heart by a fraction on an inch. Banjo cast another Magic Missile dealing and additional 10 damage. The spell was more than Magruug could take, killing the varag.
Thurstan stepped up and cast a Cure Moderate Wounds on Clint healing the elf for 15.
Thurstan stepped up and cast a Cure Moderate Wounds on Clint healing the elf for 15.
Wednesday, September 1, 2010
Barrow of the Forgotten King - GM Turn Post 99
Begin combat round 5.
Starting positions for Turn 98 are displayed on the Combat Map.
Conditions:
Dargoth: -1 CON – Max hit points dropped to 56.
All: +1 from Inspire Courage Bard Song
Initiative order for the round:
Initiative 24: Magruug
Initiative 21: Dargoth
Initiative 19: Banjo
Initiative 19: Leera
Initiative 16: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 8: Clint
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured Dark Gray is rubble.
Line filled squares are stairs going down.
Small tan rectangles are stacked blocks of rubble. (cleared)
Light Gray rectangles are sarcophagi.
Black oval is a fissure in the floor.
Blue stars are statues.
Yellow is straw-covered floor.
Small Brown rectangle is a backpack.
Green rectangles are bed rolls.
Blue is a waterfall.
Female half elf image is Leera.
Starting positions for Turn 98 are displayed on the Combat Map.
Conditions:
Dargoth: -1 CON – Max hit points dropped to 56.
All: +1 from Inspire Courage Bard Song
Initiative order for the round:
Initiative 24: Magruug
Initiative 21: Dargoth
Initiative 19: Banjo
Initiative 19: Leera
Initiative 16: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 8: Clint
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured Dark Gray is rubble.
Line filled squares are stairs going down.
Small tan rectangles are stacked blocks of rubble. (cleared)
Light Gray rectangles are sarcophagi.
Black oval is a fissure in the floor.
Blue stars are statues.
Yellow is straw-covered floor.
Small Brown rectangle is a backpack.
Green rectangles are bed rolls.
Blue is a waterfall.
Female half elf image is Leera.
Barrow of the Forgotten King - Turn Results 98
Magruug slashed at Clint with his scimitar. The blow was a critical strike dealing 13 damage. Dargoth attacked the varag hitting with his bastard sword for 15. Banjo Cast a Magic Missile spell at Magruug dealing 6 additional damage. Leera continued her Bard Song.
Thurstan and his wolf maneuvered to deliver a coup de grace on the sleeping Varag 2. Thurstan ran the monster through with his rapier. The attack dealt 20 damage but the varag could not withstand the shock to its system and died.
Clint attacked with his longsword but missed Magruug. The rogue considered taking a 5-foot step and noticed the caltrops before making the move. He decided to stay put rather than risk further injury.
Thurstan and his wolf maneuvered to deliver a coup de grace on the sleeping Varag 2. Thurstan ran the monster through with his rapier. The attack dealt 20 damage but the varag could not withstand the shock to its system and died.
Clint attacked with his longsword but missed Magruug. The rogue considered taking a 5-foot step and noticed the caltrops before making the move. He decided to stay put rather than risk further injury.
Old Dice Roller is back
The old dice roller is back. I moved it back to the top. It seems to conflict with the Wizards roller. If one roller disappears the other should appear. As always, the alternate roller appears to show regardless.
Friday, August 27, 2010
Barrow of the Forgotten King - GM Turn Post 98
Begin combat round 4.
Starting positions for Turn 98 are displayed on the Combat Map.
Conditions:
Dargoth: -1 CON – Max hit points dropped to 56.
All: +1 from Inspire Courage Bard Song
Initiative order for the round:
Initiative 24: Magruug
Initiative 21: Dargoth
Initiative 19: Banjo
Initiative 19: Leera
Initiative 16: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 10: Varag 2
Initiative 8: Clint
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured Dark Gray is rubble.
Line filled squares are stairs going down.
Small tan rectangles are stacked blocks of rubble. (cleared)
Light Gray rectangles are sarcophagi.
Black oval is a fissure in the floor.
Blue stars are statues.
Yellow is straw-covered floor.
Small Brown rectangle is a backpack.
Green rectangles are bed rolls.
Blue is a waterfall.
Female half elf image is Leera.
Starting positions for Turn 98 are displayed on the Combat Map.
Conditions:
Dargoth: -1 CON – Max hit points dropped to 56.
All: +1 from Inspire Courage Bard Song
Initiative order for the round:
Initiative 24: Magruug
Initiative 21: Dargoth
Initiative 19: Banjo
Initiative 19: Leera
Initiative 16: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 10: Varag 2
Initiative 8: Clint
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Textured Dark Gray is rubble.
Line filled squares are stairs going down.
Small tan rectangles are stacked blocks of rubble. (cleared)
Light Gray rectangles are sarcophagi.
Black oval is a fissure in the floor.
Blue stars are statues.
Yellow is straw-covered floor.
Small Brown rectangle is a backpack.
Green rectangles are bed rolls.
Blue is a waterfall.
Female half elf image is Leera.
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