Starting positions for Turn 111 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
Character Name – Dargoth
ReplyDeleteGM Turn Post #111
The Slugfest continues!
Move 1 – Only if the 8 legged thing moves!
Attack – The Spider!
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – [19]+10+1-2 = 28
Confirm Potential Crit –
Damage Roll(s) – [6] +6 +4 +1 = 17
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – [17] [12] [20] [17] [13] [18] [2] [16] [16] [11]
The dice roller really loves Matty! :) (I do not think he has had an attack roll under 17.)
ReplyDelete------------responce to GM turn post-----------#111
ReplyDeleteThurstan Howl - Initiative (+1) =8
move-5'step to P7,to give flanking to wolfe & d'goth
action-fill everyone with the power of gozrah
...BLAT..4+3=7
Attack roll(+9)... x+9=
Damage roll(d6+6)...x+6=
---------------------------------------------------
T.H.Wolf - Initiative (+2) =7
move -
action - attack with my wimpy bite
Attack roll(+2)... 19+2=21+1bs=22+2f=24
Damage roll(d6+1)...2+1=3+1bs=4
Special,trip(+4)... x+4=
---d20 rolls for Thurstan & wolf---
[17] [13] [1] [17] [13] [19] [3] [16]
*bs=bard song, **f=flanking, x=didn't roll
by the way, i don't slash with a scimitar, i poke with a rapier...
ReplyDeleteDargoth maybe able to hit. However, he can't make a saving throw to save his life.
ReplyDeleteTurn - Barrow of the Forgotten King - GM Turn Post 105
ReplyDeleteI rolled a 12. (lol)
SHOOTY SHOOT SHOOT!!!
ReplyDeleteAttack: [12] +8 +1 +1 -4 = 18
Damage Roll: [8]
Skillz:
[10] [6] [14] [10] [7] [12]
by the by, i had TWO sets of (9) d20 rolls that were exactly the same, its not random.
ReplyDeleteBruce,
ReplyDeleteI updated/corrected the past posts.
I cannot speak to the dice roller. I have found that I sometimes have to hit the roll button more than once.
Character Name – Banjo
ReplyDeletePlayer Action Response - Kill It With Fire
GM Turn Post #111
Move 1 –na
Attack –
Move 2 –
Cast a Spell – Scorching Ray
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –18+1+1-4=16 touch
Confirm Potential Crit –
Damage Roll(s) –13
Crit Damage –
Special Damage –FIRE
Rolls for Saving Throws/Skill checks –
15,16,5,13,10
Dave,
ReplyDeleteUsing you ring (bonded item) to cast Scorching Ray again?
Am I out of 2nd levels already? If so, yes
ReplyDeleteKirlic –
ReplyDeleteGM Turn Post #110
Move 1 – East as necessary to enter melee with the spider, drawing my elven blade as I advance. That -8 firing into combat just ain't passing out.
Attack – Elven blade, melee
Attack Roll (s) – 21 (13 +9)
Damage Roll(s) – 11 (6 +5)
Misc rolls: 15,5,20,5,18,14,11,5,20,6
I use this dice roller: http://www.wizards.com/dnd/dice/dice.htm
It's not integrated, but works fairly well.
I think that is the same one that is at the bottom of the blog.
ReplyDeleteOh, never scrolled that far down before. Good to know.
ReplyDelete