Tuesday, June 30, 2009

I am back in town

I am back in town and plan to post tomorrow.

Unless I hear otherwise, I will assume that the party visits the cleric to get some healing, spends the night at the inn and heads back into the crypt first thing in the morning. I expect the group to go back to where they left off and to open the door exiting the room.

Please post your responses for turn 30 under the GM Turn Post. So far I have only heard from Bruce.

Thursday, June 25, 2009

I will post when I get back

I will post on Wednesday after I get back. That will leave me Tuesday and Wednesday during the day to respond to questions or other requested transactions.

Barrow of the Forgotten King - GM Turn Post 30

Night falls shortly before the party returns to Kingsholm.

The group can seek lodging at the Coronet Cabbage Inn. Ian Turbrand will put the party up for the night for free.

Hergon Hilltopple can be called for assistance with healing. The halfling cleric of Pharasma can only supply healing through Channel Energy and Cure Light Wounds. He is not high enough level to cast 2nd level spells for something like Lesser Restoration.

If you wish to purchase something, the party can visit Gran Stoutbrace at the Kingsholm General Store. Items up to 500 GP can be purchased.

Resting the night will allow the characters to replenish spells and abilities. Wounded characters will regain 2 HP and 1 stat point.

Is there anything that you would like to do in town before returning to the Mausoleum?

Barrow of the Forgotten King - Turn Results 29

Thurstan channels energy for 5 and heals Torvald and Blunderbuss. The Paladin regains consciousness and Lays on Hands for 15.

Clint checks the room for secret stuff and traps. The rouge spikes the exit door closed.

Consensus is that the group should return to Kingsholm and rest the night before continuing the investigation.

Tuesday, June 23, 2009

If you respond, I will be able to get another turn in before I leave

I posted early. I had enough responses to complete the turn. If I can get responses and an agreed upon course of action by Thursday night, I will post another turn before I go out of town.

Barrow of the Forgotten King - GM Turn Post 29

There is one door exiting the room. It does not appear to be trapped or locked.

A search of the area does not turn up anything secret or hidden. There is apparently no treasure.
The monsters lay dead. Your paladin is near death and your cleric is out of spells and only has one Channel Energy attempt left.

What do you want to do next?

Barrow of the Forgotten King - Turn Results 28

Blunderbuss raged and Power Attacked the zombie with his greataxe for a mighty 28 damage. Banjo cast another Acid Splash for 3 damage. Thurstan’s wolf bit the undead for 3 damage. Thurstan stabbed the zombie with his trident as it began to topple, insuring that it was down for good.

Clint looked around to see if there were any additional dangers. Nothing was immediately apparent. Jean carved up the monster with his hand axes. To make sure that was truly destroyed, the ranger set fire to the remains. Torvald lay still, breathing in a shallow manner. The paladin was gravely wounded but stable.

Monday, June 22, 2009

Barrow of the Forgotten King - GM Turn Post 28

Begin Round 6 of combat. Starting positions for Turn 28 are displayed on the Combat Map.

The initiative order is:

16: Blunderbuss
16: Banjo
16: Thurstan’s Wolf
16: Thurstan
15: Clint
8: Jean
U5: Torvald
5: Ogre Zombie

U designates unconscious.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.

Barrow of the Forgotten King - Turn Results 27

Blunderbuss moved to the zombie and attacked with is Greataxe. The barbarian scored a hit for 13 damage. Banjo pulled Torvald back away from the combat. Thurstan's wolf tried to bite the zombie but failed. Thurstan took a 5-foot step forward and attacked the zombie with his trident. The cleric managed 5 damage past the monster's damage reduction. Clint hit again with his longsword for 8 damage. Jean hit with one hand axe for 7 damage.

The zombie lashed out at Blunderbuss but missed the barbarian with its mighty fist.

Saturday, June 20, 2009

Upcoming post schedule for the next few weeks

Assuming that I receive posts from everyone by 10:00 PM on Monday, I will post again on Monday night. If I get them sooner, I may be able to post a turn sooner.

I plan to post a turn again on Wednesday but after that I will be out of town from Friday through Tuesday. I will not likely get another post out until that following Wednesday (July 1st). I will then be out of town again for the 4th of July holiday. This means not another post until Monday night (July 6th). I will be going out of town the next Wednesday right after work so there will not be another post until Monday, July 13th.

I and going camping and will not have a computer on any of these trips. After that we should be back on schedule until Gen Con.

My committed post schedule is:

Monday June 22nd
Wednesday June 24th
Wednesday July 1st
Monday July 6th
Monday July 13th

More or less posts may occur depending on player responses.

Barrow of the Forgotten King - GM Turn Post 27

Begin Round 5 of combat. Starting positions for Turn 27 are displayed on the Combat Map.

The initiative order is:

16: Blunderbuss
16: Banjo
16: Thurstan’s Wolf
16: Thurstan
15: Clint
8: Jean
U5: Torvald
5: Ogre Zombie

U designates unconscious.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.

Barrow of the Forgotten King - Turn Results 26

Blunderbuss Power Attacked the Wolf Skeleton with his Greataxe. The barbarian struck a mighty blow for 16 damage but the monster remained standing. Banjo moved to the lower stairs to attack the Ogre Zombie. The sorcerer cast another Acid Splash and hit the monster for 2 damage. Thurstan's Wolf attempted to attack the Wolf Skeleton but missed. The skeleton snapped at the barbarian hitting for 3 damage.

Thurstan channeled the power of his god, dealing 3 damage to the Wolf Skeleton, killing it, and 1 point to the Ogre Zombie. The burst of positive energy healled Torvald and Blunderbuss 3 damage.

Clint drew his longsword and moved next to Torvald to attack the zombie. The rogue hit with a critical strike dealing 13 damage. Jean attacked with both of his had axes missing with one and hitting with the other for 3 damage. Torvald attacked with his longsword executing a Power Attack and Overhand Chop. The strike landed dealing 21 damage. The zombie struck back at the paladin pounding Torvald for another 14 damage, knocking the paladin unconscious with an audible crunch.

Thursday, June 18, 2009

Barrow of the Forgotten King - GM Turn Post 26

Begin Round 4 of combat. Starting positions for Turn 26 are displayed on the Combat Map.

The initiative order is:

16: Blunderbuss
16: Banjo
16: Thurstan’s Wolf
16: Wolf Skeleton 2
16: Thurstan
15: Clint
8: Jean
5: Torvald
5: Ogre Zombie

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.

Barrow of the Forgotten King - Turn Results 25

The first skeleton bit Blunderbuss for 7 damage. The barbarian returned the favor, shattering the monster with a might blow from his great axe, dealing 14 damage. Banjo moved down the stairs and cast Acid Splash at the remaining skeleton but missed. Thurstan's wolf bit the undead wolf dealing 6 damage but failed to trip the monster. The skeleton bit back but missed his living opponent.

Thurstan moved behind Torvald and cast a Cure Light Wounds to heal the paladin 7. Clint moved to the stairs to the lower room and fired upon the zombie with his longbow. The arrow hit the monster but bounced off of its thick hide. Jean moved to melee with the zombie but missed with his handaxe. Torwald worked up a swing with his longsword, attempting to Power Attack, Overhand Chop and Holy Smite all in one blow. Sadly, Torvald fanned on his attack.

The zombie, however, did not. The undead brute clubbed the paladin for 17 additional damage. Had Thurstan not healed him, he would likely have fallen.

All turn posts are in

All turn posts are in. I will post tonight.

If I get full responses again tomorrow. I will post again tomorrow night.

Thanks.

Barrow of the Forgotten King - GM Turn Post 25

Begin Round 3 of combat. Starting positions for Turn 25 are displayed on the Combat Map.

The initiative order is:

27: Wolf Skeleton 1
16: Blunderbuss
16: Banjo
16: Thurstan’s Wolf
16: Wolf Skeleton 2
16: Thurstan
15: Clint
8: Jean –
5: Torvald
5: Ogre Zombie

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.

Wednesday, June 17, 2009

Barrow of the Forgotten King - Turn Results 24

The first Wolf Skeleton attacked Torvald with its bite. The monster missed and backed up 5 feet. Blunderbuss rushed back down the stairs to attack the monster with a mighty power attack from his great axe. The barbarian missed with his mighty swing. Banjo tried his Acid Splah again. This time hitting for 2 damage. Thurstan's Wolf ran down the stairs to attack the first skeleton but missed with its bite. The second wolf skeleton attacked the live wolf back. It too missed.

Thurstan moved down the stairs past the skeletons and onto the stairs leading down to a larger room. The cleric spotted a hulking Ogre zombie standing infront of a door. He called out what he had found.

Clint moved down the stairs in front of Banjo. The rogue let loose with his longbow, striking the first wolf skeleton with an arrow for 3 damage. Jean moved past Thurstan to the bottom of the stairs, stopping short of the zombie's reach. Torvald bravely passed the ranger to close with the monster. The zombie smashed the paladin with its fist for 16 damage.

Tuesday, June 16, 2009

Still waiting on turn posts

I only received half of the turn posts. I need the rest to post the results and the next turn.

Sunday, June 14, 2009

Still trying to get back on track

Things conspired against me last week. I was going to post on Monday night but them I got called by work for a several hour long outage call starting at 11:00 PM. I did most of the prep work and determined that I still needed Randy's post to proceed. I sent an e-mail, reminding him and waited for his post but it did not arrive until Friday night.

My wife had surgery on Friday. morning We had to be at the hospital at 5:30 AM. That meant getting up and moving at 4:30 AM. After her surgery, which went very well, we had to see if they were going to keep her over night. It turned out that they released her and we got home around 7:00 PM. There were no complications and Sarah is on the mend. We watched the Wings debacle and went to bed. I then had a 3:00 AM conference call.

Long story short, it was a long week and I neglected my GM duties.

If I can get posts from everyone by 10:00 PM tomorrow night, I will post a new turn tomorrow night.

Barrow of the Forgotten King - GM Turn Post 24

Begin Round 2 of combat. Starting positions for Turn 24 are displayed on the Combat Map.

The initiative order is:

27: Wolf Skeleton 1
16: Blunderbuss
16: Banjo
H15: Clint
H12: Thurstan
H11: Thurstan’s Wolf
9: Wolf Skeleton 2
H8: Jean
5: Torvald

Characters with held actions are marked with an “H” before their initiative number.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.

Barrow of the Forgotten King - Turn Results 23

One of the wolf skeletons steps forward and attemts to bite Torvald. The undead monster misses the paladin. Blunderbuss shouts his frustration on not being able to see or move to the sounds of combat. The barbarian paces back to the opening 0f the shaft to allow Banjo a shot with a spell. The sorcerer misses his target with an Acid Splash. Clint, Thurstan and his wolf wait for the clog to clear on the stairs to be able to to do something. The second wolf holds, waiting to pounce when opportunity strikes. Jean does the same. Torvald attacks the skeleton with his long sword, The paladin strikes a heavy blow, power attacking with an overhand chop. The monster shrugs off some of the blow but still takes 14 damage.

Sunday, June 7, 2009

Slow to get back on track

I am still looking for character turn posts for turn 23. I need to have posts from Matt, Dave, Dave as Corey and Randy. If I get them by 10:00 PM tomorrow, I can post results and turn 24 by 12:00 AM.

Are Paul and Corey still interested in playing? If not, I would like to determine if we still want to play their characters.

Thursday, June 4, 2009

Barrow of the Forgotten King - GM Turn Post 23

The ladder leads to a wide landing, maybe 10 feet wide. Nearby, a narrow and shallow staircase descends to another landing that is narrower than the one you're on. It looks like the stairs might continue beyond that.

As you reach the bottom of the second staicase, the narrow passage opens into a wide landing. Two pile of bones lie near an opening to the west, where another stairway desends. As you watch, the bones shift and stir. You hear what sounds like a wolf howl, but the call seems as if it comes from far away. Two doglike skeletons rise and face you.

Roll initiative.

See the combat map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.

Back on Track

I think that we can now get back on track. If I have turn posts by 10:00 PM Friday night, I will post the next turn around 12:00 AM.

Lesson learned. Puzzles do not traslate well to this media.

Back to the regularly scheduled game ...

Barrow of the Forgotten King - Turn Results 22

The party moves the tiles until a favorable result is achieved.

Once the tiles are in place, in the proper order, a green ray shoots from the ceiling causing the tile of a disappearing man struck by a ray to vanish.

The correct order was:

1 A bent-over man
2 A sprawled man
4 A rigid man
5 A running man
6 A levitating man
3 Men shaking hands
7 A disappearing man struck by a ray
8 A sleeping man
9 A man with arms raised
10 A bleeding man

Under where the tile once was, an opening to a shaft is discovered. The shaft contains a ladder leading down. The party decides to investigate further.