Tuesday, June 23, 2009

Barrow of the Forgotten King - GM Turn Post 29

There is one door exiting the room. It does not appear to be trapped or locked.

A search of the area does not turn up anything secret or hidden. There is apparently no treasure.
The monsters lay dead. Your paladin is near death and your cleric is out of spells and only has one Channel Energy attempt left.

What do you want to do next?

4 comments:

  1. Clint calmly wipes the zombie goo off his blade on the paladin's cloak, and then pulls out a cigarillo. Lights it, takes a deep drag, and says "I think we need to take care of this guy before we go anywhere else. I hate carrying dead people." He then goes to examine the door further to see if he can spike it shut for added safety...

    Rolls: [18] [6] [2] [4] [2]

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  2. The door is not locked and does not appear trapped. Spiking it shut should not be a problem.

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  3. like i said..

    ..after blating for [5], i suggest we head to town.

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  4. Randy has not posted but I assume that Torvald will Lay on Hands for full and I rolled 15.

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