Tuesday, October 15, 2013

The Sinister Spire - GM Turn Post 134

 Fadheela lays unconscious at your feet and her minions are dead. What do you do next?

 Please submit your turn instructions using the Player Action Response - Turn Post Template.
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            Conditions
          Banjo – Ash Doom Antidote (6 days)
          Banjo – Haste (3 rounds)
          Dargoth – Haste (3 rounds)
          Kirlic - Ash Doom Antidote (6 days)
          Kirlic – Haste (3 rounds)
          Mr. Wolfe - Ash Doom Antidote (6 days)
          Mr. Wolfe – Petrified
          Thurstan - Ash Doom Antidote (6 days)
          Thurstan – Haste (3 rounds)


Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.

 A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
     --------------------------------------------------------------------------------
            Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
         Kirlic 81/81
        -------------------------------------------------------------------------------
            Map Key:

            Gray is the floor of the room.
            White rectangles are doors.
            Red pie shape is remains of the spiral stairs.
            Black circle is foul-smelling shaft.
            Stacks of crates represent the contents of the room to the east.
            Brown rectangles are stone counters.
            E3-F3 are filled with a pile of pillows.
            Blue pie wedge and black star are a gargoyle sink.
            Black wavy shapes are curtains.
            Black circles with green wavy shape are rods and electricity.
            Black stars are statues.
                        D4, F4, D7, F7: drow warriors in battle poses
                        I13: female drow with hands out and palms upward
                        K13: angelic being preparing to take flight
                        I11: male duergar with hammer raised
                        K11: two drow children point upward with expressions of awe
                        I9: male drow crouches low like a hound
                        K9: female drow balanced on one foot
                        I7: male human with snakes for arms
                        K7: armored humanoid that has a viper’s head
                        I5: female creature that has a snake tail instead of human legs
                        K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 133

Banjo caught a glimpse of Fadheela as he targeted her with a scorching ray spell. The smoked goggles protected the sorcerer from the villain’s gaze. The spell struck the target dealing 18 damage.

Fadheela targeted Thurstan and Kirlic with an arrow each but both shots went wide. Clint caught a glimpse of Fadheelathrough his goggles but managed to resist the magic of her gaze. The rogue moved next to Fadheela and attacked with Merthύvial but missed with the magic longsword. Kirlic was protected by his goggles and fired a full complement of arrows at the medusa. Three of the four arrows missed with the last hitting the mark and dealing 10 damage. More importantly, she was not able to overcome the effects of the poison and slumped into unconsciousness.

Dargoth moved to flank the fallen foe and readied his bastard sword to attack. Thurstan donned his goggles and stepped forward to threaten the villain with his rapier.

Monday, October 7, 2013

The Sinister Spire - GM Turn Post 133

Begin Combat Round 4. Starting positions for Turn 133 are displayed on the Combat Map.

The initiative order is:
    Initiative 22: Banjo
    Initiative 22: Mr. Wolfe (petrified)
    Initiative 20: Fadheela
    Initiative 17: Clint
    Initiative 14: Kirlic
    Initiative 3: Thurstan
    Initiative 3: Dargoth


Please submit your turn instructions using the Player Action Response - Turn Post Template.

         -------------------------------------------------------------------------------
           Conditions

         Banjo – Ash Doom Antidote (6 days)
         Banjo – Haste (4 rounds)
         Dargoth – Haste (4 rounds)
         Kirlic - Ash Doom Antidote (6 days)
         Kirlic – Haste (4 rounds)
         Mr. Wolfe - Ash Doom Antidote (6 days)
         Mr. Wolfe – Petrified
         Thurstan - Ash Doom Antidote (6 days)
         Thurstan – Haste (4 rounds)

Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
    --------------------------------------------------------------------------------

           Party Health:
         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
         Kirlic 81/81


       -------------------------------------------------------------------------------
           Map Key:

           Gray is the floor of the room.
           White rectangles are doors.
           Red pie shape is remains of the spiral stairs.
           Black circle is foul-smelling shaft.
           Stacks of crates represent the contents of the room to the east.
           Brown rectangles are stone counters.
           E3-F3 are filled with a pile of pillows.
           Blue pie wedge and black star are a gargoyle sink.
           Black wavy shapes are curtains.
           Black circles with green wavy shape are rods and electricity.
           Black stars are statues.
                       D4, F4, D7, F7: drow warriors in battle poses
                       I13: female drow with hands out and palms upward
                       K13: angelic being preparing to take flight
                       I11: male duergar with hammer raised
                       K11: two drow children point upward with expressions of awe
                       I9: male drow crouches low like a hound
                       K9: female drow balanced on one foot
                       I7: male human with snakes for arms
                       K7: armored humanoid that has a viper’s head
                       I5: female creature that has a snake tail instead of human legs
                       K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 132

Banjo donned his smoked goggles and entered the room. Mr. Wolfe avoided the monster’s gaze and attacked grimlock in front of him. The hasted bites dealt 9 damage and 5 damage respectively and tripped the grimlock.

Fadheela turned her gaze toward the animal companion. The wolf could not resist and was turned to stone except for his tounge which lolled from the statue’s mouth. She continued to move past the statue to set up near the arcing electricity.

Clint caught the gaze of Fadheela and managed to resist its magical effects. The rogue donned his smoked goggles for added protection. Kirlic also donned his smoked goggles and moved into the room.

The grimlock stood up and moved to threaten Kirlic with its greataxe.  The bloodhulk attacked Clint but missed.

Thustan tried to avert his eyes but caught a glimpse of Fadheela. The cleric was able to resist her gaze and remain mobile. The cleric stepped forward and attacked the grimlock with his rapier. The attack struck home and dealt 12 damage which killed the monster. Dargoth also caught the gaze of Fadheela and managed to resist its effects. The fighter stepped forward to assist Clint and attacked the bloodhulk with his bastard sword. All three attacks struck home and dealt 18 damage, 27 damage and 24 damage in secession. The damage killed the undead monster.

Tuesday, October 1, 2013

The Sinister Spire - GM Turn Post 132

Begin Combat Round 3. Starting positions for Turn 132 are displayed on the Combat Map.

The initiative order is:
    Initiative 22: Banjo
    Initiative 22: Mr. Wolfe
    Initiative 20: Fadheela
    Initiative 17: Clint
    Initiative 14: Kirlic
    Initiative 14: Grimlock 3
    Initiative 12: Grimlock 4
    Initiative 10: Bloodhulk Fighter
    Initiative 3: Thurstan
    Initiative 3: Dargoth
   

Please submit your turn instructions using the Player Action Response - Turn Post Template.
         -------------------------------------------------------------------------------

           Conditions

         Banjo – Ash Doom Antidote (6 days)
         Banjo – Haste (5 rounds)
         Dargoth – Haste (5 rounds)
         Kirlic - Ash Doom Antidote (6 days)
         Kirlic – Haste (5 rounds)
         Mr. Wolfe - Ash Doom Antidote (6 days)
         Mr. Wolfe – Haste (5 rounds)
         Thurstan - Ash Doom Antidote (6 days)
         Thurstan – Haste (5 rounds)


Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
    --------------------------------------------------------------------------------
           Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
          Kirlic 81/81
       -------------------------------------------------------------------------------
           Map Key:

           Gray is the floor of the room.
           White rectangles are doors.
           Red pie shape is remains of the spiral stairs.
           Black circle is foul-smelling shaft.
           Stacks of crates represent the contents of the room to the east.
           Brown rectangles are stone counters.
           E3-F3 are filled with a pile of pillows.
           Blue pie wedge and black star are a gargoyle sink.
           Black wavy shapes are curtains.
           Black circles with green wavy shape are rods and electricity.
           Black stars are statues.
                       D4, F4, D7, F7: drow warriors in battle poses
                       I13: female drow with hands out and palms upward
                       K13: angelic being preparing to take flight
                       I11: male duergar with hammer raised
                       K11: two drow children point upward with expressions of awe
                       I9: male drow crouches low like a hound
                       K9: female drow balanced on one foot
                       I7: male human with snakes for arms
                       K7: armored humanoid that has a viper’s head
                       I5: female creature that has a snake tail instead of human legs
                       K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 131

Banjo stepped forward and unleashed his wand of magic missiles at the grimlock in front of him. The spell dealt 7 damage. Mr. Wolfe snapped twice at the grimlock in front of him. The wolf scored two hits dealing 8 damage and 6 damage respectively and also managed to trip the monster.

The form behind the curtain revealed herself as she emerged into the room.  Fadheela appeared to be a part medusa and part snake creature.  She was armed with a shortbow and took aim at Clint. Mr. Wolfe tried to bite the villain but missed. Fadheela’s arrow missed the rogue.

Clint averted his eyes successfully as he stepped to the corner and attacked the bloodhulk fighter with both of his weapons. The rogue’s weapons scored two hits dealing 8 damage and 5 damage respectively. Kirlic stepped out of the storage room and fired 4 arrows past Banjo, Dargoth and Thurstan at the grimlock beyond. Two arrows struck the monster dealing 8 damage and 7 damage respectively.

The wounded grimlock attacked Thurstan with its greataxe but missed the mark. The tripped grimlock stood and attacked Mr. Wolfe and also missed its target. Unable to reach a foe, Dargoth waited for Thurstan to press further into the room. The blood hulk attacked Clint and struck a glancing blow dealing 5 damage.

Thurstan was spared the view of the medusa because of the statue in front of him as the cleric stepped between the grimlocks and attacked with his magic rapier.  The first blow landed on the wounded one dealing 11 damage which killed it. The second blow struck the other monster and also dealt 11 damage. Dargoth stepped into the spot vacated by Thurstan and attacked the grimlock with his bastard sword. It only took two hits dealing 16 damage and 17 damage to dispatch the monster.