Monday, November 10, 2014

Fortress of the Yuan-Ti - GM Turn Post 4

Begin Combat Round 2. Current positions are displayed upon the Combat Map.

The initiative order is:

Initiative 28: Natalya
Initiative 25: Dargoth
Initiative 22: Blart
Initiative 17: Dire Snake
Initiative 12: Banjo
Initiative 12: Clint
Initiative 11: Dark Naga
Initiative 2: Thurstan
Initiative 2: Mr. Wolfe

Please submit your turn instructions using the Player Action Response - Turn Post Template.

--------------------------------------------------------------------------------

Conditions:

All: Inspire Courage (+2 vs. Fear effects, to hit rolls and damage rolls)
Banjo: Hasted [7 rounds] (+1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.)
Natalya: [7 rounds] Hasted
Thurstan: [7 rounds] Hasted
Mr. Wolfe: [7 rounds] Hasted
Mr. Wolfe: Bull’s Strength [7 minutes] (+4 STR)
Clint: Hasted [7 rounds]
Blart: Grappled (Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level, see page 206), or lose the spell. Grappled creatures cannot make attacks of opportunity.)
Dire Snake: Grappled

--------------------------------------------------------------------------------

Party Health:

Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,  
Clint 75/75, Dargoth 96/96, Blart 53/101

------------------------------------------------------------------------------

Fortress of the Yuan-Ti - Turn Results 3

At the signs of pending combat, Natalya began to dance, magically inspiring courage (and possibly other things) amongst the party. Dargoth moved forward to attack the enormous snake. The creature struck at the fighter as he closed but it missed the mark. Dargoth swung his bastard sword but missed the monster. Inspired by both Natalya’s dance and Dargoth’s bravery, Blart moved forward to attack the snake. Again the monster struck at the approaching hero. This time the snake stuck true and dealt 23 damage to the half-orc and pulled him into a death grip. In the grasp of the snake, Blart abandoned his two-handed earth breaker and attacked the beast with his cestus. The resulting attack dealt 14 damage. The snake squeezed the half-orc for an additional 25 damage.

Clint surveyed the scene, looking for his best tactical position. While the rogue was appraising, Banjo decided to stay put and cast a Haste spell targeting himself, Natalya, Thurstan, Mr. Wolfe and Clint. Seeing that the creature was currently occupied with Blart, the elf moved with a burst of speed to get to the other side of the creature and attacked. The rogue struck a blow with Merthύvial, dealing 26 damage. Clint’s new positioned himself by the well hoping the set up a flank with Dargoth in the future.

The naga cast a spell upon herself and shouted at the villagers to get out of her way. They complied, splitting to either side of the snake woman.

Bestride his mount, Thurstan cast Bull’s Strength on Mr. Wolfe and spurred the companion forward into battle. The wolf closed with the snake and snapped with his mighty jaws. The bite hit and dealt 16 damage.

Monday, November 3, 2014

Fortress of the Yuan-Ti - GM Turn Post 3

Roll initiative. Begin Combat Round 1. Current positions are displayed upon the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
-------------------------------------------------------------------------------
Conditions:

None
--------------------------------------------------------------------------------
Party Health:

Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
Clint 75/75, Dargoth 96/96, Blart 101/101
------------------------------------------------------------------------------

Fortress of the Yuan-Ti - Turn Results 2

The party crossed the river and made their way into the settlement. Their travel took them between the barns and the unidentified building.

What appeared at first to be a building is little more than a rusty iron crate about six feet to a side. A sliding door on the eastern side is sealed by an equally rusted padlock.

Before the party could investigate this crate, a commotion nearby, between the well and the pavilion, caught their attention.

Near the canvas pavilion, movement catches your eye. A human-headed serpent coils there, screaming angrily at a group of cowering humans.

At the same time, what you had originally taken to be a step at the base of the well begins to move. An impossibly huge serpent uncoils from around the stone structure, heading your way.