Monday, January 30, 2012

Reminder - Use all your attacks

Last turn I had to take secondary attack actions for Dargoth and Kirlic. Neither performed more than a 5-foot step and both have a +6 base attack bonus. I used your rolls but it would be better if the actions came from you.

Friday, January 27, 2012

The Sinister Spire - GM Turn Post 62

Begin Combat Round 2. Starting positions for Turn 62 are displayed on the Combat Map.

Initiative order is:

Initiative 26: Dargoth
Initiative 16: Tomb Mote 1
Initiative 16: Tomb Mote 4
Initiative 14: Kirlic
Initiative 12: Tomb Mote 2
Initiative 12: Tomb Mote 5
Initiative 10: Clint
Initiative 8: Banjo
Initiative 8: Mr. Wolfe
Initiative 7: Thurstan

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 57/72, Mr. Wolfe 38/43, Banjo 51/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (I5:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.

The Sinister Spire - Turn Results 61


Dargoth attacked the tiny monster in melee with Kirlic with two one-handed Power Attack strokes from his Bastard sword. Both blows landed dealing 14 and 33 damage. The monster was ground to dust by the fighter’s might.

The monster on Thurstan and one of the monsters attacking Banjo raced around and bite at their foes. Thurstan was bitten once for 3 Damage. Banjo was bitten twice for a total of 4 damage. Both creatures retreated under the nearby table.

Kirlic, free from attack, drew his flail and moved forward to aid Banjo. The ranger swung twice but scored only one two-handed hit dealing 10 damage to the creature. The remaining two creatures turned their bites upon Mr. Wolfe and Banjo. Mr. Wolfe was the victim of two bites dealing a total of 5 damage. The tiny create then retreated into the fireplace behind the extra safety of the grates. Banjo again was bitten once more for 2 damage.

Hearing the distress of his companions, Clint moved back into the kitchen and attacked the monster assaulting Banjo. A steady stroke from Merthύvial dealt 10 damage. Banjo stepped away from the tiny menace and defensively cast an Empowered Magic Missile. The spell struck the monster for an additional 16 damage.

Mr. Wolfe snapped at the monster behind the grate but missed his target. Thurstan poked at the monster under the table with his rapier. The weapon struck home dealing 9 damage to his opponent.

Tuesday, January 24, 2012

The Sinister Spire - GM Turn Post 61


Roll initiative. Begin Combat Round 1.

Starting positions for Turn 61 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 60/72, Mr. Wolfe 43/43, Banjo 57/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (I5:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.

The Sinister Spire - Turn Results 60


Banjo maintained his Detect Magic and moved to look over the shoulder of Clint. The rogue moved around the corner to examine the hallway and doors more closely.

Thurstan and his wolf silently padded their way toward the sink, stopping to examine the gargoyle statue and basin. The apparatus appeared to be a sink that no longer functions. Dargoth and Kirlic followed behind the cleric and his companion.

Five tiny, vaguely humanoid accumulations of ash, bone and teeth dart from the fireplaces. Their leg-like appendages make a repulsive pattering as they surge forward with alarming speed. Sooty dust they have stirred up lends a bitter tang to the air.

Three monsters darted from the fireplace to the east surprising Kirlic, Dargoth, Mr. Wolfe and Thurstan. They moved underfoot and attacked the ranger, the wolf and the cleric with their bite. Only Thurstan was successfully bitten, taking 2 damage. Two more monsters darted from the northern fireplace and attacked Banjo. One of the monsters scored a bite dealing 3 damage to the sorcerer.

Wednesday, January 18, 2012

The Sinister Spire - GM Turn Post 60


What do you do now?

Starting positions for Turn 60 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 62/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (I5:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.

The Sinister Spire - Turn Results 59


Again motioning the party to stand back, Clint entered the room with the thought of probing deeper.

Before entering the room, the rogue looked around but did not see anything out of place. He moved carefully between the counter and the shelves to examine the area beyond the western opening. Clint did not sense any creatures or traps.

Tuesday, January 17, 2012

Embedded Posting Seems to be Messing up This Blog

Embedded posting seems to be messing up this blog. The best workaround that I can find is to do a popup window. This will allow you to see the comments and be able to scroll and post. You will have to use the full window for the dice roller, map etc.

Blog check

This blog is still acting flakey for me. Is anyone else having issues viewing comments and scrolling?

Monday, January 9, 2012

Need some more player responses

I am once again with the living and ready to game. I need a few more turn posts and possibly some clarifications before I can post turn results and the next turn.

Are the other characters going to heed Clint and stay back as he enters the room?

What path does Clint take on his way to K6?