Tuesday, January 24, 2012
The Sinister Spire - GM Turn Post 61
Roll initiative. Begin Combat Round 1.
Starting positions for Turn 61 are displayed on the Combat Map.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 60/72, Mr. Wolfe 43/43, Banjo 57/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81
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Map Key:
Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (I5:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.
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Character Name – Banjo the Beset Upon
ReplyDeletePlayer Action Response - PA-PEW!
GM Turn Post #61
Move 1 – 5FT step to K5
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – METAMAGIC ADEPT: Empower Spell, Cast on Defensive: 23
Search –
Talk to X – Suck force missiles, ash-holes!
Initiative Roll – 8
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 6, 6, 4 (apply all to one unless 12 finishes it off)
Crit Damage –
Special Damage – force effect
Rolls for Saving Throws/Skill checks –
19, 15, 4, 20, 4
------------responce to GM turn post-----------#61
ReplyDeleteThurstan Howl - Initiative (+1)6=7
move
attacks beastie on me
Att w/+1rapier(+9).....17+9=26
confirm roll(+9).......xx+9=
Dam w/+1rapier(d6+6)...3+6=9
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T.H.Wolfe - Initiative (+2)6=8
move
action - attack monster on him
Attack roll(+3)....13+3=16
Damage (d6+1)...... 1+1=2
Special,trip(+7)...19+7=26
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d20 rolls...1-16-12-17-2-3
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d6 rolls 1-3-1-3-2
Dargoth –
ReplyDeleteGM Turn Post # 61
Initiative Roll – 18 + 8 = 26
Move 1 – Stand Still unless all beasties are dead around me.
Attack – I3 first K3 second.
Move 2 – Move to next beasty.
Power Attack Roll (s) – 15 + 11 = 26
Confirm Potential Crit – N/A
Damage Roll(s) –
Roll(1d10)+0:
1,+0
Total:1 + 13 = 14.
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Roll(10d20)+0:
,,19,19,1,11,10,12,7,3,+0
Total:115
Question: Can I shoot the targets in Banjo's square without penalty using precise shot? Or are they considered to have cover, and not just be in melee?
ReplyDeleteBrad - Because the table is in the line of sight and they are tiny in size, I am ruling that they have cover. You can still take the shot but you would be subject to attack of opportunity (Ranged combat while in melee) and the -4 penalty for cover.
ReplyDeleteMatt H - Need your post here too.
ReplyDeleteKirlic
ReplyDeleteGM Turn Post #61
Move 1 – Draw +1 Flail, two handed style and 5'step to I4.
Attack – The anklebiter screwing up my new socks!
Use Ability/Item/Skill – What are these? Check if I have the skill, use first roll from Misc if I do.
Initiative Roll – [8] +6 = 14
Attack Roll (s) – [18] +10 = 28
Damage Roll(s) – [5] +4 = 9
Misc – 4,10,3,14,6,1,20,10,7,2
(oops- the damage should be 5+5=10 for two handed style.)
ReplyDeleteIs I5/I6 hindering? Does one have to squeeze to stand there?
Yes, it would be squeezing if you wanted to stand in I5 or I6. I would not consider it as hindering.
ReplyDeleteClint, hearing some commotion behind him, backtracks to K5, and attempts to swat one of the assailants...
ReplyDeleteInitiative: 5 +5 = 10
Move to K5
Attack nearest smoke and ash thing...
Attack roll: 16 +7 = 23
Damage: 7 +3 = 10
Rolls:
12,18,12,20,20