Friday, July 31, 2009

We will convert to the new Pathfinder RPG rule when you level

We will convert to the new Pathfinder RPG rules when you level. You are getting close but it will definitely happen after Gen Con. I plan to convert to the new rules completely but there may be some exceptions. Until I have reviewed them, I cannot be sure. I will likely keep hit points the same.

Besides changes based on the rules, I will also allow folks to respec based on the play-by-blog experience. If there is something that you would like to change that will enhance your enjoyment of the adventure, please ask me about it. I was thinking that things like spells, skills and feats may want to be changed. They are also introducing traits which are like half-feats.

Barrow of the Forgotten King - GM Turn Post 37

What do you do now? You can try the ladder again or try the door to the northwest.

The combat map is not required and does not reflect current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Textured gray is rubble. Squares counts as hindering terrain.
Blue is a pool of water. Squares counts as hindering terrain.
Small white rectangles (or close approximations) are doors.
The gray circle is a shaft in the ceiling with a rope ladder hanging down.

Barrow of the Forgotten King - Turn Results 36

Clint and Blunderbuss snuff out the life of the choker with weapons, kicks and insults.

Thurstan cast two Cure Light Wounds spells on Clint, healing the rogue for a total of 18.

Friday, July 24, 2009

I will wait for Matt to return before I post the next turn

All,

I will wait for Matt to return from his vacation before I post the next turn. I think that he is due back sometime next week.

The upshot of what has been posted so far for this turn is that you plan to kill the choker and heal Clint. As we are currently out of combat, are there any other actions that you would like to perform? i.e. explore the rope ladder again, check out the northwest door, heal Clint some more, etc. Situation depending, posts do not always need to be single actions.

Randy,

Are you still playing? I need you to post your turns.

Paul,

Are you interested in playing again? Are you alive? Do you ever answer e-mail?

Corey,

You have never played. I am going to remove you from the distribution. Hope things are going well.

The rest of you,

What do you want to do with the other characters? Do you want to keep playing them? Offer them up to other potential players? Let me know what you think.

Monday, July 20, 2009

Barrow of the Forgotten King - GM Turn Post 36

The monster lays helpless at the foot of the ladder. Blunderbuss and Clint return to the room. The barbarian sets the shaken elf down with a grunt of self satisfaction.

What do you do now?

The combat map is not required.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Textured gray is rubble. Squares counts as hindering terrain.
Blue is a pool of water. Squares counts as hindering terrain.
Small white rectangles (or close approximations) are doors.
The gray circle is a shaft in the ceiling with a rope ladder hanging down.

Barrow of the Forgotten King - Turn Results 35

Banjo rushed to the shaft and cast a Sleep spell, hoping to target above Clint and catch the monster in the area effect without catching the rogue. The spell went off and the Choker failed its Will save and fell from its perch. Clint tumbled after it but Blunderbuss was there to catch the elf. The choker was not as lucky as it hit the floor and took 27 damage. The monster groaned but did not move from its landing spot.

Friday, July 17, 2009

Barrow of the Forgotten King - GM Turn Post 35

As Blunderbuss draws closer, he sees an alarming sight. From the shadows, a spindly creature snarls through its oversized sharp teeth. It resembles a hairless, carnivorous chimp that has tentaclelike limbs, each ending in spiny, handlike appendages. Both of which are wrapped around Clint’s neck.

The combat map does not apply to this fight. The combat is taking place in a 5-foot shaft. The order is currently:

Monster
Clint
Blunderbuss

Roll initiative.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Textured gray is rubble. Squares counts as hindering terrain.
Blue is a pool of water. Squares counts as hindering terrain.
Small white rectangles (or close approximations) are doors.
The gray circle is a shaft in the ceiling with a rope ladder hanging down.

Barrow of the Forgotten King - Turn Results 34

Thurstan cast Detect Poison and examined the pool. No poison was detected and the water was only about a foot deep. Banjo continued to concentrate on his Detect Magic spell. Still no magic was detected.

While the rest of the party examined the room, Clint climbed up the rope ladder. He climbed up over 60 feet before he was surprised by a pair of tentacles from the darkness. The two appendages struck the rogue for a total of 16 damage and wrapped around Clint’s neck. The tentacles constricted for another 5 damage as the rogue struggled silently to break free.

Just after the rogue had moved past the range of his darkvision, Blunderbuss noticed that the ladder had gone loose and suspected something had gone wrong. With a shout, the barbarian started to climb the ladder to investigate.

Thursday, July 16, 2009

Barrow of the Forgotten King - GM Turn Post 34

Shattered stone and fresh dirt cover the slick floor of this devastated chamber. Judging by the remnants of masonry and floor tiles, the area was once part of the tomb complex. A rope ladder hangs near the broken door, leading up into the darkness. Just beyond it to the east, the slippery floor gives way to a shallow pool.

Banjo still does not detect any new magic.

What do you do?

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Textured gray is rubble. Squares counts as hindering terrain.
Blue is a pool of water. Squares counts as hindering terrain.
Small white rectangles (or close approximations) are doors.
The gray circle is a shaft in the ceiling with a rope ladder hanging down.

Barrow of the Forgotten King - Turn Results 33

Blunderbuss suggested heading to the door to the northwest to the rogue. Clint promptly proceeded to the door to the south. Banjo cast Detect Magic but did not detect any new sources of magic.

Clint examined the remains of the south door again. Finding nothing apparently dangerous, the rogue moved it aside and entered the room beyond.

Monday, July 13, 2009

Barrow of the Forgotten King - GM Turn Post 33

The party has safely crossed the crevice. What do you do now?

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Small white rectangles (or close approximations) are doors.
Brown is the remains of the rope and wood bridge.
Black is the crevice.

Barrow of the Forgotten King - Turn Results 32

Thurstan threw his rope across the crevice to Clint. The rogue tied the line to the post on his side and tested its strength. Thurstan did the same. Starting with the cleric, the party climbed hand over hand to the other side. Thurstan configured a harness to haul his wolf across as well. Torvald almost slipped but managed to make it to the other side.

Saturday, July 11, 2009

I am back ... still waiting for Turn 32 responses

I am back home. I am still waiting for Turn 32 responses so that I can post a turn result.

At this point I will plan to post results on Monday.

Wednesday, July 8, 2009

Be back on Saturday

I will be back in town on some time on Saturday. If I have posts by then, I will try to post a turn on Saturday night. Again if I get the posts, I will post again on Monday night.

Monday, July 6, 2009

Barrow of the Forgotten King - GM Turn Post 32

Clint looks around cautiously. Smooth stone littered with small bits of broken rock and dirt make up the floor of the far chamber. The door to the northwest is shut and intact but remnants of the south door are propped up against a ruined frame and a badly cracked wall.

Characters should be able to climb the walls of the crevice. The walls are rough with many hand and foot holds but it appears to be slippery. The posts on either end of the bridge appear to be sturdy.

What do you do?

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Small white rectangles (or close approximations) are doors.
Brown is the remains of the rope and wood bridge.
Black is the crevice.

Barrow of the Forgotten King - Turn Results 31

Clint crossed the bridge with nimble elf grace. It seemed sturdy at first but before reaching the other side, the rouge noticed that the ropes had begun to fray and pull apart at the destination end. Not sure that he could make it back to the starting side, Clint maked an awkward acrobatic leap but managed to land safely on the far end as the bridge gave way and falls into the crevice with a splash.

Glad that they waited for the rogue, the rest of the party remained safe and dry on the starting side.

Wednesday, July 1, 2009

Holiday weekend

I will be out of town for the holiday. I hope that everyone has a safe and fun time.

Please post your actions before 10:00 PM on Monday so that I can post the next turn.

Barrow of the Forgotten King - GM Turn Post 31

Beyond the door, a narrow stone landing connects to a bridge built of rope and wood, apparently placed to cross a natural crevice here. The crevice is tight where it connects to this passage, and it isn't much wider below you, though you can tell it contains some water. Gray with age, the bridge still seems sturdy. At its far end perhaps 30 feet away, the bridge connects to another landing and a wider chamber.

What do you do?

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Gray is the floor.
Small white rectangles (or close approximations) are doors.
Brown is the rope and wood bridge.
Black is the crevice.

Barrow of the Forgotten King - Turn Results 30

Torvald and Blunderbuss receive healing from Hergon. The night passes uneventfully at the Coronet and Cabbage and the party heads out at first light. Blunderbuss heals 1 point of Dex. Banjo casts Mage Armor on himself.

Returning to the Mausoleum, they find that the secret door in the beholder room is restored and closed once more. Moving and replacing the tiles again causes the beam to shoot from the ceiling to make the door disappear.

Navigating the staircase returns the group to the last room explored. Clint checks the room and door once more to be sure that there are no dangers or hidden things. Finding none, the rogue removes the spike from the exiting door and steps aside allowing Torvald to open it.