Wednesday, December 21, 2011

The Sinister Spire - GM Turn Post 59

What do you do now?

Starting positions for Turn 59 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 62/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (15:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.

The Sinister Spire - Turn Results 58

Motioning the party to stand back, Clint picked the lock on the secret door and opened it revealing the room beyond.

This place is a kitchen. A stone counter lines the southern wall, and a leering gargoyle head looks downward, moth open, into a clack sink at the counter’s end to the east. Worn smooth in places, a long stone table occupies the center of the room. Above it hangs a web of wrought iron, upon which dangle iron pots and utensils. Two huge fireplaces, each furnished with iron wire shelves and iron rods to set or suspend pots on, are set into the walls – one to the east and the other in an alcove to the north. Soot and ash are still piled in their bottoms. A pantry looms in the northwest corner, its shelves still holding a few shiny utensils and dishes, possibly of gold or brass. Unlike the musty areas you have explored so far, this room smells vaguely of death.

Thursday, December 15, 2011

The Sinister Spire - GM Turn Post 58

What do you do now?

Starting positions for Turn 58 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 62/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.

The Sinister Spire - Turn Results 57

Banjo maintained his concentration on his Detect Magic spell but the presence of magic was not detected.

Clint examined all three doors at the end of the hallway. He did not hear anything nor detect any traps. The secret door was locked but it was opened after a second try at picking the lock.

The door opened into a hallway that lead to a small room with an iron spiral staircase leading up. Opposite the stairs was another secret door. The rogue quickly scouted the area beyond and returned and reported his findings to the group.

Tuesday, December 13, 2011

The Sinister Spire - GM Turn Post 57

What do you do now?

Starting positions for Turn 57 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:


Thurstan 62/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:


Gray is the floor.
White rectangles are doors.
White rectangle with dotted line is a secret door.

The Sinister Spire - Turn Results 56

Clint lead the exodus from the dust room through the left door into the hallway beyond. The hallway was 35 feet long with 4 doors on the left and one the far right. The sharp-eyed elf also noticed a secret door at the end of the passage.

Taking a moment in the safety of the hallway, Banjo was able to identify the armor and sword found in the previous room as +1 leather armor and a +2 greatsword.

Monday, December 12, 2011

The Sinister Spire - GM Turn Post 56

So far the party has spent 3 rounds in the room performing investigation.

What do you do now? The only exits appear to be the way the party came or one of the door to the right or the left.

Starting positions for Turn 56 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 62/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
Gray with crosshatch is dense rubble (Hindering terrain – 2 square of movement)
Gray circles and oval are piles of dust.
White rectangles are doors.

The Sinister Spire - Turn Results 55


Clint searched the doors to the left and right for locks and traps. He did not discover either on each of the doors.

Kirlic concluded that the dust was likely the remains of previous victims and is creeped out when Dargoth begins to dig through the piles. The fighter sifted through the dust and discovered a suit of leather armor and a greatsword.

Banjo and Thurstan maintained concentration on their Detect Magic spells. The aura filling the room was strong necromancy. The items found by Dargoth both detected as magical.