Friday, September 28, 2012

The Sinister Spire - GM Turn Post 99


What do you do next?

Starting positions for Turn 99 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Light blue rectangles are mirrors.
Dark gray pie shape is spiral stairs.
Column K represents the ascent of the spiral stairs.

The Sinister Spire - Turn Results 98

Still not liking what he sees, Clint redirects the party again back to the library.

The rogue takes the lead and climbs the stairs. The stairs ascend 50 feet and exit into a large room.

The west wall of this room steps westward, forming an alcove and creating a number of smaller wall surfaces. Embedded in or formed from these smaller walls are large mirrors, six in all.

Thursday, September 27, 2012

The Sinister Spire - GM Turn Post 98


What do you do next?

Starting positions for Turn 98 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Light black is the dirt floor.
Dark black is stone wall.
Brown is rough wall leading to ledge 15ft up. (DC15 Climb)
Gray grid pattern is the iron grate.
Gray horizontal lines are stairs.
White rectangles are doors.
Dotted white rectangles are secret door.
Black circles are natural columns. (DC 20 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Gray circles are stalagmites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Green circles are stalactites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Gray hash pattern is dense rubble (cost 4 squares of movement to enter a square, +5 penalty to acrobatics check DCs)
Tan ovals are graves. (cost 2 squares of movement to enter a square)
N13-O15 is the stone building covered in death symbols.

The Sinister Spire - Turn Results 97


Not liking the look of the new room either, the party backtracked to the last secret door. Clint examined it for traps but found none. The rogue opened the door to peer beyond.

This immense cavern looks natural, containing stalactites, stalagmites and flowstone columns – some of which have been smashed to rubble. Shallow stone steps sweep down the ledge that descends to the graveyard. Two passages branch off close together in the northern section of the eastern wall and part of the northern wall has been worked smooth. In the middle of the north wall is a stone door. The air still smells of earth here, but the scent of rain mingles with the odor, and the burble of flowing water come from the eastern passage.

Tuesday, September 18, 2012

The Sinister Spire - GM Turn Post 97


What do you do next?

Starting positions for Turn 97 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
Dark gray is the lower corridor floor.
Gray grid pattern is the iron grate.
White rectangle is a door.
Dotted white rectangles are secret doors.
Gray horizontal lines are steep stairs down.

The Sinister Spire - Turn Results 96


The secret door opened into a short corridor heading north to a longer passage heading east. As the passage continued eastward it passed two additional short corridors which ended in secret doors. After the second short passage, the corridor gained an upward slope. At the end of the corridor, a set of steep stairs lead downward. The stairs lead to another short passage which ended in yet another secret door.

Clint examined the door and found no traps and it was not locked. On the other side of the door the rogue discovered a large square room.

This cool and humid room is nothing more than a narrow ledge running around a 20-foot-wide pit that drops into the darkness. Whiffs of salty water waft from below. A door is set into the southern wall of the ledge around the top of the pit.

The party has entered at the bottom of the pit. The floor is comprised of an iron grate. Below the grate only darkness can be seen. The walls of the pit look to scalable but are covered with all manner of questionable material. The lip of the ledge is 20 feet above the floor of the pit.

Check out the Map Explored to Date (http://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/pathfinder-play-by-blog/PBB_Map_Explored_To_Date.xlsx?attredirects=0&d=1) for additional detail.

Monday, September 10, 2012

The Sinister Spire - GM Turn Post 96


What do you do next?

Starting positions for Turn 96 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Dark gray is the raised dais.
White rectangles are doors.
Dotted white rectangles are secret doors.
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Brown rectangles are bookcases.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Blue circles are fonts.
Dark gray pie shapes are spiral stairs.

The Sinister Spire - Turn Results 95


Not liking what he sees, Clint says, "O.K. so, nothing much to see here, why don't we go back to that library and search that, first?" Beckoning towards the graves, he says "I don't mean to disturb any more of these spirits than I have to right now. We have bigger fish to fry." The rogue carefully steps back and closes the door. He heads back to the noise making trap and disables it.

Searching the two rooms requires several hours to complete.

A search of the study reveals the following:

The desk has ample parchment, ink, charcoal and three blank books. The bookshelf is packed with old journals, esoteric texts, stray papers and even a few entertaining books of drow humor. One journal contains details about the creation of 6 magic mirrors used for scrying and how to attune them to different locations. The handwriting seems to be the same as the note that was found in the cloak on the ground floor of the spire (http://pbbpathfindergame.blogspot.com/2012/03/sinister-spire-turn-results-74.html). It details further the creation of constructs called a shardcaster and glass spiders that were created to guard the mirrors. The journal contains nothing about controlling or avoiding these guardians.

A few more journals contain ravings about vengeance upon the nobles of Pedestal as well as formulations for creating a new magical disease. These formulations do not appear to be complete.

Searching and Detect Magic uncover three magic scrolls on the scroll stand; a divine scroll of create undead, a scroll of haste and a scroll of vampiric touch. A black pair of silk gloves is discovered on the desk. Banjo is able to identify these as Gloves of Dexterity +2.

A secret door is discovered on the north wall behind the dry font.

A search of the library reveals the following:

The bookcases are filled with more educational text similar to the ones discovered in the study. Also amongst the rest is a spellbook belonging to Maroe. The spellbook contains:

Level 0: All spells from Core Rulebook except daze and ghost sound.

Level 1: alarm, cause fear, chill touch, comprehend languages, detect undead, expeditious retreat, identify, mage armor, protection from evil, ray of enfeeblement, unseen servant

Level 2: blindness/deafness, command undead, ghoul touch, false life, scare, see invisibility, spectral hand

Level 3: dispel magic, gentle repose, halt undead, ray of exhaustion, vampiric touch

Level 4: animate dead, bestow curse, fear

A secret door is discovered behind a bookcase on the north wall.

The spiral stairs appear to rise 50 feet into the darkness.

Thursday, September 6, 2012

The Sinister Spire - GM Turn Post 95


What do you do next?

Starting positions for Turn 95 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (26 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (21 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Black is the dirt floor.
Brown is rough wall leading to ledge 15ft up. (DC15 Climb)
Dark gray is the raised dais.
White rectangles are doors.
Dotted white rectangle is a secret door.
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Brown rectangles are bookcases.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Blue circles are fonts.
Dark gray pie shapes are spiral stairs.
Black circles are natural columns. (DC 20 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Gray circles are stalagmites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Green circles are stalactites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Tan ovals are graves. (cost 2 squares of movement to enter a square)
Gray horizontal lines are stairs.
J5-K7 is the stone building covered in death symbols.

The Sinister Spire - Turn Results 94


The party closed and barred the open door. Clint carefully examined the door to the south. Finding nothing alarming, the rogue opened the door.

The smell of rich earth suffuses the area, and stretching out before you is a graveyard. Soft but thick soil, dark beneath your feet, makes up the floor. Rows of graves stand in perfect lines, marked not by tombstones but by simple stone stacks. A stone building, its walls covered in etched death symbols, stands in the southeast corner. To the east, a stone ledge overlooks the graveyard, and a carved stairway, its steps broad and shallow, provides access to it. A rounded, natural looking ceiling looms overhead. Flowstone formations jut from the dirt or hang from the ceiling, one forming a natural column.