Monday, September 10, 2012

The Sinister Spire - Turn Results 95


Not liking what he sees, Clint says, "O.K. so, nothing much to see here, why don't we go back to that library and search that, first?" Beckoning towards the graves, he says "I don't mean to disturb any more of these spirits than I have to right now. We have bigger fish to fry." The rogue carefully steps back and closes the door. He heads back to the noise making trap and disables it.

Searching the two rooms requires several hours to complete.

A search of the study reveals the following:

The desk has ample parchment, ink, charcoal and three blank books. The bookshelf is packed with old journals, esoteric texts, stray papers and even a few entertaining books of drow humor. One journal contains details about the creation of 6 magic mirrors used for scrying and how to attune them to different locations. The handwriting seems to be the same as the note that was found in the cloak on the ground floor of the spire (http://pbbpathfindergame.blogspot.com/2012/03/sinister-spire-turn-results-74.html). It details further the creation of constructs called a shardcaster and glass spiders that were created to guard the mirrors. The journal contains nothing about controlling or avoiding these guardians.

A few more journals contain ravings about vengeance upon the nobles of Pedestal as well as formulations for creating a new magical disease. These formulations do not appear to be complete.

Searching and Detect Magic uncover three magic scrolls on the scroll stand; a divine scroll of create undead, a scroll of haste and a scroll of vampiric touch. A black pair of silk gloves is discovered on the desk. Banjo is able to identify these as Gloves of Dexterity +2.

A secret door is discovered on the north wall behind the dry font.

A search of the library reveals the following:

The bookcases are filled with more educational text similar to the ones discovered in the study. Also amongst the rest is a spellbook belonging to Maroe. The spellbook contains:

Level 0: All spells from Core Rulebook except daze and ghost sound.

Level 1: alarm, cause fear, chill touch, comprehend languages, detect undead, expeditious retreat, identify, mage armor, protection from evil, ray of enfeeblement, unseen servant

Level 2: blindness/deafness, command undead, ghoul touch, false life, scare, see invisibility, spectral hand

Level 3: dispel magic, gentle repose, halt undead, ray of exhaustion, vampiric touch

Level 4: animate dead, bestow curse, fear

A secret door is discovered behind a bookcase on the north wall.

The spiral stairs appear to rise 50 feet into the darkness.

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