Thursday, September 6, 2012

The Sinister Spire - GM Turn Post 95


What do you do next?

Starting positions for Turn 95 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Banjo – Antitoxin - +5 Fort save vs. poison (1 hour)
Dargoth – Resist Energy: Fire (26 minutes)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Kirlic – Resist Energy: Acid (21 minutes)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Black is the dirt floor.
Brown is rough wall leading to ledge 15ft up. (DC15 Climb)
Dark gray is the raised dais.
White rectangles are doors.
Dotted white rectangle is a secret door.
Dark grey rectangles are pews.
Black rectangle is the table with shackles.
Black square is stone lectern.
Brown rectangles are bookcases.
Blue squares are stone chairs.
Blue rectangles are stone desks.
Blue circles are fonts.
Dark gray pie shapes are spiral stairs.
Black circles are natural columns. (DC 20 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Gray circles are stalagmites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Green circles are stalactites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Tan ovals are graves. (cost 2 squares of movement to enter a square)
Gray horizontal lines are stairs.
J5-K7 is the stone building covered in death symbols.

8 comments:

  1. Banjo will let the meatsheilds file in before Detecting Magic and examining the runes.

    14, 1, 8, 18, 1

    ReplyDelete
    Replies
    1. When the group enters you wish to head toward the building and examine the runes? What square are you targeting as your stopping point? Any special instruction about your path traveled?

      Delete
  2. I am thinking about hugging the wall and not stepping on any of the graves.

    Look at the graves to see if the dirt ahs been moved recently or if it looks loose.

    Roll(10d20)+0:
    14,12,4,15,20,4,14,7,17,5,+0
    Total:112

    ReplyDelete
    Replies
    1. The graves look to be well rested. There are no signs of disturbance.

      You wish to proceed forward along column K?

      Delete
  3. Clint gnaws at an unlit cigarillo and considers the scene before him... "OK so, nothing much to see here, why don't we go back to that library and search that, first?" Beckoning towards the graves, he says "I don't mean to disturb any more of these spirits than I have to right now, we have bigger fish to fry."

    If the party is amenable, he will proceed to the library, disarm his trap first obviously, then help conduct a thorough search of the place - paying close attention to the stairway and listening for anyone approaching...


    Rolling: 10,15,13,8,1

    ReplyDelete
  4. oooookay, we'll go back that-a-way and do that stuff. thurstan will detect magic, and mr wolfe will try to scent things.

    10,17,7,9,7

    ReplyDelete
  5. Is everyone good with closing the door to the graveyard and heading back to the library and study?

    ReplyDelete
  6. I'm A-OK with reversing direction for now. I'm assuming Clint just wants to wrap up what's behind us before moving forward through here.

    ReplyDelete