Friday, May 13, 2011

Blogger ate my baby!

It appears that the Blogger sites ate the last day or so of posts. This includes Turn Results 28 and Turn Post 29. I have reposed them but I am not able to retrieve your responses. Please repost your Turn 29 actions.

The Sinister Spire - GM Turn Post 29 (Repost)

Roll initiative. Starting positions for Turn 29 are displayed on the Combat Map.


Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

Dargoth - Dominated - Obey the Aboleth
Thurstan - Dominated - Obey the Aboleth
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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Map Key:

Blue is water.
Tan is dock.
Gray is the shack.
White rectangle with solid line is a door.
White rectangle with dotted line is a secret door.
Brown shapes are boats.

The Sinister Spire - Turn Results 28 (Repost)

After some conversation and negotiation, Banjo and the duergar agree to a price of 25 GP for the use of a boat. Banjo stepped forward, gold in hand, “25 gold it is... “harbor master." Pray tell, how did you come to own such a fine craft?”

The dwarf took the gold and pocketed it with a quick smile. “It os but one of many assets of the Guild.”

While the transaction for the boat was taking place, Clint examined one of the secret doors on the shack and found it to be unlocked and no trapped. The curious rogue opened the door to look inside.

The interior of the shack was about what was expected based upon the appearance of the exterior. It looked to provide serviceable but not comfortable shelter. Clint spied three more duergar. One was positioned at the obvious door , one hand on his short sword and the other on the handle. Two more had taken position at the rear secret door. Both had weapons drawn and looked about ready to exit.
 
All three looked at Clint with surprise and malice in their eyes …

Turn 29?

Am I the only one that's missing the entire turn 29 post? Like "poof, Innernets ate it?"

Thursday, May 12, 2011

The Sinister Spire - GM Turn Post 29

Roll initiative. Starting positions for Turn 29 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

Dargoth - Dominated - Obey the Aboleth
Thurstan - Dominated - Obey the Aboleth
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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Map Key:

Blue is water.
Tan is dock.
Gray is the shack.
White rectangle with solid line is a door.
White rectangle with dotted line is a secret door.
Brown shapes are boats.

The Sinister Spire - Turn Results 28

After some conversation and negotiation, Banjo and the duergar agree to a price of 25 GP for the use of a boat. Banjo stepped forward, gold in hand, “25 gold it is... “harbor master." Pray tell, how did you come to own such a fine craft?”


The dwarf took the gold and pocketed it with a quick smile. “It os but one of many assets of the Guild.”

While the transaction for the boat was taking place, Clint examined one of the secret doors on the shack and found it to be unlocked and no trapped. The curious rogue opened the door to look inside.

The interior of the shack was about what was expected based upon the appearance of the exterior. It looked to provide serviceable but not comfortable shelter. Clint spied three more duergar. One was positioned at the obvious door , one hand on his short sword and the other on the handle. Two more had taken position at the rear secret door. Both had weapons drawn and looked about ready to exit.

All three looked at Clint with surprise and malice in their eyes …

Wednesday, May 4, 2011

The Sinister Spire - GM Turn Post 28

A crooked stone pier juts hundreds of feet out into the moist darkness, lit occasionally along the length by a few lanterns fastened to it. Tiny waves lap the sides of the pier, and at the dozens of decrepit watercraft tethered along the wharf’s pocked length. A boat farther out along the dock seems to ride higher than the rest of the craft. It’s just beyond a stone shack.

As you approach proceed along the dock toward the seaworthy vessel, a dusky and hairless female dwarf in dark leather steps out of the shadows near the shack. Her black eyes scrutinize you and she has a short blade readied. “What business have you here, sun warts?” she hisses.

Starting positions for Turn 28 are displayed on the Combat Map.

How do you react?

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

Dargoth - Dominated - Obey the Aboleth
Thurstan - Dominated - Obey the Aboleth

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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Map Key:

Blue is water.
Tan is dock.
Gray is the shack.
White rectangle is a door.
Brown shapes are boats.

The Sinister Spire - Turn Results 27

The party rested the “night” at the Dripstone Inn without incident. After breakfast the next “morning” they headed over to the dock to find a boat.

Spells and abilities have reset. Please post any spells or abilities that will be used at the start of the day in this thread. i.e. Mage Armor for Banjo, Wild Shape for Turok, node attunement for Thurstan, etc.

I have also updated the character summary document with the purchases and have removed the items sold and the money divided. Items held but not picked are only reflected on the treasure tab.

Need player input before posting next turn

I have not heard from Matt H or Matt F at all this turn. I have only heard from Brad regarding what to do after resting at the Dripstone Inn. What happens next depends upon your collective decisions and actions.

Monday, May 2, 2011

The Sinister Spire - GM Turn Post 27

What do you do next?

The dock is area P3 on the Pedestal map. The tannery is area P4 on Pedestal map. The Plagueburst is area P7 on the Pedestal map. The Necromancer’s Spike is identified by name on Pedestal map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

Turok – Greater Magic Fang - +1 attack/damage with natural weapons – 5 hours

Turok – Bear form – Medium size, +2 Strength, +2 natural armor, low-light vision, and scent.

N’Kima – Greater Magic Fang - +1 attack/damage with natural weapons – 5 hours

Dargoth - Dominated - Obey the Aboleth

Thurstan - Dominated - Obey the Aboleth

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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Map Key:

The Bazzar is area P11 on the Pedestal Map. A link to the Map of Pedestal can be found in the PBB References section.

The Sinister Spire - Turn Results 26

The party spent several hours selling excess equipment and making various personal purchases. The group gathered together on the fringe of the bazaar and was ready to move on to the next challenge.