Wednesday, May 4, 2011

The Sinister Spire - GM Turn Post 28

A crooked stone pier juts hundreds of feet out into the moist darkness, lit occasionally along the length by a few lanterns fastened to it. Tiny waves lap the sides of the pier, and at the dozens of decrepit watercraft tethered along the wharf’s pocked length. A boat farther out along the dock seems to ride higher than the rest of the craft. It’s just beyond a stone shack.

As you approach proceed along the dock toward the seaworthy vessel, a dusky and hairless female dwarf in dark leather steps out of the shadows near the shack. Her black eyes scrutinize you and she has a short blade readied. “What business have you here, sun warts?” she hisses.

Starting positions for Turn 28 are displayed on the Combat Map.

How do you react?

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

Dargoth - Dominated - Obey the Aboleth
Thurstan - Dominated - Obey the Aboleth

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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Map Key:

Blue is water.
Tan is dock.
Gray is the shack.
White rectangle is a door.
Brown shapes are boats.

22 comments:

  1. will the ash doom powder help protect us while on mushroom island?

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  2. heh heh, you said moist darkness...

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  3. "Hey barnacle-breath, we're looking for a boat to rent, know where we can find one?" Thurstan blurts out before anyone can gag-order him.

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  4. Bruce,

    No, the ash doom antidote is no protection from the spore on the island.

    Are you trying to use a skill or are you just talking?

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  5. I think that's just how Dwarves talk to each other Keith. (j/k!)

    Kirlic grins at Thurstan's response. To have living in the sun thrown at you as an insult was like being berated for being rich. It didn't sting too badly.

    "I don't suppose you'd rather rent us a boat than draw steel on us? Is that out of the question? We had our fill of overly aggressive townsfolk yesterday at the gates."

    Kirlic looks closely for reinforcements or other advantages this person might have. Putting her hand on her sword against a group like ours seems overly confident to him.
    Perception check: [15]+12=27

    Misc rolls if needed: 7,14,6,11,10,1

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  6. While looking around for reenforcements, Kirlic notices a secret door in the shack just behind Banjo (R10).

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  7. I give Clint the ol' nod towards the door. Perhaps he can find something interesting in there whilst we converse with the sea-hag.

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  8. "fucking elves..mutter mutter grumble, dark or light, they're all asses."

    {just talking}

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  9. "Just passing through, lookin for a boat to float around yon lake, there. Izzat a problem?"

    Diplomacy: 30

    Other rolls:
    8, 19, 6, 20, 19

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  10. Clint attempts to quietly slip towards the rear of the group, and around the back of the shed... stealth-like. Not drawing my sword, but keeping a hand on the hilt.

    ROlls
    16,9,19,17,2

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  11. Clint is able to double back to U11. He notices another secret door on the shack at S9.

    Thurstan and Banjo get a response. "You want a boat? A wreck is 50 gold. One that floats is 100." I am going to assume that they have moved to N9 and O9 respectively to start their conversation with the duergar.

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  12. "A hundred gold for a boat? A generous price, indeed... assuming one shits gold every day before breakfast. Admittedly a sun-wart such as myself has no knowledge of the finer points of underseamanship, but I dont think the use of a boat for an hour or two warrants more than five gold."

    Diplomacy: 23

    Other rolls:
    3, 16, 12, 13, 10

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  13. Kirlic raises an eyebrow and joins Banjo's objection. "Is that to purchase the company that produced this driftwood? That is far too steep."

    (Assist to his diplomacy roll)
    13,20,18,4

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  14. Hum, Is this rent o center?

    Um, my boss the abolth should have a boat docked her somewhere from his last partner that joined him. I think it is taht beauty floating over there.

    points to the boat floating.

    I am sure he told us it would not be a problem.

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  15. The duergar responds to Banjo pointing at the seaworthy boat, "One yonder still floats ... 25 gold, and it is yours."

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  16. 25 gold it is... "harbor master." Pray tell, how did you come to own such a fine craft?

    Im just fishing to see if she has more clues, and to keep her busy so Clint can skulldugger

    Diplomacy: 25

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  17. Are you paying her or are you just dragging out the conversation?

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  18. Clint will examine the door for locks/traps, and then draw blade and open if he thinks it is clear...

    Rolls:
    10,19,7,7,4

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  19. do all of us on this side of the dock know what clink is up to, through sideways glances?

    random rolls 19,1,7,10,17

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  20. Clint that is. stupid auto correct.

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  21. On behlf of Matt H:

    Clint will examine and open the secret door located on the south wall on R10.

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