Tuesday, September 10, 2013

The Sinister Spire - GM Turn Post 131

Begin Combat Round 2. Starting positions for Turn 131 are displayed on the Combat Map.

 The initiative order is:
    Initiative 22: Banjo
    Initiative 22: Mr. Wolfe
    Initiative 20: Fadheela
    Initiative 17: Clint
    Initiative 14: Kirlic
    Initiative 14: Grimlock 3
    Initiative 12: Grimlock 4
    Initiative 10: Dargoth
    Initiative 10: Bloodhulk Fighter
    Initiative 3: Thurstan
    Initiative 2: Grimlock 1
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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          Conditions

        Banjo – Ash Doom Antidote (6 days)
        Banjo – Haste
        Dargoth - Haste
        Kirlic - Ash Doom Antidote (6 days)
        Kirlic - Haste
        Mr. Wolfe - Ash Doom Antidote (6 days)
        Mr. Wolfe - Haste
        Thurstan - Ash Doom Antidote (6 days)     
        Thurstan – Haste

Haste: When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature’s full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. Any condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject’s normal speed using that form of movement.
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          Party Health:

         Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 54/66, Dargoth 84/84,
         Kirlic 81/81
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          Map Key:
          Gray is the floor of the room.
          White rectangles are doors.
          Red pie shape is remains of the spiral stairs.
          Black circle is foul-smelling shaft.
          Stacks of crates represent the contents of the room to the east.
          Brown rectangles are stone counters.
          E3-F3 are filled with a pile of pillows.
          Blue pie wedge and black star are a gargoyle sink.
          Black wavy shapes are curtains.
          Black circles with green wavy shape are rods and electricity.
          Black stars are statues.
                      D4, F4, D7, F7: drow warriors in battle poses
                      I13: female drow with hands out and palms upward
                      K13: angelic being preparing to take flight
                      I11: male duergar with hammer raised
                      K11: two drow children point upward with expressions of awe
                      I9: male drow crouches low like a hound
                      K9: female drow balanced on one foot
                      I7: male human with snakes for arms
                      K7: armored humanoid that has a viper’s head
                      I5: female creature that has a snake tail instead of human legs
                      K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth

The Sinister Spire - Turn Results 130

Upon hearing the sounds of combat starting, Banjo cast a haste spell which targeted all of the party except for Clint. At Thurstan’s command, Mr. Wolfe surged into the room to assist Clint. The wolf raced around the statues and attacked the undead monster. The bite hit dealing 7 damage and splashing the wolf with a gout of foul blood. The undead was stable on its feet and retained its footing even with the wolf tugging at its leg.

Mr. Wolfe growled a warning which got Clint’s attention. The rogue noticed movement in the nearby curtains and averted his eyes as something looked out at the rogue in a menacing fashion. The elf did not get a good look but sensed something feminine about the features he did see. Clint stabbed at the undead in front of him scoring a critical hit and dealing 31 damage. The rogue was also showered in foul blood as he stepped around the nearby statue.

Kirlic waited for a target to present itself. The elf had only a moment to wait before a grimlock stopped within view. The ranger fired true hitting the monster for 10 damage. The two of the monsters attacked Clint but only one scored a hit with its greataxe. The attack dealt 12 damage to the rogue. The other grimlock attacked Mr. Wolfe but missed.

Dargoth moved forward and attacked the grimlock blocking the passageway. The fighter hit home with a power attacking stroke from his bastard sword which dealt 19 damage. The monster howled in pain but remained standing. The bloodhulk stepped away from the wolf and attacked Clint with its slam attack which missed wide.

Thurstan, unable to enter the room, attacked the grimlock with his lightning arc. The spell-like ability struck the creature for 7 damage which killed it. The cleric drew his weapon and moved in front of Dargoth.

The remaining grimlock moved forward and attacked Thurstan with it greataxe but it missed the cleric badly.