Thursday, September 27, 2012

The Sinister Spire - GM Turn Post 98


What do you do next?

Starting positions for Turn 98 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo – Ash Doom Antidote (1 week)
Dargoth - 4 STR damage (- 2 to STR-bases skills and abilities)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 66/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the room floor.
Light black is the dirt floor.
Dark black is stone wall.
Brown is rough wall leading to ledge 15ft up. (DC15 Climb)
Gray grid pattern is the iron grate.
Gray horizontal lines are stairs.
White rectangles are doors.
Dotted white rectangles are secret door.
Black circles are natural columns. (DC 20 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Gray circles are stalagmites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Green circles are stalactites. (DC 25 Climb. Provides partial cover - +2 AC and +1 Reflex save)
Gray hash pattern is dense rubble (cost 4 squares of movement to enter a square, +5 penalty to acrobatics check DCs)
Tan ovals are graves. (cost 2 squares of movement to enter a square)
N13-O15 is the stone building covered in death symbols.

8 comments:

  1. So Clint how do your feel about this way now? Following Clint if he wishes to enter.

    ReplyDelete
  2. Banjo rolls his eyes.
    "We should be good here. No graves, or scary noises, or spiders, or icky treasure to deal with. I'm sure if we take the least-scariest path we'll find what we're looking for and get out of this spooky place without a scratch."



    9, 19, 18, 7, 20

    ReplyDelete
  3. cast detect magic and enter the room once everyone is ready.

    20 7 9 19 10

    ReplyDelete
    Replies
    1. mutter a bit under my breath...and turn around yet again.

      Delete
  4. Looking for posts from Matt H and Brad.

    ReplyDelete
  5. "Ok then ...lets go back to the library, and head up the stairs." Clint grins and waits for the taunting to end... "We're here to find a Drow, not play in the dirt. Unless you guys think there is a good reason to mess with that stuff? I just don't see us turning over a grave or pile of rocks and finding our Elf..." and with that, assuming the rest of the team is cool with it, he returns to the stairs, and stealths his way up.... listening, checking for traps, and seeing what he can find out...

    Stealth: 13 +14 = 27

    Rolls: 18,17,1,12,1,+0

    ReplyDelete
  6. I am assuming that everyone agrees and follows the rogue. Next turn coming shortly.

    ReplyDelete