Friday, January 27, 2012

The Sinister Spire - GM Turn Post 62

Begin Combat Round 2. Starting positions for Turn 62 are displayed on the Combat Map.

Initiative order is:

Initiative 26: Dargoth
Initiative 16: Tomb Mote 1
Initiative 16: Tomb Mote 4
Initiative 14: Kirlic
Initiative 12: Tomb Mote 2
Initiative 12: Tomb Mote 5
Initiative 10: Clint
Initiative 8: Banjo
Initiative 8: Mr. Wolfe
Initiative 7: Thurstan

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)

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Party Health:

Thurstan 57/72, Mr. Wolfe 38/43, Banjo 51/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81

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Map Key:

Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (I5:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.

8 comments:

  1. Character Name – Banjo the Damaged
    Player Action Response - Pew Pew Pew!
    GM Turn Post #62

    Move 1 –5ft to L6
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – Magic Missile wand
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) – 5, 3
    Crit Damage –
    Special Damage – force

    Rolls for Saving Throws/Skill checks –
    17, 18, 10, 11, 18, 11

    ReplyDelete
  2. Character Name – Kirlic
    Player Action Response - ELF SMASH!
    GM Turn Post #62

    Move 1 –none
    Attack – Whichever motes are in range that have the smallest penalty for attack.

    Attack Roll (s) – [6] +10 = 16, [13] +5 = 18

    Damage Roll(s) – [5] +5 = 10, [2] +5 = 7 (total 17) if they hit)

    Misc –
    16,2,13,19,9,14,4,13,11,8

    ReplyDelete
  3. Looking for posts from Bruce, Matt H and Matt F.

    ReplyDelete
  4. ------------responce to GM turn post-----------#62
    Thurstan Howl - Initiative (+1)6=7
    move
    attack beastie near me
    Att w/+1rapier(+9).....19+9=28
    confirm roll(+9).......11+9=20
    Dam w/+1rapier(d6+6)... 6+6=12
    Crit Damage (+1d6+6)... 6+6=12
    Total Damage if crit hits..=24
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2)6=8
    move
    action - attack monster on him
    Attack roll(+3).... 6+3=9
    Damage (d6+1)...... 4+1=5
    Special,trip(+7)...11+7=18
    ---------------------------------------------------
    d20 rolls...13-5-11-510-10-9
    ---------------------------------------------------
    d6 rolls 4-1-2-1

    ReplyDelete
  5. Dargoth
    GM Turn Post #62

    Move 1 – Stand Still
    Attack – Cleave J4 - K4 (Secondary on who is standing)
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Cleave w/ Power Attack Roll (s) – 14,2 +12 = 26 / 14
    2nd Power Attack Roll (s) - 15 + 7 = 22
    Confirm Potential Crit – No chance

    Damage Roll(s) – 7 + 13 = 20
    Damage Roll #2 - 3 + 13 = 16
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 10,15,3,12,18,5,1,+0
    Total:95

    ReplyDelete
  6. Clint will maneuver to get flanking on one of the critters if possible....

    Move - as applicable

    Attacks:
    Merthuvial 16 +5 = 21 (plus flanking if applicable)
    Organ Ripper 9 +5 = 14 (as above)

    Damage:
    Merthuvial = 5 +3 = 8
    Organ Ripper = 2 +2 = 4

    Sneak Dice if Flanking and hit
    Merth: 6,3,1 = 10
    Org: 1,1,3 = 5

    Other Rolls:
    20,9,9,15,18

    ReplyDelete
  7. I will post later tonight after I get home from the Gym.

    ReplyDelete