Begin Combat Round 2. Starting positions for Turn 62 are displayed on the Combat Map.
Initiative order is:
Initiative 26: Dargoth
Initiative 16: Tomb Mote 1
Initiative 16: Tomb Mote 4
Initiative 14: Kirlic
Initiative 12: Tomb Mote 2
Initiative 12: Tomb Mote 5
Initiative 10: Clint
Initiative 8: Banjo
Initiative 8: Mr. Wolfe
Initiative 7: Thurstan
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo - Ash Doom Antidote (1 week)
Kirlic - Ash Doom Antidote (1 week)
Mr. Wolfe - Ash Doom Antidote (1 week)
Thurstan - Ash Doom Antidote (1 week)
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Party Health:
Thurstan 57/72, Mr. Wolfe 38/43, Banjo 51/60, Clint 59/66, Dargoth 84/84,
Kirlic 81/81
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Map Key:
Gray is the floor.
White rectangles are doors.
White rectangles with dotted lines are secret doors.
Charcoal pie shape is iron spiral stairs.
Orange rectangles are fireplaces with shelves and iron rods.
Light gray rectangles are a counter (M4:M6), shelves (I5:I6) and a table with utensil rack (J4:K4).
Blue circular wedge (M3) is an empty sink.
Black star is a gargoyle spigot.
Character Name – Banjo the Damaged
ReplyDeletePlayer Action Response - Pew Pew Pew!
GM Turn Post #62
Move 1 –5ft to L6
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – Magic Missile wand
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 5, 3
Crit Damage –
Special Damage – force
Rolls for Saving Throws/Skill checks –
17, 18, 10, 11, 18, 11
Character Name – Kirlic
ReplyDeletePlayer Action Response - ELF SMASH!
GM Turn Post #62
Move 1 –none
Attack – Whichever motes are in range that have the smallest penalty for attack.
Attack Roll (s) – [6] +10 = 16, [13] +5 = 18
Damage Roll(s) – [5] +5 = 10, [2] +5 = 7 (total 17) if they hit)
Misc –
16,2,13,19,9,14,4,13,11,8
Looking for posts from Bruce, Matt H and Matt F.
ReplyDelete------------responce to GM turn post-----------#62
ReplyDeleteThurstan Howl - Initiative (+1)6=7
move
attack beastie near me
Att w/+1rapier(+9).....19+9=28
confirm roll(+9).......11+9=20
Dam w/+1rapier(d6+6)... 6+6=12
Crit Damage (+1d6+6)... 6+6=12
Total Damage if crit hits..=24
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T.H.Wolfe - Initiative (+2)6=8
move
action - attack monster on him
Attack roll(+3).... 6+3=9
Damage (d6+1)...... 4+1=5
Special,trip(+7)...11+7=18
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d20 rolls...13-5-11-510-10-9
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d6 rolls 4-1-2-1
Dargoth
ReplyDeleteGM Turn Post #62
Move 1 – Stand Still
Attack – Cleave J4 - K4 (Secondary on who is standing)
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Cleave w/ Power Attack Roll (s) – 14,2 +12 = 26 / 14
2nd Power Attack Roll (s) - 15 + 7 = 22
Confirm Potential Crit – No chance
Damage Roll(s) – 7 + 13 = 20
Damage Roll #2 - 3 + 13 = 16
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 10,15,3,12,18,5,1,+0
Total:95
Still need a post from Matt H.
ReplyDeleteClint will maneuver to get flanking on one of the critters if possible....
ReplyDeleteMove - as applicable
Attacks:
Merthuvial 16 +5 = 21 (plus flanking if applicable)
Organ Ripper 9 +5 = 14 (as above)
Damage:
Merthuvial = 5 +3 = 8
Organ Ripper = 2 +2 = 4
Sneak Dice if Flanking and hit
Merth: 6,3,1 = 10
Org: 1,1,3 = 5
Other Rolls:
20,9,9,15,18
I will post later tonight after I get home from the Gym.
ReplyDelete