Monday, November 3, 2014

Fortress of the Yuan-Ti - GM Turn Post 3

Roll initiative. Begin Combat Round 1. Current positions are displayed upon the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:

None
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Party Health:

Thurstan 82/82, Mr. Wolfe 85/85, Banjo 68/68, Natalya 56/56,
Clint 75/75, Dargoth 96/96, Blart 101/101
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18 comments:

  1. Move up to H8. Then attack the big baddy.
    Or
    Let the big baddy more up and slug him. Depending on how he moves.

    Initiative:- 17 + 8 = 25
    Power Attack: 7 +7 = 14 (Damage 10+13 = 23)


    Additional Rolls:
    Roll(5d20)+0:
    4,3,11,19,11,+0
    Total:48

    ReplyDelete
    Replies
    1. Matt,

      Check your to hit roll math in the future. It looks to me that your result was 18. (7 +13-2) I figured your total to be 20 with the bard song which still missed but it could matter in the future.

      Please also state which weapon that you are using. I assumed bastard sword since you can use it one handed.

      Delete
    2. Sorry Keith,

      When I made my post Bard Song had not be started yet. I will try to remember to go back in and update my posts if I post first.

      Delete
  2. Clint scowls at the largest critter, and prepares to get busy...

    Look for flanking opportunity, hold action until someone can give me flanking without putting me into a bad spot

    Initiative: 10 +5 = 15

    Move: to flank if possible
    Attack roll: 14 +8 = 22 +2 for flanking = 24
    Damage: 3 +4 = 7
    If flanking add: 3,1,6,6 = 16

    Other Rolls:
    9,17,16,3,11

    ReplyDelete
    Replies
    1. Reminder - Merthύvial grants you a +2 STR enhancement while carried. This will give you a +1 to hit and damage. I added this into your rolls.

      Delete
  3. Character Name – Banjo the Prophetic
    Player Action Response -
    GM Turn Post #

    Move 1 – Move to vaguely centralized location among party members. Try to keep them all within 30 feet
    Attack –
    Move 2 –
    Cast a Spell – Haste
    Use Ability/Item/Skill –
    Search –
    Talk to X – "AHA! Here they are: the oppressors! COME SEE THE VIOLENCE INHERENT IN THE SYSTEM!"

    Initiative Roll – 12

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    7 18 14 11 18

    ReplyDelete
  4. Character Name – Natalya
    Player Action Response - Shake dat ass
    GM Turn Post #3

    Move 1 –stay adjacent to Banjo
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill – Bardic performance. Natalya is a +2 bard
    Search –
    Talk to X – "Vatch, as I shake my tits and ass! All of you feel better now, yes?"

    Initiative Roll – 28

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    20 5 15 16 6

    ReplyDelete
  5. Thurstan init 1+1=2
    Order mr.wolfe to delay
    cast bulls str. On mr.wolfe
    then order him to run around to flank with someone.and attack

    Mr.wolfe init 8+2=10. Delay for bulls str
    run (50') to flank. Attack
    10+13=23 to hit
    2+12=14 damage
    I did not count haste or bardsong or other buffs except bulls str.
    I assume snakes are untripable. .

    ReplyDelete
  6. Once I get a post from Steve I will post the turn.

    ReplyDelete
  7. Replies
    1. You are right. I will adjust his image size.

      Delete
    2. ...and I'll be riding him into combat.

      Delete
    3. OK. I have adjusted for size and position. I will have Thurstan mounted in the next turn.

      Delete
  8. attack biggest/nearest 18, 13, 8, 17, 4

    ReplyDelete
  9. One of these posts is not like the others. One of these posts is not the same. .

    ReplyDelete
  10. General reminder: If you which to make an acrobatic approach to large (or bigger) monsters, please state that in your post along with the roll.

    ReplyDelete