The initiative order is:
Initiative 22: BanjoInitiative 22: Mr. Wolfe
Initiative 20: Fadheela
Initiative 17: Clint
Initiative 14: Kirlic
Initiative 14: Grimlock 3
Initiative 12: Grimlock 4
Initiative 10: Bloodhulk Fighter
Initiative 3: Thurstan
Initiative 3: Dargoth
Please submit your turn instructions using the Player Action
Response - Turn Post Template.
-------------------------------------------------------------------------------Conditions
Banjo – Ash Doom Antidote (6 days)
Banjo – Haste (5 rounds)
Dargoth – Haste (5 rounds)
Kirlic - Ash Doom Antidote (6 days)
Kirlic – Haste (5 rounds)
Mr. Wolfe - Ash Doom Antidote (6 days)
Mr. Wolfe – Haste (5 rounds)
Thurstan - Ash Doom Antidote (6 days)
Thurstan – Haste (5 rounds)
Haste: When
making a full attack action, a hasted creature may make one extra attack with
one natural or manufactured weapon. The attack is made using the creature’s
full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature gains a +1 bonus on attack rolls and a +1
dodge bonus to AC and Reflex saves. Any condition that makes you lose your
Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land
movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of
twice the subject’s normal speed using that form of movement.
--------------------------------------------------------------------------------Party Health:
Thurstan
72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
Kirlic 81/81
-------------------------------------------------------------------------------Kirlic 81/81
Map Key:
Gray is the
floor of the room.
White rectangles are doors.
Red pie shape is remains of the spiral stairs.
Black circle is foul-smelling shaft.
Stacks of crates represent the contents of the room to the east.
Brown rectangles are stone counters.
E3-F3 are filled with a pile of pillows.
Blue pie wedge and black star are a gargoyle sink.
Black wavy shapes are curtains.
Black circles with green wavy shape are rods and electricity.
Black stars are statues.
D4, F4, D7, F7: drow warriors in battle poses
I13: female drow with hands out and palms upward
K13: angelic being preparing to take flight
I11: male duergar with hammer raised
K11: two drow children point upward with expressions of awe
I9: male drow crouches low like a hound
K9: female drow balanced on one foot
I7: male human with snakes for arms
K7: armored humanoid that has a viper’s head
I5: female creature that has a snake tail instead of human legs
K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth
White rectangles are doors.
Red pie shape is remains of the spiral stairs.
Black circle is foul-smelling shaft.
Stacks of crates represent the contents of the room to the east.
Brown rectangles are stone counters.
E3-F3 are filled with a pile of pillows.
Blue pie wedge and black star are a gargoyle sink.
Black wavy shapes are curtains.
Black circles with green wavy shape are rods and electricity.
Black stars are statues.
D4, F4, D7, F7: drow warriors in battle poses
I13: female drow with hands out and palms upward
K13: angelic being preparing to take flight
I11: male duergar with hammer raised
K11: two drow children point upward with expressions of awe
I9: male drow crouches low like a hound
K9: female drow balanced on one foot
I7: male human with snakes for arms
K7: armored humanoid that has a viper’s head
I5: female creature that has a snake tail instead of human legs
K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth
Character Name – Blind Banjo
ReplyDeletePlayer Action Response - ipe
GM Turn Post #132
Move 1 – G5
Attack –
Move 2 –
Cast a Spell –
Use Ability/Item/Skill – Put on smoked goggles
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
14 3 5 17 10
Put on Put on smoked goggles
ReplyDeleteAttack the nearest. I don't think I have to move. 5" step if Necessary
Power Attacks: (+12/+7/+12)
Damage: +13 =
Roll(10d20)+0:
19,8,10,3,3,20,2,10,16,1,+0
Total:92
Roll(3d10)+0:
1,8,10,+0
Total:19
You need to move to attack an enemy. There are none adjacent to you. Putting on your goggles is a move action but you can take a 5ft step as part of a move action.
DeleteHey I go last. I don't know if one of them will be really stupid or not. Just trying to say what I would love to do, just don't know where anyone will be on the map.
Delete------------responce to GM turn post-----------#132
ReplyDeleteThurstan Howl ~ Initiative (+1) 2+1=3
Move ~ f6
Action ~ attack creature in e7
Att w/+1rapier(+10) ~ 9+10=19+flanked & tripped
Dam w/+1rapier(d6+6) ~ 6+6=12
---------------------------------------------------
T.H.Wolfe ~ Initiative (+2) 20+2=22
Move ~
Action ~ attack creature in e7
Attack roll(+6) ~ 19+3=22+flanked & tripped
Damage (d6+4) ~ 5+4=9
Special,trip(+9) ~ 8+7=15
---------------------------------------------------
d20 rolls ~ 12-9-14-2-4
---------------------------------------------------
d6 rolls ~ 1-3-4-4
---------------------------------------------------
still averting our eyes, oh lord.
DeleteThe grimlock is neither flanked nor tripped at the start of the round.
DeleteThe grimlock stood up last turn and as Mr. Wolfe made his AoO on Fadheela there was not AoO on the grimlock.
Averting your eyes gives you a 50% chance not to have to make the save vs. pertification each round but also pives you a 20% miss chance with your attacks and negates sneak attacks.
d100: 3-79-53-32
DeleteLooking for posts from Matt H and from Brad.
ReplyDeleteKirlic –
ReplyDelete"Honey, You Got Real Ugly."
Move 1 – Put on Smoked Goggles
Move 2 – Move through to E5
Hasted Attack – [15] +11 (-4 cover) = 22
Attack Roll (s) – [2] +4 = 6
Rolls for Saving Throws/Skill checks –
8,9,8,8,2,12,20,1,3,8,8
(attacking bad hair day lady)
DeletePaging Matt H..
ReplyDeleteWaiting on you bud-e-boy.
Clint will don his goggles as well, and press the attacks on the Bloodhulk...
ReplyDelete5ft if necessary/possible to gain flank or stay in range
Merth: 3
dmg: hahahaha
Ripper: 19 +5 = 24 (confirm crit roll was 8 +5 = 13)
dmg: 4 +2 = 6
Other Rolls: 13,18,1,18,7,+0