Please submit your
turn instructions using the Player Action Response - Turn Post Template.
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Conditions
Banjo – Ash Doom Antidote (6 days)Banjo – Haste (3 rounds)
Dargoth – Haste (3 rounds)
Kirlic - Ash Doom Antidote (6 days)
Kirlic – Haste (3 rounds)
Mr. Wolfe - Ash Doom Antidote (6 days)
Mr. Wolfe – Petrified
Thurstan - Ash Doom Antidote (6 days)
Thurstan – Haste (3 rounds)
Haste: When
making a full attack action, a hasted creature may make one extra attack with
one natural or manufactured weapon. The attack is made using the creature’s
full base attack bonus, plus any modifiers appropriate to the situation.
A hasted creature
gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
Any condition that makes you lose your Dexterity bonus to Armor Class (if any)
also makes you lose dodge bonuses.
All of the hasted creature’s modes of movement (including land
movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of
twice the subject’s normal speed using that form of movement.
--------------------------------------------------------------------------------Party Health:
Thurstan
72/72, Mr. Wolfe 43/43, Banjo 60/60, Clint 49/66, Dargoth 84/84,
Kirlic 81/81
-------------------------------------------------------------------------------Kirlic 81/81
Map Key:
Gray is the floor of the room.
White rectangles are doors.
Red pie shape is remains of the spiral stairs.
Black circle is foul-smelling shaft.
Stacks of crates represent the contents of the room to the east.
Brown rectangles are stone counters.
E3-F3 are filled with a pile of pillows.
Blue pie wedge and black star are a gargoyle sink.
Black wavy shapes are curtains.
Black circles with green wavy shape are rods and electricity.
Black stars are statues.
D4, F4, D7, F7: drow warriors in battle poses
I13: female drow with hands out and palms upward
K13: angelic being preparing to take flight
I11: male duergar with hammer raised
K11: two drow children point upward with expressions of awe
I9: male drow crouches low like a hound
K9: female drow balanced on one foot
I7: male human with snakes for arms
K7: armored humanoid that has a viper’s head
I5: female creature that has a snake tail instead of human legs
K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth
White rectangles are doors.
Red pie shape is remains of the spiral stairs.
Black circle is foul-smelling shaft.
Stacks of crates represent the contents of the room to the east.
Brown rectangles are stone counters.
E3-F3 are filled with a pile of pillows.
Blue pie wedge and black star are a gargoyle sink.
Black wavy shapes are curtains.
Black circles with green wavy shape are rods and electricity.
Black stars are statues.
D4, F4, D7, F7: drow warriors in battle poses
I13: female drow with hands out and palms upward
K13: angelic being preparing to take flight
I11: male duergar with hammer raised
K11: two drow children point upward with expressions of awe
I9: male drow crouches low like a hound
K9: female drow balanced on one foot
I7: male human with snakes for arms
K7: armored humanoid that has a viper’s head
I5: female creature that has a snake tail instead of human legs
K5: willowy female with upturned eyes and a sneering mouth full of pointed teeth
Banjo will ready a Scorching Ray to go after we wake her up with a coup de grace.
ReplyDeleteBy the way... have we found or encountered Xeron?
ReplyDeleteYes, you killed him at the very end of the last adventure, Barrow of the Forgotten King.
DeleteLooking for posts from Matt H, Matt F, Brad and Bruce.
ReplyDelete------------responce to GM turn post-----------#134
ReplyDeleteThurstan Howl ~ Initiative (+1) 6+1=7
Move ~
Action ~ attack her after the coop de grace
Att w/+1rapier(+10) ~ 3+10=13
Dam w/+1rapier(d6+6) ~ 6+6=12
---------------------------------------------------
T.H.Wolfe ~ Initiative (+2) x+2=
Move ~ act like a favorite door stop
Action ~ in
Attack roll(+6) ~ xx+3=
Damage (d6+4) ~ x+4=
Special,trip(+9) ~ xx+7=
---------------------------------------------------
d20 rolls ~ 4 4 8 9 11
---------------------------------------------------
d6 rolls ~ 3 3 5 4
---------------------------------------------------
If Necessary Move to provide flanking and attack.
ReplyDeleteAttack the nearest. I don't think I have to move. 5" step if Necessary
Power Attacks: (+12/+7/+12)
Damage: +13 =
Roll(10d20)+0:
7,11,14,15,14,11,14,17,4,20,+0
Total:127
Roll(5d10)+0:
7,6,6,3,3,+0
Total:25
After combat - Conduct a though and determined search!
Kirlic
ReplyDeleteWait for finishing blow (she looks nice and cozy, surrounded by capable people with appropriately pointy objects), then search the room for oddities and secret doors. (if I have to choose one or the other, secret doors can wait)
Search – [19]+13= 32
Rolls for Saving Throws/Skill checks –
14,20,11,11,14,11,18,7,9,11
Somebody poke Hampton
ReplyDelete9 days is alot of poking!
ReplyDeleteClint are you just going to sit by and watch or attack? This is all you buddy,,,
ReplyDeleteClint will deliver the Coup De Grace on the unconscious baddie...
ReplyDeleteAuto-Crit!
Damage: 7+3 + 5+3 +6,4,4 = 32dmg
So... DC 42 Fort save?
Standby to repel pissed off baddie if this fails...