Begin Round 4 of combat. Starting positions for Turn 26 are displayed on the Combat Map.
The initiative order is:
16: Blunderbuss
16: Banjo
16: Thurstan’s Wolf
16: Wolf Skeleton 2
16: Thurstan
15: Clint
8: Jean
5: Torvald
5: Ogre Zombie
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.
responce to GM turn post #26
ReplyDeleteThurstan Howl -
Initiative roll(+1) – 16
action - blat for 3 hp (only 1 left)
Move 1 -
Attack roll (+6) -
Damage roll (d8+5) -
Rolls for Saving Throws/Skill checks -
[18] [17] [12] [20] [17]
--------------------------------------
T.H.Wolf
Initiative roll(+2) - 16
action - press attack
Move 1 -
Attack roll (+3) - 6+3=9
Damage roll (d6+1) -
Special,trip (+4) -
Rolls for saving throws/skill checks-
[14] [12] [8] [15] [12]
--------------------------------------
Jean(aka bruce)
Initiative Roll (+3)- 8
action - att orge zombie
Move 1 -
Attack –skeleton
1st Attack Roll (+4)- 5+4=9
1st Damage Roll(d6+2)- 3+2=5
2nd attack roll (+4)- 20+4=24
confirmation roll 8+4=12 +(dam 2+2=+4)
2nd damage roll(d6+2)- 1+2=3
Rolls for Saving Throws/Skill checks –
[4] [2] [18] [6] [2]
...and thurstan 5'steps to f7
ReplyDeleteTorvald – Player Action Response - GM Turn Post #4
ReplyDeleteMove 1 – 5' step D6 contnue Power Attack & Overhand Chop (I believe I am sans furher Smites)
Attack – 12
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 7
Clint observes the minimal effectiveness of his arrow on the beast, draws his swork, and calls out - "Chaaaaarge!"
ReplyDeleteMove to D6, attack with sword...
Attack Roll: 20 (!!!) +3 = 23
Crit Roll: 12 +3 = 15
Damage Roll(s): 8 +2 = 10
Crit Damage: 1 +2 = 3
(Not sure if I get a damage bonus for charging in this situation?)
Misc Saving/Skill rolls: [5] [3] [19] [7] [3]
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response - KRUSH
GM Turn Post #26
Move 1 –Move to melee with zombie ogre if wolf skeleton dies
Attack –power attack
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 13+7-1=19
Confirm Potential Crit –
Damage Roll(s) – 9+10+2=21
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –5, 20, 10, 10, 8
Character Name – Banjo Badaim
ReplyDeletePlayer Action Response - phutt
GM Turn Post #26
Move 1 –Move to F5
Attack –
Move 2 –
Cast a Spell –Acid Splash
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 12+4+1-4-4=11 (ranged touch)
Confirm Potential Crit –
Damage Roll(s) – 1+1=2
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –13, 8, 13,7,10