Begin Round 6 of combat. Starting positions for Turn 28 are displayed on the Combat Map.
The initiative order is:
16: Blunderbuss
16: Banjo
16: Thurstan’s Wolf
16: Thurstan
15: Clint
8: Jean
U5: Torvald
5: Ogre Zombie
U designates unconscious.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.
Character Name – Blunderbuss
ReplyDeletePlayer Action Response - GRAWWR!
GM Turn Post #28
Move 1 –NA
Attack – RAGE and POWER ATTACK STOOPID ZOMBIE AAAAAARRGH!
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 9+9-1=18
Confirm Potential Crit –
Damage Roll(s) – 12+14+2=28
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 3, 19, 19, 11, 20
Character Name – Banjo
ReplyDeletePlayer Action Response - fffft
GM Turn Post #28
Move 1 –NA
Attack –
Move 2 –
Cast a Spell – Acid Splash
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –17+4+1-4-4=14
Confirm Potential Crit –
Damage Roll(s) –2+1=3
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –17, 5, 15, 5, 9
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ReplyDeleteresponce to GM turn post #28
ReplyDeleteThurstan Howl - Initiative(+1) = 16
Move 1 -
action - att orge zombie
Attack roll (+6) - 19+6=25
Damage roll (d8+5) - 8+5=13
Rolls for Saving Throws/Skill checks -
[5] [3] [19] [6] [3]
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T.H.Wolf - Initiative(+2) = 16
move to -
action - att orge zombie
Attack roll (+3) - 18+3=21
Damage roll (d6+1) - 2+1=3
Special,trip (+4) - 1+4=5
Rolls for saving throws/skill checks-
[11] [10] [5] [13] [9]
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Jean(aka bruce) - Initiative(+3) = 8
Move 1 -
action - att orge zombie
1st Attack Roll (+4)- 13+4=17
1st Damage Roll(d6+2)- 6+2=8
2nd attack roll (+4)- 17+4=21
2nd damage roll(d6+2)- 5+2=7
Rolls for Saving Throws/Skill checks –
[3] [1] [17] [4] [1]