The ladder leads to a wide landing, maybe 10 feet wide. Nearby, a narrow and shallow staircase descends to another landing that is narrower than the one you're on. It looks like the stairs might continue beyond that.
As you reach the bottom of the second staicase, the narrow passage opens into a wide landing. Two pile of bones lie near an opening to the west, where another stairway desends. As you watch, the bones shift and stir. You hear what sounds like a wolf howl, but the call seems as if it comes from far away. Two doglike skeletons rise and face you.
Roll initiative.
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Gray is the mausoleum floor.
Small white rectangle is a door.
Dotted line is opening of shaft in ceiling.
Thurstan Howl - responce to GM turn post #23
ReplyDeleteaction - move & look around
Move 1 - to i5 or i6(whichever is closest)
Initiative roll(+1) – 11+1=12
Attack roll (+6) - 12+6=18
Damage roll (d8+5) - 5+5=10
Rolls for Saving Throws/Skill checks -
[19] [17] [13] [20] [17]
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T.H.Wolf - responce to GM turn post #23
action - look around for attack site
Move 1 -
Initiative roll(+2) - 9+2=11
Attack roll (+3) - na
Damage roll (d6+1) - na
Special,trip (+4) - na
Rolls for saving throws/skill checks-
[3] [1] [17] [5] [1]
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Jean(aka bruce) - responce to GM turn post #23
action - move & look around
Move 1 - to i5 or i6(whichever is closest)
Attack –skeleton
Initiative Roll (+3)- 5+3=8
1st Attack Roll (+4)- 13+4=17
1st Damage Roll(d6+2)- 1+2=3
2nd attack roll (+4)- 17+4=21
2nd damage roll(d6+2)- 6+2=8
Rolls for Saving Throws/Skill checks –
[18] [16] [12] [20] [16]
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response - GM Turn Post #23
Move 1 – TO NEAREST PUNY DOG SKELETON
Attack – POWER ATTACK WITH MIGHTY AXE
Move 2 – NA
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –13+3=16
Attack Roll (s) – 15+5=20
Confirm Potential Crit –
Damage Roll(s) –8+7+4=19
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks 4, 16, 20, 1, 7
Character Name –Banjo
ReplyDeletePlayer Action Response - GM Turn Post #23
Move 1 –If there is room, move to the room entrance. If not, hold action and let beefy fighter types by to crush puny dog skeletons.
Attack –
Move 2 –
Cast a Spell –If target presents itself, cast Acid Splash
Use Ability/Item/Skill –Cast on Defensive:17+10=27
Search –
Talk to X –
Initiative Roll –13+3=16
Attack Roll (s) –14+4+1=19 (-cover, -shooting into melee)
Confirm Potential Crit –
Damage Roll(s) –2+1=3
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –11, 8, 4, 20, 16
Clint - RE: GM turn post #23
ReplyDeleteaction - move & look around
Move 1 - towards the action... but not past beefy guys... shoot if I can see something
Initiative roll(+5) – 10 +5 = 15
Attack roll (+6) - 11 +6 = 17
Damage roll (d8) - 7
Rolls for Saving Throws/Skill checks -
16] [14] [10] [18] [14]
On behalf of Randy ...
ReplyDeleteTorvald – Player Action Response - GM Turn Post #
Move 1 –Power Attack Overhand Chop 5'step I5
Attack –5 H
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 5
Attack Roll (s) – 15 (unmodified)
Confirm Potential Crit –
Damage Roll(s) – 5 (unmodified)
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –