Starting positions for Turn 107 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
"Damn it, Dargoth!" Thurstan mutters, but more loudly, "Sic balls, Chopper."
ReplyDelete------------responce to GM turn post-----------#107
ReplyDeleteThurstan Howl - Initiative (+1) =8
move - to K7
action - attack
Attack roll.....(+9) - 14+9=23
Damage roll ..(d6+6) - 5+6=11
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T.H.Wolf - Initiative (+2) =7
move/action - J5,K5,L5,M6, and attack!
Attack roll....(+2) - 16+2=18
Damage roll..(d6+1) - 4+1=5
Special,trip...(+4) - x+4= Woof?,woof?,Woof!
(trip?, a spider?, fuck you!)
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..d20 rolls for Thurstan & wolf -
[13] [11] [7] [15] [11] [7] [13] [17] [10]
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Clint steps to his right, to get a clear shot at the creature, and lets loose with an arrow from his bow....
ReplyDeleteMove - J4
Attack roll: [9] +9 = 18
Damage roll: [4] = 4
Skills Rolls:
[8] [3] [11] [8] [4] [9] [13] [7] [7]
Character Name – Dargoth
ReplyDeleteGM Turn Post #107
Move 1 – M or L6
Attack – Freaking big Spider.
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to (Group) – Can one of you do a Detect Monster Magnet on me?
Initiative Roll –
Attack Roll (s) – Power Attack = [19]+10-2=[27]
Confirm Potential Crit – [14]+10-2=[22]
Damage Roll(s) – [7]+6+4=[17]
Crit Damage – [5]+6+4=[15]
Special Damage –
Rolls for Saving Throws/Skill checks – [16] [14] [10] [18] [14] [11]
To Dargoth: "Psh, glad it's not me!"
ReplyDeleteCharacter Name – The Mighty Banjo
ReplyDeletePlayer Action Response - Pew! Pew!
GM Turn Post #107
Move 1 – L4
Attack –
Move 2 –
Cast a Spell –Magic Missile
Use Ability/Item/Skill – Perhaps someone can get a KS: Arcana/Religion/Dungeoneering/Nature to see what flavor of arachnid is now pitted against us?
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 4 PHEAR the PEWPEW!
Crit Damage –
Special Damage – force effect
Rolls for Saving Throws/Skill checks –
20, 7, 19, 14, 20
Kirlic –
ReplyDeleteSoils his pantaloons -
GM Turn Post #106
(If bard's song is still in effect, add +1 to all rolls for me)
Move 1 –5' step west
Attack – Full attack, Rapid Shot
(for the record, I realize he may have reach... I'll take the chance. I committed to this decision before the very nice rolls below)
Attack Roll (s) –[natural 20], [25] (19+6)
Confirm Potential Crit – [natural 20],
(holy crap, that makes up for previous rolls)
Damage Roll(s) – 11 (second hit)
Crit Damage – 8 X3 = 24 (first hit)
Misc rolls to murder me with: 2,7,6,6,7,4,14,7,16,9,12
No bard song in effect currently.
ReplyDeleteBrad,
Damage for Crits are rolled not just multiplied. A crit with your bow would be (d8+bonuses) +(d8+bonuses) + (d8+bonuses).
Based on what you supplied, your first damage was 8(5+3). You need to roll 2d8+6 more damage.
Your second damage roll was 11(8+3).
I will post the results and new turn sometime tomorrow. As it is Tuesday night, I am not likely to do so tonight.
ReplyDeleteMatt F,
ReplyDeleteWhat weapon are you using? The flail or bastard sword? From the damage it looks like your flail. If so, flails only crit on a 20.
In the future please include the weapon used in your post.
Yeah I still have the flail out (Since I have never said I am changing the weapon). Oops. No Crit for me.
ReplyDeleteThe FLAIL of SHAME
ReplyDelete