Tuesday, October 12, 2010

Barrow of the Forgotten King - GM Turn Post 105

Starting positions for Turn 105 are displayed on the Combat Map.
Conditions:

Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.

All: +1 from Inspire Courage Bardic Performance

Brood Swarm 2: On fire. D3+50% damage next round.
Initiative order for the round:

Initiative 23: Clint
Initiative 20: Dargoth
Initiative 19: Brood Swarm 2
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.

9 comments:

  1. Kirlic
    Turn #105

    Move 1 – 5 foot step to f6 to give (and gain)flanking with the wolf.
    Attack – Standard attack w/Elven blade on swarm

    Attack Roll (s) – [26] (24 if movement prevents me from getting flanking)
    Damage Roll(s) – [10]

    Rolls for Saving Throws/Skill checks – 7,19,11,4,10,5,16,14,15,12

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  2. This comment has been removed by the author.

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  3. ------------responce to GM turn post-----------#105

    Thurstan Howl - Initiative (+1) =8

    move - if he has to...
    action - throws another oil flask

    continuing fire roll 1d3+50% - [2]=3
    Attack roll.....(+9) - [7]+9=+1=17
    % to light another flask [53]=no, unless theres a
    bonus because there is already a fire going.

    fire roll 1d3+50% - [2]=3

    ---------------------------------------------------

    T.H.Wolf - Initiative (+2) =7

    move/action -

    Attack roll....(+2) - 16+2=19
    Damage roll..(d6+1) - x+1=
    Special,trip...(+4) - x+4=

    ---------------------------------------------------
    ..d20 rolls for Thurstan & wolf -
    [19] [17] [13] [20] [17] [13] [19] [3] [16]
    ---------------------------------------------------

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  4. Swarms cannot be flanked. There is no bonus for maneuvering to a flanking position.

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  5. "I hate swarms" Clint mutters as he tucks away his bow and draws his crowbar...

    Move to J5 and remain vigilant

    Rolls:
    [17] [15] [11] [19] [15]

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  6. in that case the wolf 5' steps back away from the swarm, since he can't hit it.

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  7. Bruce,

    Per our conversation, the wolf can affect the swarm. It will stand its ground and attack.

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  8. Character Name – Dargoth
    Action Response - GM Turn Post #105

    Move 1 –
    Attack –POWER ATTACK with +1 Flail the Swarm
    Move 2 – 5 foot step away from the swarm
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Attack Roll (s) – Roll [12] + 10 + 1 - 2 = [21]
    Confirm Potential Crit –

    Damage Roll(s) – [7] + 6 +1 + 4 = [18]
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    Demon Feaver Roll/s [24] [23] = Fort +6 + 1 for Bard Song

    Other Non Modified Rolls:
    [8] [6] [2] [10] [6] [3] [8] [12] [5] [5]

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  9. Character Name – Banjo the Spent
    Player Action Response - wait
    GM Turn Post #105

    Move 1 –na
    Attack –na unless a target I can affect presents itself
    Move 2 –
    Cast a Spell –Detect Magic and look around
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –
    8, 19, 18, 2, 15

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