Starting positions for Turn 108 are displayed on the Combat Map.
Conditions:
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Kirlic: Poisoned – DC(18) save in 1 minute or d4 damage.
Bardic Performance - Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Initiative order for the round:
Initiative 24: Tomb Spider
Initiative 23: Clint
Initiative 20: Dargoth
Initiative 12: Kirlic
Initiative 9: Banjo
Initiative 9: Leera
Initiative 8: Thurstan
Initiative 7: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.
------------responce to GM turn post-----------#108
ReplyDeleteThurstan Howl - Initiative (+1) =8
move - 5'step to M8(flank w/wolf)
action - attack
Attack roll.....(+9) - 16+9=25+1+2=28
Damage roll ..(d6+6) - 4+6=10+1=11
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T.H.Wolf - Initiative (+2) =7
move/action - attack!
Attack roll....(+2) - 14+2=18+1+2=21
Damage roll..(d6+1) - 4+1=5+1=6
Special,trip...(+4) - 17+4=21 Woof?
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..d20 rolls for Thurstan & wolf -
[11] [10] [5] [13] [10] [6] [11] [15] [9]
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Character Name – Deejay Banjo
ReplyDeletePlayer Action Response - wikki-wikki PEWPEW, the PEW PEW REMIX, BITCHES!
GM Turn Post #108
Move 1 –NA unless something closes to melee, then run like a little bitch
Attack –
Move 2 –
Cast a Spell – PEW-wikkiwikki-PEW
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 6
Crit Damage –
Special Damage – Fizza-fizza-force effex
Rolls for Saving Throws/Skill checks –
11, 3, 9, 20, 15
Clint grimaces at his poor aim and tries another shot.... Should the creature advance, he will first attempt a 5ft step to back out of reach.
ReplyDeleteATTAAAAAAAACK!
Roll: [18] +10 = 28
Damage roll: [4] +1 = 5
Skills:
[16] [12] [19] [16] [12] [18]
Kirlic –
ReplyDeleteGM Turn Post #108
Move 1 – 5' step back east (only if necessary to get a clear shot at the spider)
Attack – Rapid shot at the spider
Attack Roll (s) – 10, 19
Damage Roll(s) – 8 (if 19 is a hit)
Fort Save: 16 :/
Rolls for Saving Throws/Skill checks – 7,7,18,11,17,10,15,3,16,17
Character Name – Dargoth
ReplyDeleteGM Turn Post # 108
Look Quickly at the statue. What does it look like again? If it is Virtuous. Touch my flail to it first then strick spider.
Move 1 – Hold Fast unless he moves.
Attack – Spider
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – [17]+10-2+1=[26]
Confirm Potential Crit –
Damage Roll(s) –[6]+6+6+1=[19]
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – [15] [11] [19] [15] [11] [17] [1] [14] [14] [9] [4] [14] [3] [8]
Fromm Turn 102 reply
ReplyDeleteFriday, October 1, 2010Barrow of the Forgotten King - Turn Results 102
The fey man spoke to the group.
“My name is Sigur and this waterfall is my home. I am not the King for which this tomb was built.”
“Listen, evil ones have proceeded you into the tomb, where they will certainly be destroyed. The Betrayer is compelled to slay them, if the foul creature in the next room does not.”
“Who has gone ahead, you say? Well, I took them to be two hobgoblins, a goblin, a halfling and a strange humanoid of unknowable origins. I rushed them to the clutches of the evil spider that lives beyond.”
“It has learned I wish it ill, and it comes and goes in the night. I cannot watch this way in my sleep. My duty to guard these falls is more important than risking my life driving it from the tomb. Still, it is an abomination, and it must be destroyed. Weapons touched by virtue can harm the spider most easily.”
Thurstan do you have any Holy Water or holy something?