Friday, October 1, 2010

Barrow of the Forgotten King - GM Turn Post 103

Dust chokes the air in the large, open room. Webs cover the walls, but you can see the gleam of their glasslike surfaces in a few clear patches. The webs also blanket the walls to the south and cover the large statue in the center of the room. You can barely make out its features – it appears to be a man sitting on a throne. Tracks of humanoids are apparent leading from the door deeper into the chamber.


To the northeast are what appear to be four open sarcophagi.

As you enter the room, a swarm of bright red, fist-sized spiders boils out of the webs, rushing toward you. At the same time a human-shaped creature wrapped in webs shambles out from behind the web-shrouded statue. Its skin ripples as if many tiny creatures squirm inside, and through openings in its wrappings, you see flashes of red.

Roll initiative.

Starting positions for Turn 103 are displayed on the Combat Map.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Line filled squares are stairs going up.
Light Blue lines are web covered walls.
Blue star is a statue.
Light Gray rectangles are sarcophagi.
White rectangle is a door.
Female half elf image is Leera.

12 comments:

  1. Yay more swarms. Are these demon-spiders?

    Character Name – Banjo the firestarter
    Player Action Response - summon the nephew:
    RAYMOND
    GM Turn Post #103

    Move 1 –NA unless I cannot target the man-figure
    Attack – spiderguy
    Move 2 –
    Cast a Spell – Scorching Ray
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 9

    Attack Roll (s) – 19+6-4=21 ranged touch
    Confirm Potential Crit –

    Damage Roll(s) –14
    Crit Damage –
    Special Damage –FIRE

    Rolls for Saving Throws/Skill checks –
    2, 19, 16, 11, 6, 3, 5

    ReplyDelete
  2. Damnit, archers hate swarms. Gonna go for the mummy-thing.

    Kirlic
    Aerating the spider mummy
    GM Turn Post #103

    Move 1 – Moving through the door, and along the north wall to i4 (1 move action)
    Attack – Attacking mummy with my bow.

    Initiative Roll – 12

    Attack Roll (s) – 17
    Confirm Potential Crit – n/a

    Damage Roll(s) – 7

    Rolls for Saving Throws/Skill checks – 5,12,5,5,11,17,1,17,15,11 (yuck. please don't need these)

    ReplyDelete
  3. Character Name – Dargoth
    GM Turn Post #103

    Move 1 – Thinking I want to close the door to find some flasks of oil to burn the little buggers! (Thought I had some on my old sheet). Else lookf for torch!
    Attack –Attack swarm the Mace if it comes to that.
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – [20]

    Attack Roll (s) – [25]
    Confirm Potential Crit – [27]

    Damage Roll(s) – [14]
    Crit Damage – [13]
    Special Damage –

    Rolls for Saving Throws/Skill checks – [19] [17] [13] [20] [17] [13] [19] [3] [16] [16]

    ReplyDelete
  4. Banjo says to Thurston:

    "Waterfall Guy said to use Virtuous weapons on Spider Guy. Got any Virtue to spread around?"

    ReplyDelete
  5. virtue?, i'm no paladin, but i got wind wall that will keep the swarm at bay for 4 rounds.

    ReplyDelete
  6. ------------responce to GM turn post-----------#103

    Thurstan Howl - Initiative (+1) =[7]=8

    move - into room to cast at swarm
    action - casts wind wall around the swarm

    Attack roll.....(+9) - x+9=
    Damage roll ..(d6+6) - x+6=


    ---------------------------------------------------

    T.H.Wolf - Initiative (+2) =[5]=7

    move/action - moves to attack humanoid

    Attack roll....(+2) - 8+2=10
    Damage roll..(d6+1) - 4+1=5
    Special,trip...(+4) - 5+4=9

    ---------------------------------------------------
    ..d20 rolls for Thurstan & wolf -
    [8] [6] [2] [10] [6] [3] [8] [12] [5]
    ---------------------------------------------------

    ReplyDelete
  7. Keith, i leave my ending square location up to you, as i will probably go after others do, and you got an idea where i want to go.

    (or you can email me an in-progress map partially through the round, and i can pick a square.)

    i are sloooow.

    ReplyDelete
  8. Clint also steps into the room, and lets fly an arrow at the creature ahead...

    Initiative: [18] +5 = 23

    Move to G5

    Attack with +1 Flaming Arrow: [17] +8 +1 = 26
    Damage: [7] +1 +[4] (Flames?) = 12

    Save/Skill rolls:
    [12] [20] [17] [13] [18] [2] [16] [16]

    ReplyDelete
  9. Bruce,

    As the spiders do not fly, you are not certain that the Wind Wall will have any effect on the swarm. Is there something else you would like to do?

    ReplyDelete
  10. Matt H,

    I added your Point Blank Shot(1) and Sneak dice (5-2+3) damage to your total.

    ReplyDelete
  11. since wind wall is useless as a wall, i will light and throw a flask of burning oil at the swarm.

    [16]+4=20 to hit
    d100=[17], so it lights
    which takes 1 round, then does
    d3=[3]damage

    ReplyDelete
  12. OK. I will post the turn later tonight.

    ReplyDelete