Start Combat Round 3. Starting positions for Turn 119 are displayed on the Combat Map.
Conditions:
All: Inspire Courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf (H)
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
------------responce to GM turn post-----------#119
ReplyDeleteThurstan Howl - Initiative (+1) =4
Action - By the power of Gozreh, I heal the meatshield
for [5]+[5]+4=14
Attack roll(+9)... x+9=
Damage roll(d6+6)...x+6=x
Lightening Arc(d6+2)...x+2=
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T.H.Wolfe - Initiative (+2) =3
move - still waiting to attack..
action -
Attack roll(+2)... 20+2=22 [16+2=18 to confirm]
Damage roll(d6+1)...4+1=5 [+5+2=12,if crit]
Special,trip(+4)... 4+4=8
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d20 rolls...[18] [17] [12] [20] [16] [13]
This comment has been removed by the author.
ReplyDeletebut i'm getting ready to fling the wolf over for flanking.
ReplyDelete"Pardon me, I dont mean to tell you fighter types how to fight, but... why arent we concentrating on one at a time?"
ReplyDeleteCharacter Name – Dargoth
ReplyDeletePlayer Action Response - GM Turn Post #119
Say - Take the Plauge Walker down first. (ooc: It has taken 21 points already then we will go after the Huecuva)
Move 1 – Stand Fast this turn.
Attack – Plauge Walker
Move 2 – If it falls down after my attack five foot step to square "F8" to give someone else room to attack.
Attack Roll (s) – Power Attack: [13] -2 (PA) -2 (Sick) +10 (BAB) +1 (Inspire) = 20
Confirm Potential Crit –
Damage Roll(s) – [5] +4 (PA) -2 (Sick) +1 (Inspire) = 8
Rolls for Saving Throws/Skill checks – [11] [7] [15] [11] [7] [13] [17] [10] [10]
..so confused..by..flavor text..attacking randomly..
ReplyDeleteThe first round there were cover issues.
ReplyDeletePart of it might be my fault. I have not received clear instructions as to which monster players are targeting in their turn posts.
Character Name – Banjo
ReplyDeletePlayer Action Response - Fsst
GM Turn Post #119
Move 1 –na
Attack –
Move 2 –
Cast a Spell – Das Nachkritchen Disruption
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –10+1+1+6-4=14 ranged touch
Confirm Potential Crit –
Damage Roll(s) –2+1+1=4
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
19, 9, 12, 15, 7
Clint loads and fires.... "Flabby lips must DIIEEEEEEEE!!!!!" (That means shoot the Plague Walker)
ReplyDeleteAttack Roll: [13] +8 +1 +1 +1 = 25
Damage Roll: [6] +1 +1 = 8
Other Rolls:
[7] [5] [1] [19] [5]
Dave,
ReplyDeleteWhich do you target Huecuva or Plague Walker? Your post does not say. I have been having you target the Huecuva as it is the one that you can see the best.
I took Brad's turn for him.
ReplyDelete