Start Combat Round 6. Starting positions for Turn 122 are displayed on the Combat Map.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera (H)
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Dargoth
ReplyDeleteAttack - Big Scary Dude.
Move - only to keep him in my sights.
Attack Roll - 17 +10 (BAB) -2(PA) - 2(Sick) +1 (En) = 24
Damage = Roll(1d8)+10: 6,+10 Total:16 (Str, PA, Sick)
Roll(15d20)+0:
x,19,12,8,14,4,20,15,19,11,16,15,11,9,10,+0
Total:200
YAY for silver weapons!
ReplyDeleteCharacter Name – Banjo
Player Action Response - fsst
GM Turn Post #122
Move 1 –na
Attack –
Move 2 –
Cast a Spell – Disrupt Huecuva
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –15+1+1+6-4=19 ranged touch
Confirm Potential Crit –
Damage Roll(s) –3+1=4
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
7, 9, 10, 2, 5... yikes. Hope these arent needed.
PEW PEW PEW PEW!!
ReplyDeleteAttack roll: [4] +8 +1 +1 = 14....!!!!
Other Rolls: [17] [16] [11] [19] [15]
PS: Hey dice roller - FFFFFFFFFFFFFFUUUUUUUUUUUUU
Your skill/save rolls seem to be fine. :)
ReplyDeleteThere are three rollers on the site. You are free to use any of them or another of your choosing. You can even roll real dice.
thurstan : if it's dead heals krilic for 6+4=10, if it's not channel heals for 4+3=7
ReplyDeleteWolfe rolls a 8, and misses
extra rolls 6-2-10-6
Character Name –Kirlic
ReplyDeleteGM Turn Post #122
Attacking with Silvered handaxe
Move 1 – N/A
Attack – 18 +8 = 26
Damage - 6
Misc- 20,3,6,14,11,20,7,16,2,11
"It's OK. I'm fine. Just standing in the corner being smited by a giant armored fiend using magic designed to remove all good from the world. How are you?" :)