Thursday, December 9, 2010

Barrow of the Forgotten King - GM Turn Post 123

Starting positions for Turn 123 are displayed on the Combat Map.

What do you do now? There are two open rooms which have not been investigate beyond looking into them. Neither room has been physically searched. The room to the northeast contains the large magical mirror which has had different effects on different folks. There is a curved staircase leading down to the southeast.

Conditions:

Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.

Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.

Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.



Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.

12 comments:

  1. Clint quietly glides through the door and down the stairs the Plague Walker came up, carefully picking past the bits of entrails, and lights a cigarillo to kill some of the stench in the air... He then commences searching the room in a methodical, careful manner.

    Rolls: [16] [4] [20] [7] [11]

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  2. The two open sarcophagi are empty. In the rubble, the reamins of the smashed lids, are 4 loose rubies. Clint expects that these are worth 100 GP each. The two remaining sarcophagi are still closed. Each has another two rubies in place of the eyes on the graven images on the lids. They look to be just as valuable.

    There is nothing else of value or interest apparent.

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  3. Clint deftly draws a dagger and attempts to remove a ruby from one of the remaining sarcophagi...

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  4. The ruby comes loose without too much trouble. It appears to be the same as the others. (100 GP)

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  5. Clint busily removes the others as well.... accidentally dropping one into a pocket under his cloak in the process.... ;)

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  6. My goal is to look at the armor. Not put it on mind you just removal all of the gunk off of it and let the two (2) casters look at it and see what it is capable of doing.

    Also I want to wait around till I am not sick.

    Roll(5d20)+0:
    12,17,4,4,17,+0
    Total:54

    ReplyDelete
  7. Matt H,

    You are able to pry out the remaining gems. All are worth 100 GP. Do you attempt to open the remaining sarcophagi?

    Matt F,

    The armor is very finely made and distictive. It would stand out in a crowd or a battlefield.

    Waiting until you are no longer sick should not be a problem. There is only a few more rounds of the effect.

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  8. Clint calls out to the casters - "Can either of you detect magic over this way?" and gestures towards the remaining 2 closed sarcophagi

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  9. Banjo will enter the room near Dargoth and cast Detect Magic.
    He will put his head together with Thurstan and attempt to identify the armor.



    15, 20, 2, 16, 16, 19, 12, 10

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  10. same as Davehead..

    Roll Results:
    [17] [15] [11] [19] [15]

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  11. Gonna hang low for now, spend a round just examining the SW room. I'm a little beat up. Not feeling like poking in dark corners is the correct life choice for me at the moment.

    Perception roll: (10 +10)= 20
    Misc rolls:17,9,3,4,15,6,9,20,15,6

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  12. thurstan casts two clw's on brads guy, for 8+4,4+4=20 total.

    ReplyDelete