Friday, December 3, 2010

Barrow of the Forgotten King - GM Turn Post 120

Start Combat Round 4. Starting positions for Turn 120 are displayed on the Combat Map.

Conditions:

All: Enmity - +1 morale bonus on attack rolls against Huecuva.

Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.

Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.

Dargoth: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Leera: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.

Initiative order for the round:

Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.

13 comments:

  1. Dargoth,

    Since I can't do anything really except move.
    I would like to move / stagger / drag my sorry butt to E9. To gain flanking on the Huecuva if possible. Else I will just make room for the wolf to get passed me. Or else just stand still try to gain an advantage with all my Warrior training.

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  2. I'm not being very effective up here, got any suggestions? I think I need a magic weapon to hit this bastard. Should I get out of the way for someone better equipped?

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  3. This comment has been removed by the author.

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  4. Try the Masterwork Silver Handaxe that you are carrying.

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  5. If Matty steps to e9, and Brad steps back to h9, I would step up to g9 to flank with Matty, and my wolf would step up to g8 and attack.

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  6. since i am last i initiative (again) i will wait and see if the guys in front of me step out of my way.

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  7. Character Name –Banjo
    Player Action Response -Fsst
    GM Turn Post #120

    Move 1 –NA
    Attack –
    Move 2 –
    Cast a Spell – Disrupt Huecuva
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –11+1+1+6-4=14 ranged touch
    Confirm Potential Crit –

    Damage Roll(s) –4+1=5
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    1, 2, 15, 18, 11, 17

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  8. ------------responce to GM turn post-----------#120
    Thurstan Howl - Initiative (+1) =4

    Action - move up to monster and attack

    Attack roll(+9)... 17+9=26, plus morale bonuses
    Damage roll(d6+6)...3+6=9, plus morale bonuses
    Lightening Arc(d6+2)...x+2=x
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2) =3

    action - move to f8 and attack
    Attack roll(+2)... 15+2=17, plus morale bonuses
    Damage roll(d6+1)...2+1=3, plus morale bonuses
    Special,trip(+4)... 11+4=15
    ---------------------------------------------------
    d20 rolls...[7] [5] [1] [9] [5] [2] [7]
    (really wish we'd do init by speed of post)

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  9. I'll make room for Bruceifer, but I don't want to retreat. I'll 5' step to F8. I grab the silvered masterwork handaxe out of the party loot. If possible after those actions, I attack.

    Character Name –Kirlic
    GM Turn Post #120
    Move 1 –5' step to F8
    Attack – (13 +8 = 21)
    Damage - 8
    Misc Rolls: 5,5,1,13,8,6,4,3,14,5

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  10. There are no 5-foot steps on the stairs.

    Sickened folks do not currently threaten but they would next round.

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  11. I want to end at e9 please

    Roll(10d20)+0:
    17,11,10,4,20,12,7,6,6,6,+0
    Total:99

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  12. Clint shoots the remaining bad-thing. Zing!

    Attack roll: [19] +8 +1 +1 = 29

    Damage Roll: [2] +1 = 3

    Other Rolls: [18] [13] [1] [17]

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