Start Combat Round 4. Starting positions for Turn 120 are displayed on the Combat Map.
Conditions:
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Dargoth: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Nauseated for 1 round - unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Dargoth,
ReplyDeleteSince I can't do anything really except move.
I would like to move / stagger / drag my sorry butt to E9. To gain flanking on the Huecuva if possible. Else I will just make room for the wolf to get passed me. Or else just stand still try to gain an advantage with all my Warrior training.
I'm not being very effective up here, got any suggestions? I think I need a magic weapon to hit this bastard. Should I get out of the way for someone better equipped?
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteTry the Masterwork Silver Handaxe that you are carrying.
ReplyDeletenice one Dave!
ReplyDeleteIf Matty steps to e9, and Brad steps back to h9, I would step up to g9 to flank with Matty, and my wolf would step up to g8 and attack.
ReplyDeletesince i am last i initiative (again) i will wait and see if the guys in front of me step out of my way.
ReplyDeleteCharacter Name –Banjo
ReplyDeletePlayer Action Response -Fsst
GM Turn Post #120
Move 1 –NA
Attack –
Move 2 –
Cast a Spell – Disrupt Huecuva
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –11+1+1+6-4=14 ranged touch
Confirm Potential Crit –
Damage Roll(s) –4+1=5
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
1, 2, 15, 18, 11, 17
------------responce to GM turn post-----------#120
ReplyDeleteThurstan Howl - Initiative (+1) =4
Action - move up to monster and attack
Attack roll(+9)... 17+9=26, plus morale bonuses
Damage roll(d6+6)...3+6=9, plus morale bonuses
Lightening Arc(d6+2)...x+2=x
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T.H.Wolfe - Initiative (+2) =3
action - move to f8 and attack
Attack roll(+2)... 15+2=17, plus morale bonuses
Damage roll(d6+1)...2+1=3, plus morale bonuses
Special,trip(+4)... 11+4=15
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d20 rolls...[7] [5] [1] [9] [5] [2] [7]
(really wish we'd do init by speed of post)
I'll make room for Bruceifer, but I don't want to retreat. I'll 5' step to F8. I grab the silvered masterwork handaxe out of the party loot. If possible after those actions, I attack.
ReplyDeleteCharacter Name –Kirlic
GM Turn Post #120
Move 1 –5' step to F8
Attack – (13 +8 = 21)
Damage - 8
Misc Rolls: 5,5,1,13,8,6,4,3,14,5
There are no 5-foot steps on the stairs.
ReplyDeleteSickened folks do not currently threaten but they would next round.
I want to end at e9 please
ReplyDeleteRoll(10d20)+0:
17,11,10,4,20,12,7,6,6,6,+0
Total:99
Clint shoots the remaining bad-thing. Zing!
ReplyDeleteAttack roll: [19] +8 +1 +1 = 29
Damage Roll: [2] +1 = 3
Other Rolls: [18] [13] [1] [17]