Wednesday, December 15, 2010

Barrow of the Forgotten King - GM Turn Post 126

Starting positions for Turn 126 are displayed on the Combat Map.

The regal figure is awaiting your response. What do you do next?

Conditions:

Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Party Health:

Thurstan 52/52, Wolf 31/33, Banjo 44/44, Clint 47/47, Dargoth 54/60, Kirlic 56/58, Leera 38/38

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Blue stars are statues.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne. (The figure speaking is sitting upon it.)
Female half elf image is Leera.

22 comments:

  1. Clint pulls back the curtain and strides into the room (move to G9) and turns to face the Regal Figure... and in my most diplomatic tone - "Greetings, your majesty... we come here today on the trail of some villains, and wondered if you might know where they may be?" All the while scanning the room for any details or interesting objects... any signs that others have been here before, recently....?

    Rolls:

    [16] [14] [10] [17] [14]

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  2. Thurstan, Wolfe at his heels, boldly follows Clint (for moral support) into the room, but knows enough to remain silent while Clint works his stuff.

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  3. G9 is on the western portion of the room. I assume that Clint was planning to enter the eastern part. (The throne occupies P2 and Q2.)

    If you are moving into the room, please provide the path of travel and destination coordinates.

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  4. Thurstan follows Clints steps, 5' behind him, and remains in the square behind Clint once he stops. Mr Wolfe squeezes to stand in my square, if possible (5' behind if not possible).

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  5. DOH.... Uhmm... I can read, honest. Q9... straight line from where I stand.

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  6. The man on the throne responds, "They might be anywhere. How is one to tell? I can imagine many places they might be but they are not here. Do you think it is likely they would have escaped my notice?"

    There are no apparent signs of the robbers. The only items of interest are the dias and throne, the statues and the coffers along the east wall.

    (See the revised map.)

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  7. OOC

    I prolly missed something amongst the clues but isnt this the guy that killed the good king and took his throne? Or was that king not all that? Im just trying to figure out if our characters know he's a villain or not.

    Im sure the Lawful Greedy among us have wondered at the contents of those coffers, too.

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  8. still concentrating on detect magic, BTW.

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  9. Dave,

    It seems that way from the images you were recently shown as you walked through the previous rooms. The Statue of the King on the surface does not look like this guy either (more like the blonde king from the images).

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  10. "I am Bonjerus Valerae, of the Valerae wizards of Cheliax. What is your name, good sir?"

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  11. Kirlic
    Hanging back, letting the conversation progress.
    GM Turn Post #126

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  12. A look of anger and resentment come over the face of the man on the throne. It looks as if he had tried to say something but stops short. After a short pause to collect himself he says to you, "You are not worthy to hear it spoken!"

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  13. "Well then, let me introduce you to my nephew, RAYMOND!"

    Character Name – Banjo the Froggy
    Player Action Response - ribbit
    GM Turn Post #126

    Move 1 –
    Attack –
    Move 2 –
    Cast a Spell – Scorching Ray
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 3+4=7 (boy I hope this is a surprise and I dont have to wait to hit him with Raymond)

    Attack Roll (s) –13+6+1+1=21 ranged touch
    Confirm Potential Crit –

    Damage Roll(s) – 21!
    Crit Damage –
    Special Damage – FIRE!

    Rolls for Saving Throws/Skill checks –

    12, 11, 18, 4, 11

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  14. --I was about to post the below, then i saw combat start as I was typing this. My reaction is "Wait, what?" if that's going through.---
    ------------------------------
    Kirlic steps through the curtain. He bows his head, and does his best to use a diplomatic voice, though he knows he was made into a soldier for his lack of it...

    "Kirlic Valenwood, ambassador from the Elven Kingdom to the Dwarves. Perhaps we did not have the right to ask your name, as you did not offer it to us."
    "However, on our way to you a story with great conflict was shown to us. Can you tell us why these walls tell such a sad tale to those who visit?"

    OOC: Can't delete my previous post, decided I had something to add after all. Kirlic wasn't an ambassador as much as 'on loan' to the dwarves for a common conflict. Details. :)

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  15. Misc rolls: 18,4,6,14,5,5,7,15,11,20

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  16. Dave,

    I assume you are planning on using your Arcane Bond to cast the Scorching Ray. That will be you last one until you reset.

    You will get the surprise action. Combat will start for everyone with initiative after that. Can you please break down your damage for me? Did you roll 20 and add one for Point Blank Shot?

    Where were you standing when you made the attack. I need to know which square so that I can construct the map.

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  17. Hell dude I forgot about PBS when I rolled. It would be 22 then (yeah 21 on 4d6).
    I was saving that last Raymond for something scary. Banjo is scared, but look how he hides it!

    I would be standing in P9, next to Clint.

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  18. To get PBS Banjo will need to be in P8. I have Clint in Q9. Thurstan is in Q10 and the wolf is in P10 (If I understood the instructions correctly.) I need positions for Kirlic and Dargoth.

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  19. To hell with PBS. I'll not voluntarily be the closest guy to the monster.

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