Start round 2 of combat.
Starting positions for Turn 128 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 23: Skeletal Warrior 1
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 52/52, Wolf 31/33, Banjo 30/44, Clint 47/47, Dargoth 54/60, Kirlic 21/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
...and I'm done dealing damage, till I exhaust my healing abilities, which won't be long...
ReplyDeleteMaybe we should be busting out the silver handaxe again. Whole lotta damage reduction going on.
ReplyDeleteCharacter Name – Bonjerus "LEEROY" Valerae
ReplyDeletePlayer Action Response - PEW PEW
GM Turn Post #128
Move 1 – 5 ft step away from the enraged Betrayer, unless he is for some reason UNpissed at me
Attack –
Move 2 –
Cast a Spell –Magic Missile
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –7
Crit Damage –
Special Damage –force effect
Rolls for Saving Throws/Skill checks –
17, 18, 1, 17, 13
"Foul Beast... You'll pay for that!"
ReplyDelete- Kirlic
- Stay positive! I hear the light at the end of the tunnel is very pretty.
- GM Turn Post #128
Move 1 – Only move if needed to attack the horseman in the corner.
Attack – Heaving my elven blade down on the neck of the beast
Use Ability/Item/Skill – Assuming a defensive stance. (+2AC -4 ToHit)
Attack Roll (s) – [19] +1 +8 -4 = 24
Confirm Potential Crit – [20]
Damage - [10]+4, [6]+4 = 24!
Misc rolls: 5,14,6,19,10,7,20,17,2
thurstan BLATs for 5+5=10
ReplyDeleteWolfe 5'steps to S11, attacks with flanking
(5)+2+2+1=10=fail
extra rolls 3,18,6,3,19
mr. wolfe's trip gets (19)+4=23
ReplyDeletePlayer Action Response - Turn Post Template
ReplyDeleteCharacter Name – Player Action Response - GM Turn Post #
Move 1 – Stand still unless the person moves.
Attack – Betrayer
Move 2 – 5 foot step to O9
Attack Roll (s) – [18]-2 (PA)+1 (up top)+ 10 (BAB) = 27
Confirm Potential Crit –
Damage Roll(s)Flail +1 –[6]+4 (PA) +6 = 16
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – [20] [14] [2] [18] [14] [20] [4] [17] [17]
Brad,
ReplyDeleteSince Fighting Defensively is part of a Standard action, I will assume that Kirlic would have initiated this posture in Turn 127. Otherwise you would not get to apply the benfits/penalties until your action in this turn. As the guy you are trying to defend against goes first that would do you little good. Based on these considerations and the fact that there is no impact to the results of the previous turn, this seems a fair revision.
Matt H,
Only need your post to be able to post the next turn.
Clint drops his bow and tumbles behind the Betrayer, opposite Dargoth (to Q8) or wherever that happens to be if he moves, and unleashes a vicious strike with his longsword....!!!
ReplyDeleteMove to Q8 (acrobatically, to avoid AOO)
Tumble Roll: [12] +12 +1 = 25
Attack roll: [14] +1 +6 = 21 (or 23 if Flanking)
Damage: [7] +3 = 10
Sneak Damage: [6] + [2] = 8
Total Damage if Flanking = 18
Other Rolls:
[12] [10] [6] [14] [10]