Tuesday, December 21, 2010

Barrow of the Forgotten King - GM Turn Post 130

Start round 4 of combat.

Starting positions for Turn 130 are displayed on the Combat Map.

Conditions:

Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Kirlic: Fighting Defensively - +2 AC, -4 to hit.

Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Initiative order for the round:

Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo

Party Health:

Thurstan 40/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 55/60, Kirlic 16/58, Leera 38/38

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.

15 comments:

  1. "What the...!?!? Sorry Thursday!" Clint exclaimed as he gathered his wits and went after the Betrayer yet again....

    Move - as needed for Flankity Flanking

    Attack Roll: [1] ........

    Other Rolls:

    [19] [15] [3] [19] [15] [1]

    ReplyDelete
  2. what does thurstan know about this dust in the wind thing, besides the Kansas referance? (14)+6=20

    ReplyDelete
  3. Character Name –Banjo
    Player Action Response - PEW
    GM Turn Post #130

    Move 1 –NA unless I find myself suddenly in melee, then RUN AWAY
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –10!
    Crit Damage –
    Special Damage –Force effect

    Rolls for Saving Throws/Skill checks –
    10, 2, 15, 1, 2

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  4. I dont suppose Thurstan has a Protection from Evil memorized? I would hate to see Dargoth turn on us for a round.

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  5. you're kidding, right? With this group, and this place, it's all cures & restorations baby.

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  6. Thurstan thinks that the Skeletal Warrior/Statue may reform after some period of time. It is returning to its point of origin before the fight started.

    ReplyDelete
  7. @Bruce:

    Huh? It's not like you have to memorize your first level cure spells.
    But anyway, I hadda ask. How is this group different than any other as far as teh cleric is concerned?

    ReplyDelete
  8. a) I don't have to memorize them as cures, but I might as well it's all I cast.

    b) this group is NOT different from any other group. but stat loss seems to come up quite a bit in every adventure.

    c)

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  9. thurstan moves to H5, to get away from "friendly fire" and BLATs for 5+5=10.

    wolfe attacks with a 9+whatever and misses, but moves to try to give flanking to someone effective. taking AoO, if nessessary.

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  10. Bruce,

    If the wolf is having trouble hitting you can always use the Aid Another maneuver. That will help someone else hit.

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  11. then he does that. I don't know what it is. do I roll anything or say who he aids?

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  12. I agree with Thurstan. The big guy needs to go down, and fast.

    Kirlic –
    Hide and have a drink.
    GM Turn Post #130

    Move 1 – to Q11, or a similar square that takes me out of harms way for the round. (unless a party member kills me!)
    Use Ability/Item/Skill –Drink Cure Moderate Wounds potion

    Heal Roll(s) – [7]+[6]+3= 16

    ReplyDelete
  13. Still looking for a post from Matt F to be able to post the next turn.

    ReplyDelete