Start round 4 of combat.
Starting positions for Turn 130 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: Fighting Defensively - +2 AC, -4 to hit.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 40/52, Wolf 33/33, Banjo 44/44, Clint 47/47, Dargoth 55/60, Kirlic 16/58, Leera 38/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
"What the...!?!? Sorry Thursday!" Clint exclaimed as he gathered his wits and went after the Betrayer yet again....
ReplyDeleteMove - as needed for Flankity Flanking
Attack Roll: [1] ........
Other Rolls:
[19] [15] [3] [19] [15] [1]
what does thurstan know about this dust in the wind thing, besides the Kansas referance? (14)+6=20
ReplyDeleteCharacter Name –Banjo
ReplyDeletePlayer Action Response - PEW
GM Turn Post #130
Move 1 –NA unless I find myself suddenly in melee, then RUN AWAY
Attack –
Move 2 –
Cast a Spell –Magic Missile
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –10!
Crit Damage –
Special Damage –Force effect
Rolls for Saving Throws/Skill checks –
10, 2, 15, 1, 2
I dont suppose Thurstan has a Protection from Evil memorized? I would hate to see Dargoth turn on us for a round.
ReplyDeleteyou're kidding, right? With this group, and this place, it's all cures & restorations baby.
ReplyDeleteThurstan thinks that the Skeletal Warrior/Statue may reform after some period of time. It is returning to its point of origin before the fight started.
ReplyDelete@Bruce:
ReplyDeleteHuh? It's not like you have to memorize your first level cure spells.
But anyway, I hadda ask. How is this group different than any other as far as teh cleric is concerned?
a) I don't have to memorize them as cures, but I might as well it's all I cast.
ReplyDeleteb) this group is NOT different from any other group. but stat loss seems to come up quite a bit in every adventure.
c)
deleted line was (KGB)
ReplyDeletethurstan moves to H5, to get away from "friendly fire" and BLATs for 5+5=10.
ReplyDeletewolfe attacks with a 9+whatever and misses, but moves to try to give flanking to someone effective. taking AoO, if nessessary.
Bruce,
ReplyDeleteIf the wolf is having trouble hitting you can always use the Aid Another maneuver. That will help someone else hit.
then he does that. I don't know what it is. do I roll anything or say who he aids?
ReplyDeleteI agree with Thurstan. The big guy needs to go down, and fast.
ReplyDeleteKirlic –
Hide and have a drink.
GM Turn Post #130
Move 1 – to Q11, or a similar square that takes me out of harms way for the round. (unless a party member kills me!)
Use Ability/Item/Skill –Drink Cure Moderate Wounds potion
Heal Roll(s) – [7]+[6]+3= 16
Still looking for a post from Matt F to be able to post the next turn.
ReplyDeleteI will take Matt F's turn for him.
ReplyDelete