Start round 3 of combat.
Starting positions for Turn 129 are displayed on the Combat Map.
Conditions:
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Kirlic: Fighting Defensively - +2 AC, -4 to hit.
Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 23: Skeletal Warrior 1
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo
Party Health:
Thurstan 52/52, Wolf 33/33, Banjo 40/44, Clint 47/47, Dargoth 60/60, Kirlic 15/58, Leera 37/38
Please submit your turn instructions using the Player Action Response - Turn Post Template
-------------------------------------------------------------------------------
Map Key:
Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.
Clint continues to press the attack on the Betrayer... moving with his foe to remain in a solid flanking position!
ReplyDelete[Move to maintain flanking, and AAAAATTAAAAACK!]
To hit: [11] +6 +1 +2 = 20 (eww)
Damage if hit: [4] + 3 = 7
Flanking Damage: [2] + [5] = 7
Other Rolls:
[7] [6] [1] [19] [5]
Character Name – Banjo
ReplyDeletePlayer Action Response - PEW taunt PEW
GM Turn Post #129
Move 1 – M10 to L9 OR just to M10 if Betrayer has closed with me
Attack –
Move 2 –
Cast a Spell –Magic Missile
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) – 8
Crit Damage –
Special Damage – Force effect
Rolls for Saving Throws/Skill checks –
12, 19, 1, 17, 15, 19
Character Name – Dargoth
ReplyDeleteGM Turn Post #129
Move 1 – Only Move if I have to re-engague the big guy. (Or to get flanking again)
Attack – Big Guy.
Move 2 – 5 foot stay in flanking.
Attack Roll (s) – [19]+10 (BAB) +1 (Bonus) -2 (PA) = 28
Damage Roll(s) – [6]+ 6 (BAD) +4 (PA) = 16
Rolls for Saving Throws/Skill checks – [18] [13] [1] [17] [14] [19] [3] [16] [16]
Kirlic –
ReplyDeleteStaying away from the goddamn light -
GM Turn Post #129
Move 1 – Only as needed to maintain flanking with the wolf
Attack – [14] +1 -4 +7 +2(flank) =20
Damage Roll(s) – [9] +4 =13 (if the above is a hit)
Misc: 13,7,18,11,1,6,15,11,14,11
Moved Bruce's post from another thread.
ReplyDeleteBruceifer said...
thurstan 5'steps to R9, and channels again for 5+4=9
Wolfe atts with an 11+2=13, miss?
trip 11+4=15