Monday, December 20, 2010

Barrow of the Forgotten King - GM Turn Post 129

Start round 3 of combat.

Starting positions for Turn 129 are displayed on the Combat Map.

Conditions:

Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Wolf: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Clint: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Kirlic: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Kirlic: Fighting Defensively - +2 AC, -4 to hit.

Dargoth: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.

Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.


Initiative order for the round:

Initiative 23: Skeletal Warrior 1
Initiative 21: Kirlic
Initiative 21: Betrayer
Initiative 18: Skeletal Warrior 2
Initiative 18: Thurstan
Initiative 16: Thurstan’s Wolf
Initiative 13: Leera
Initiative 8: Dargoth
Initiative 7: Clint
Initiative 7: Banjo

Party Health:

Thurstan 52/52, Wolf 33/33, Banjo 40/44, Clint 47/47, Dargoth 60/60, Kirlic 15/58, Leera 37/38

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Map Key:

Dark Gray is the floor.
Line-filled squares are stairs going down.
White rectangle is a door.
Purple wavy shapes are curtains.
Gray rectangles are coffers.
Curved semi-circles represent the raised dais.
Light gray rectangle with blue lines is the throne.
Female half elf image is Leera.

5 comments:

  1. Clint continues to press the attack on the Betrayer... moving with his foe to remain in a solid flanking position!

    [Move to maintain flanking, and AAAAATTAAAAACK!]

    To hit: [11] +6 +1 +2 = 20 (eww)
    Damage if hit: [4] + 3 = 7
    Flanking Damage: [2] + [5] = 7

    Other Rolls:
    [7] [6] [1] [19] [5]

    ReplyDelete
  2. Character Name – Banjo
    Player Action Response - PEW taunt PEW
    GM Turn Post #129

    Move 1 – M10 to L9 OR just to M10 if Betrayer has closed with me
    Attack –
    Move 2 –
    Cast a Spell –Magic Missile
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) – 8
    Crit Damage –
    Special Damage – Force effect

    Rolls for Saving Throws/Skill checks –

    12, 19, 1, 17, 15, 19

    ReplyDelete
  3. Character Name – Dargoth
    GM Turn Post #129

    Move 1 – Only Move if I have to re-engague the big guy. (Or to get flanking again)
    Attack – Big Guy.
    Move 2 – 5 foot stay in flanking.

    Attack Roll (s) – [19]+10 (BAB) +1 (Bonus) -2 (PA) = 28

    Damage Roll(s) – [6]+ 6 (BAD) +4 (PA) = 16

    Rolls for Saving Throws/Skill checks – [18] [13] [1] [17] [14] [19] [3] [16] [16]

    ReplyDelete
  4. Kirlic –
    Staying away from the goddamn light -
    GM Turn Post #129

    Move 1 – Only as needed to maintain flanking with the wolf
    Attack – [14] +1 -4 +7 +2(flank) =20
    Damage Roll(s) – [9] +4 =13 (if the above is a hit)


    Misc: 13,7,18,11,1,6,15,11,14,11

    ReplyDelete
  5. Moved Bruce's post from another thread.

    Bruceifer said...
    thurstan 5'steps to R9, and channels again for 5+4=9

    Wolfe atts with an 11+2=13, miss?
    trip 11+4=15

    ReplyDelete