Start Combat Round 2. Starting positions for Turn 118 are displayed on the Combat Map.
Conditions:
All: Inspire Courage - +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
All: Enmity - +1 morale bonus on attack rolls against Huecuva.
Dargoth: Demon Fever - Effect 1d6 Con damage, target must make a second Fort save or 1 point of the damage is drain instead; Cure 2 consecutive saves.
Dargoth: Sickened - –2 penalty on all attack rolls, weapon damage rolls, saving throws, ability checks and skill rolls for 1 minute.
Banjo: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Thurstan: +1 morale bonus to saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Leera: Shaken - –2 penalty on saves, attack rolls, ability checks and skill rolls for the next 24 hours.
Initiative order for the round:
Initiative 24: Kirlic
Initiative 21: Clint
Initiative 19: Dargoth
Initiative 19: Leera
Initiative 13: Huecuva
Initiative 11: Banjo
Initiative 6: Plague Walker
Initiative 4: Thurstan
Initiative 3: Thurstan’s Wolf (H)
Please submit your turn instructions using the Player Action Response - Turn Post Template
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Map Key:
Dark Gray is the floor.
Textured gray squares are dense rubble (double movement required per square).
Blue bordered semi-circles are curved stairs going up NW and going down SE.
Line-filled squares are steep stairs going down (double movement required per square).
White rectangles area doors.
Gray rectangles are upright sarcophagi.
Blue oval is a huge mirror.
Blue stars are statues.
Female half elf image is Leera.
Character Name – Dargoth
ReplyDeletePlayer Action Response - GM Turn Post #118
Move 1 – Stand Fast this turn.
Attack – Plauge Walker
Move 2 –
Attack Roll (s) – Power Attack: [15] -2 (PA) -2 (Sick) +10 (BAB) +1 (Inspire) = 22
Confirm Potential Crit –
Damage Roll(s) – [8] +4 (PA) -2 (Sick) +1 (Inspire) = 11
Rolls for Saving Throws/Skill checks – [13] [9] [17] [13] [9] [15] [19] [12] [12]
These morale bonuses are not stacky, correct? No adding the Mirror Bonus and Hate Bonus together?
ReplyDeleteCorrect. No stacking of similar bonuses.
ReplyDeleteClint stares down the creepy creatures and lets fly with an arrow...
ReplyDeleteAttack Roll: [9] +8 +1 +1 +1 = 20
Damage Roll: [3]
No move unless signaled by the melee guys to make room...
Skillz and Rollz:
[7] [5] [1] [9] [5] [2]
------------responce to GM turn post-----------#118
ReplyDeleteThurstan Howl - Initiative (+1) =4
Action - By the power of Gozreh, I fling a lightening
arc at the foul beastie.
Attack roll(+9)... 15+9=24+2=26
Damage roll(d6+6)...x+6=x
Lightening Arc(d6+2)...4+2=6
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T.H.Wolfe - Initiative (+2) =3
move - still waiting to attack..
action -
Attack roll(+2)... 20+2=22 [16+2=18 to confirm]
Damage roll(d6+1)...4+1=5 [+5+2=12,if crit]
Special,trip(+4)... 4+4=8
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d20 rolls...[6] [5] [20] [8] [5] [1] [6]
Character Name – Banjo
ReplyDeletePlayer Action Response -Fssst
GM Turn Post #118
Move 1 –NA
Attack –
Move 2 –
Cast a Spell –Disrupt Undead
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –13+1+2-4=12 ranged touch
Confirm Potential Crit –
Damage Roll(s) – 5+1+1=7
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
16, 5, 15, 3, 7
I spoke with Brad:
ReplyDeleteKirlic will attack Huecuva with Curved Blade.
Attack Roll: 20(10+7+1+1+1)