Wednesday, April 22, 2009

Barrow of the Forgotten King - GM Turn Post 14

Three steps lead down into what must be a private vault. A low whirring comes from somewhere within, but it fades quickly. To the east stands the statue of a man in robes, his eyes downcast. His marble hands hold an open stone book. Two plain sarcophagi are also here, their lids sealed. The stone here gleams as if it was polished yesterday, and no sign of vermin or dust is anywhere. Tiny niches are built into the masonry in a sparse but orderly pattern.

Suddenly, four tiny creatures flit into the air. They look and sound like wasps, but each has a humanlike metal face and two minuscule limbs.

Roll initiative.

See the combat map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.

7 comments:

  1. Clint - GM Turn Post #14

    Move 1 –
    Attack – Attack nearest critter
    Move 2 – Step back to G5


    Initiative Roll – 5 (!)

    Attack Roll (s) – 18
    Confirm Potential Crit –

    Damage Roll(s) – 9

    Rolls for Saving Throws/Skill checks – 10, 20, 16, 5

    ReplyDelete
  2. Thurstan Howl - responce to GM turn post #14

    action - move and cast

    Move 1 – to j5

    Talk to wolf – wait for it...(grrr...)

    Cast a Spell – bless

    Initiative roll[+1] – 18(19)

    Rolls for Saving Throws/Skill checks –15,4,5,14,15
    -------------------------------------------------
    T.H.Wolf

    action - holding action (delaying initiative)
    ..till creatures enter hallway, then move and attack

    Move 1 - as needed to attack creature in hallway

    Initiative roll[+2] - 19(21)

    Attack roll [+3] - 14(17)

    Damage roll [d6+1] - 4(5)

    Special,trip [+4] - 8(12)

    Rolls for saving throws/skill checks-12,17,12,1,10

    ReplyDelete
  3. Torvald – Player Action Response - GM Turn Post #

    Move 1 – Advances 6E
    Attack – Hold for a target to appear 17
    Move 2 – Adjust to continue/begin attack
    Cast a Spell –
    Use Ability/Item/Skill – Detect Evil
    Search –
    Talk to X –

    Initiative Roll – 4

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    ReplyDelete
  4. Character Name – Banjo
    Player Action Response - Flail ineffectually
    GM Turn Post # 14

    Move 1 – move to H5
    Attack – shoot death pixie in I7
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 2

    Attack Roll (s) – 7+5=12
    Confirm Potential Crit –

    Damage Roll(s) – 7+1=8
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 1, 18, 7, 19, 7

    ReplyDelete
  5. Character Name – Blunderbuss
    Player Action Response - MMRRRAWWWRGGHH
    GM Turn Post #14

    Move 1 –NA
    Attack –attack adjacent death pixie
    Move 2 – 5 ft forward if adjacent death pixie drops
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll – 19

    Attack Roll (s) – 16-2+7=21
    Confirm Potential Crit –

    Damage Roll(s) – 9+4+10=23
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 4, 7, 8, 9, 1

    ReplyDelete
  6. Dave, I am assuming that Banjo cast Mage Armor upon returning to the Mausoleum.

    ReplyDelete
  7. Jean (aka bruce) - GM Turn Post #14

    Move 1 –move into room, utilizing occupied squares
    ..to avoid AoO

    Attack –a clockwork wasp

    Use Ability/Item/Skill – rage

    Initiative Roll –4+3=7

    Attack Roll (s) –14 +4=18

    Damage Roll(s) –d6? 5+2=7

    Rolls for Saving Throws/Skill checks –6,10,20,3,20

    ReplyDelete