Tuesday, April 28, 2009

Barrow of the Forgotten King - GM Turn Post 16

The clockwork creatures have been vanquished. The room contains two plain sarcophagi and a statue of a man holding a book. This room, unlike the rest of the tomb shows no signs of dust or refuse. It does not appear as if the grave robbers had disturbed this chamber.

Clint believes that he can attempt to open the beholder door using his mechanical persuasion skills. If he cannot, Blunderbuss is willing to try his Diplomacy skill.

What do you do next?

See Combat Map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

--------------------------------------------------------------------------------

Map Key:

Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.

5 comments:

  1. This comment has been removed by the author.

    ReplyDelete
  2. Thurstan Howl - responce to GM turn post #16
    action - search the bug room, then await door opening
    Move 1 - search the bug room, then to the rear
    Initiative roll.[+1]–
    Attack roll....[+6] -
    Damage roll..[d8+5] -
    Rolls for Saving Throws/Skill checks -
    [17] [15] [11] [18] [15]
    -------------------------------------------------
    T.H.Wolf - responce to GM turn post #16
    action - observe & protect
    Move 1 - with thurstan
    Initiative roll[+2] -
    Attack roll....[+3] -
    Damage roll..[d6+1] -
    Special,trip...[+4] -
    Rolls for saving throws/skill checks-
    [7] [5] [1] [9] [5]
    -------------------------------------------------
    Jean(aka bruce) - responce to GM turn post #16
    action - search the bug room, then await door opening
    Move 1 - search the bug room, then to the front
    Attack –
    Initiative Roll...[+3]-
    1st Attack Roll...[+4]-
    1st Damage Roll.[d6+2]-
    2nd attack roll...[+4]-
    2nd damage roll.[d6+2]-
    Rolls for Saving Throws/Skill checks –
    [12] [11] [6] [14] [11]

    ReplyDelete
  3. Character Name – Banjo
    Player Action Response -
    GM Turn Post #16

    Move 1 – form up in marching order for when we get the beholder door open
    Attack –
    Move 2 –
    Cast a Spell – Detect Magic
    Use Ability/Item/Skill –
    Search – 18
    Talk to X –

    Initiative Roll –10+3=13

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –15, 4, 19, 18, 20, 1, 20, 13, 14, 9

    ReplyDelete
  4. Character Name – Blunderbuss
    Player Action Response - Mrrruhh?
    GM Turn Post #16

    Move 1 – lurk by twiggy elf
    Attack –
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search – 5+6=11
    Talk to X –

    Initiative Roll –7+3=10

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 20, 17, 9, 5, 10, 2, 15, 11, 7

    ReplyDelete
  5. Clint - Action: Sprinkling - GM Post #16

    Clint moves to carefully inspect the Sarcophagi, making a modest attempt to open them. "I want to make sure that whoever is in there, dead, isnt getting back up... going to sprinkle some holy water on the corpse to make sure"....

    In reality, I'd like to see if there is anything of value in them. Search the room first, then check for traps.

    After that, assuming nothing leaps up to eat my face, I return to the Beholder Door and attempt to persuade it...

    Rolls for Saving Throws/Skill checks: 17, 6, 20, 12, 14, 4, 2, 11

    ReplyDelete