Three steps lead down into what must be a private vault. A low whirring comes from somewhere within, but it fades quickly. To the east stands the statue of a man in robes, his eyes downcast. His marble hands hold an open stone book. Two plain sarcophagi are also here, their lids sealed. The stone here gleams as if it was polished yesterday, and no sign of vermin or dust is anywhere. Tiny niches are built into the masonry in a sparse but orderly pattern.
Suddenly, four tiny creatures flit into the air. They look and sound like wasps, but each has a humanlike metal face and two minuscule limbs.
Roll initiative.
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
Clint - GM Turn Post #14
ReplyDeleteMove 1 –
Attack – Attack nearest critter
Move 2 – Step back to G5
Initiative Roll – 5 (!)
Attack Roll (s) – 18
Confirm Potential Crit –
Damage Roll(s) – 9
Rolls for Saving Throws/Skill checks – 10, 20, 16, 5
Thurstan Howl - responce to GM turn post #14
ReplyDeleteaction - move and cast
Move 1 – to j5
Talk to wolf – wait for it...(grrr...)
Cast a Spell – bless
Initiative roll[+1] – 18(19)
Rolls for Saving Throws/Skill checks –15,4,5,14,15
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T.H.Wolf
action - holding action (delaying initiative)
..till creatures enter hallway, then move and attack
Move 1 - as needed to attack creature in hallway
Initiative roll[+2] - 19(21)
Attack roll [+3] - 14(17)
Damage roll [d6+1] - 4(5)
Special,trip [+4] - 8(12)
Rolls for saving throws/skill checks-12,17,12,1,10
Torvald – Player Action Response - GM Turn Post #
ReplyDeleteMove 1 – Advances 6E
Attack – Hold for a target to appear 17
Move 2 – Adjust to continue/begin attack
Cast a Spell –
Use Ability/Item/Skill – Detect Evil
Search –
Talk to X –
Initiative Roll – 4
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Character Name – Banjo
ReplyDeletePlayer Action Response - Flail ineffectually
GM Turn Post # 14
Move 1 – move to H5
Attack – shoot death pixie in I7
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 2
Attack Roll (s) – 7+5=12
Confirm Potential Crit –
Damage Roll(s) – 7+1=8
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 1, 18, 7, 19, 7
Character Name – Blunderbuss
ReplyDeletePlayer Action Response - MMRRRAWWWRGGHH
GM Turn Post #14
Move 1 –NA
Attack –attack adjacent death pixie
Move 2 – 5 ft forward if adjacent death pixie drops
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 19
Attack Roll (s) – 16-2+7=21
Confirm Potential Crit –
Damage Roll(s) – 9+4+10=23
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 4, 7, 8, 9, 1
Dave, I am assuming that Banjo cast Mage Armor upon returning to the Mausoleum.
ReplyDeleteJean (aka bruce) - GM Turn Post #14
ReplyDeleteMove 1 –move into room, utilizing occupied squares
..to avoid AoO
Attack –a clockwork wasp
Use Ability/Item/Skill – rage
Initiative Roll –4+3=7
Attack Roll (s) –14 +4=18
Damage Roll(s) –d6? 5+2=7
Rolls for Saving Throws/Skill checks –6,10,20,3,20