Suddenly, the corpse on the nearby table swings its arms at Torvald, missing the paladin with its attack. Moaning accompanies another corpse’s shifting from its resting place and shambling toward him. A clattering comes from deeper in the room. The first zombie is a middle aged man with graying black hair and a long mustache, apparently Morgan Yurling. The second is an old man with a bald head and a long white beard.
The clattering comes from animated skeletons that round the corner from the passage to the east. All are unarmored, and each wields a bow and has a quiver at its hip. The skeletal archers have arrows nocked, and one of those arrows is swathed in flame.
The surprise round is over. Roll initiative and prepare for combat.
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
This comment has been removed by the author.
ReplyDeleteThe initiative order will not be published until the GM Turn Post for turn 7. Please state your intentions for actions or what circumstances you are holding for.
ReplyDeleteCharacter Name – Banjo
ReplyDeleteGM Turn Post #6
Move 1 – Move from C10 to A10
Attack – Shoot zombie in B8 with longbow
Move 2 – NA
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 19
Attack Roll (s) – 19
Confirm Potential Crit –
Damage Roll(s) – 2+1=3
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Character Name – Blunderbuss
ReplyDeleteGM Turn Post #6
Move 1 – E9
Attack – Power Attack zombie in D8
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 5
Attack Roll (s) – 6+7-2=11
Confirm Potential Crit –
Damage Roll(s) –12+7+2=21
Dave,
ReplyDeleteWas 19 your total or your die roll? Please include the roll and all modifiers.
Can you please supply five d20 rolls to be used for saves and skill checks if needed?
Thanks,
Keith
Clint – Move for a clear shot -
ReplyDeleteGM Turn Post #6
Clint presses forward and steps left, heading for the corner of the room with Longbow in hand... and lets an arrow fly at the nearest zombie
Move 1 – to A10
Attack – Zombie in B8
Move 2 –
Initiative Roll – 8(+5) = 13
Attack Roll (s) – 3 (+6) = 9
Damage Roll(s) – 5 (+3) = 8
Rolls for Saving Throws/Skill checks – 9, 10, 9, 8, 6
Also - I want new dice. WTF?
ReplyDeleteSeems to be a fair amount of that going around. Just ask Dave.
ReplyDeleteMatt,
ReplyDeleteBanjo will already be in the square where you wanted to go. Would you prefer to go right and end in say F9?
Sorry missed that... I'll go right then, and end with F9, shoot at D8 instead.
ReplyDeleteJean – Player Action Response - GM Turn Post #6
ReplyDeleteMove 1 – 5 ft step to B9
Attack – Attack Zombie in B8
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll – 14 +2=16
Attack Roll (s) –MH 12+3=15
OH 4+3=7
Confirm Potential Crit –
Damage Roll(s) – MH 6+2=8
OH 5+2=7
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 12,12,8,9,5
what is the rule on moving through a table square, does it count as 2 squares, or is it imposible?
ReplyDeleteTorvald Post #
ReplyDeleteMove 1 – 5' step right to D9
Attack – Power Attack Body
Move 2 – 5'step right to E9 (only if Body remains at D8) Continue Power Attack
Cast a Spell –
Use Ability/Item/Skill – NA
Search – NA
Talk to X – NA
Initiative Roll – 13
Attack Roll (s) – 6 (13)
Confirm Potential Crit – NA
Damage Roll(s) – 5 (12)
Crit Damage – NA
Special Damage –
NA
Rolls for Saving Throws/Skill checks – NA
Thurstan Howl - responce to GM turn post #6
ReplyDeleteaction - move & attack zombie
Move 1 - to c9
Attack - zombie in d8(with flanking+2)
..w/trident,1hand,str+5,BAB+1(+6)..dam 1d8+5str
Initiative roll[+1] - 9 (10)
Attack roll - 17+6+2(25)
Damage roll - 5(10)
Rolls for saving throws/skill checks -
...17, 1 , 18, 8 , 5
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T.H.Wolf
action - move & attack zombie
Move 1 - up and around right(avoiding AoO)to f8,e7
Attack - zombie in d8, giving flanking to thurstan
..w/bite,str+1,BAB+1,feat+1(+3)..dam 1d6+1str
Initiative roll[+2] - 8 (10)
Attack roll - 2(5)
Damage roll - assumed miss
Special damage -
Rolls for saving throws/skill checks -
...12, 2, 1, 17, 11
-------------------------------------------------
p.s. i don't see the widget to delete my mistakey posts
nevermind, it shows up after a post.
ReplyDelete