Friday, April 17, 2009

Barrow of the Forgotten King - GM Turn Post 12

The group enters the mausoleum to resume their task, picking up at the eastern door. Clint re-examines the door but finds nothing new. Torvald opens the door to reveal the passageway beyond.

This passage has the statue of a human woman set in a niche on the northern wall. She is dressed in robes, and her arms and face are held upward as if toward the sky. On either side of her, fountains gurgle with what appears to be fresh water. The passage smells like rain.

Directly across the hall from the statue is a closed stone door, and father down the passage is an archway on the northern wall. Beyond the that archway , grave vaults like those you’ve seen before occupy all sides of the passage. Many have been opened and apparently looted.

What do you do next?

See the combat map for current positions.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Blue star is the human woman statue.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.

11 comments:

  1. Banjo maintains a detect magic until a fight starts or something else requires his full attention.

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  2. can you shade doors different than crypts?

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  3. The doors are in G6 and J2. The rest are crypt vaults.

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  4. The fountains radiate a faint aura of conjuration magic.

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  5. Clint moves forward and gives the crypts some attention; search to make sure the occupants aren't going to jump out behind us to eat our faces and ahh..... you know.... if someone left something behind that they arent using anymore, he will take that with him too. After that, he checks G6 and then J2 - listens, checks for traps, and reports to the party.

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  6. This comment has been removed by the author.

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  7. Thurstan Howl - responce to GM turn post #12

    action - examine the statues, and..

    Move 1 - keep up with group

    Rolls for saving throws/skill checks-20,10,19,16,4
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    T.H.Wolf

    action - observe & protect

    Rolls for saving throws/skill checks-3,14,20,17,8

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  8. Only the fountains are magic, or the water is magic as well? Banjo examines them closer

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  9. The fountains are magic not the water. You suspect that the water is conjured rather than coming from a spring or other reservoir.

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  10. Blunderbuss will open the door to G6 once it has been examined by Twiggy.

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