Begin Round 3 of combat. Starting postitions for Turn 4 are displayed on the Combat Map.
The initiative order is:
20 – Thurstan’s Wolf
19 – Banjo
17 - Clint
16 – Worg
13 – Wolf 2 (J9)
10 - Blunderbuss
9 – Thurstan
7 - Jean
1 – Torvald
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are the warrior and priest statues.
White ribbons are tombstones.
Green is grass.
Brown is the gravel path.
Gray is the mausoleum.
White rectangles are doors.
Thurstan Howl - attack(unless it dies 1st,
ReplyDelete...in which case i'll blat for 3hp's)
responce to -GM turn post #4
Move 1(20'max) -
Attack - wolf in j9
Move 2 - NA
Cast a spell - NA
Use ability/item/skill - flank(+2)
search - NA
Talk to X - NA
Initiative roll - 9
Attack roll (s) - 16+6+2 = 24
Confirm potential crit - NA
Damage roll (s) - 6+5 = 11
Crit damage - NA
Special damage - NA
Rolls for saving throws/skill checks -
...9, 9, 8, 3, 2
SOP stuff:
AC = 20 (ff 19,tch 11)
Weapon:trident,1hand,str+5,BAB+1(+6)
...damage,str +5 = 1d8+5
CMB=BAB+1,str+5,siz+0=(+6)
Casting,1st lvl spell DC 13
'blat'-channel,7/day,1d6 energy,heal/harm
...will ST 13,flee 1d4+2 rnds
Saving Throws(F+5,R+1,W+5)
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T.H.Wolf - attack
responce to -GM turn post #4
Move 1(50'max) - NA
Attack - wolf in j9
Move 2 - NA
Cast a spell - NA
Use ability/item/skill - flank(+2)
search - NA
Talk to thurstan - yip, bark(ouch,imeanit)
Initiative roll - 20
Attack roll (s) - 18+3+2 =23
Confirm potential crit - NA
Damage roll (s) - 3+1 = 4
Crit damage - NA
Special damage - trip roll 9+4 = 13
Rolls for saving throws/skill checks -
...19, 7, 15, 11, 6
SOP stuff:
T.H.Wolf http://www.dandwiki.com/wiki/SRD:Wolf
AC = 14 (ff 12,tch 12)
bite,str+1,BAB+1,feat+1(+3)
...damage, str+1 = 1d6+1
CMB=BAB+1,str+1,size+0=(+2)
Saving Throws(F+5,R+5,W+1)
Search(perp+3)=NA
Ability,imp trip +1+1+0+2(+4)
Jean – Player Action Response - GM Turn Post 4
ReplyDeleteMove 1 – 5ft step to F 13
Attack – Attack WORG
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – MH 18 + 3=21
OH 15 + 3=18
Confirm Potential Crit –
Damage Roll(s) – MH 6+2=8
OH 5+2=7
Crit Damage –
Special Damage –
Clint – Shooooooot! - GM Turn Post #4
ReplyDeleteMove 1 – Stand
Attack – Shoot Worg (G14) with Longbow
Move 2 – and Deliver
Initiative Roll –
Attack Roll (s) – 10 (+6+1) = 17
Confirm Potential Crit –
Damage Roll(s) – 6 (+3) = 9
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks - 10, 10, 5, 3, 18
Character Name – Banjo BadAim
ReplyDeleteTurn Post #4
Move 1 –NA unless an enemy appears adjacent, then 5ft step towards a friendly
Attack – shoot Wolf in J9
Move 2 – NA
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –(9+5+1-4)11
Confirm Potential Crit –
Damage Roll(s) – 5
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Character Name – Blunderbuss
ReplyDeleteGM Turn Post #4
Move 1 – step to f13
Attack – power attack worg
Move 2 –na
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – (17-2+7)22
Confirm Potential Crit –
Damage Roll(s) – (12+9)21
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Still raging? I assume so.
ReplyDeleteIf so, the attack should be 24(17 roll + 9 melee with new STR -2 Power Attack)and the damage would be 26(12 roll + 10 STR two-handed + 4 Power Attack two handed).
No turn was posted by Randy. As Torvald goes last, it is not required.
ReplyDelete