Begin Round 2 of combat. Starting positions for Turn 15 are displayed on the Combat Map.The initiative order is:
23 – Clockwork Mender 3 (G9)
19 – Blunderbus
19 – Thurstan
9 – Clockwork Mender 2 (F8)
8 – Clockwork Mender 4 (I7)
8 – Thurstan’s Wolf
7 – Jean
5 – Clint
4 – Torvald
2 – Banjo
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
Torvald – Player Action Response - GM Turn Post #15
ReplyDeleteMove 1 –Power Attack & Overhand Chop
Attack – Attack Clockwork Mender in 8F
Move 2 – Cintinue attack or move to nearest and attack
Cast a Spell –
Use Ability/Item/Skill – detecting Evil
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 12
Confirm Potential Crit –
Damage Roll(s) – 2
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks –
Character Name – BLUNDERBUSS
ReplyDeletePlayer Action Response - Laying waste to puny automatons with mighty greataxe
GM Turn Post #15
Move 1 – step to H8
Attack – POWER ATTACK puny gnatworx in G9
Move 2 –
Cast a Spell –
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –19
Attack Roll (s) –16-2+7=21
Confirm Potential Crit –
Damage Roll(s) – 3+4+10=17
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 16,13,9,2,2
Character Name – Banjo Badaim
ReplyDeletePlayer Action Response - Makin hisself useful
GM Turn Post #15
Move 1 – step to G6 (or H6 if occupied)
Attack –
Move 2 –
Cast a Spell – cast on defensive, cast Mage Armor on Lovey
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) –
Confirm Potential Crit –
Damage Roll(s) –
Crit Damage –
Special Damage –
Rolls for Saving Throws/Skill checks – 6, 10, 11, 4, 9
Thurstan Howl - responce to GM turn post #15
ReplyDeleteaction - hold my initiatve till the end of the round
Move 1 – to f5
Cast a Spell – blat for 4 on PC's only*
Initiative roll[+1] – *1*
Rolls for Saving Throws/Skill checks –16,16,8,18,15
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T.H.Wolf
action - attack bugglet in i7
Move 1 - (only if nessessary to att)
Initiative roll[+2] - 19(21)
Attack roll [+3] - 16+3=19
Damage roll [d6+1] - 5+1=6
Special,trip [+4] - 17+4=21
Rolls for saving throws/skill checks-10,7,1,6,12
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Jean Tannen (aka bruce) - GM Turn Post #15
Attack –a clockwork wasp in g9
...(or f8, or 5'to h8 & i7,*depending on situation)
Initiative Roll - 4+3=7
1st Attack Roll - 17+4=21
2nd attack roll - 10+4=14
1st Damage Roll - 5+2=7
2nd damage roll - 3+2=5
Rolls for Saving Throws/Skill checks –5,8,12,4,14
Clint looks for a shot if a target presents itself... willing to fire into melee if I have to.
ReplyDeleteMove 5ft step to Doorway - G6
Attack Roll - 20 (+7) = 27
Damage - 1(+2) = 3
Crit Damage - 7(+2) = 8
Saves/Skill checks - 18, 12, 4, 5, 16