Saturday, April 25, 2009

Barrow of the Forgotten King - GM Turn Post 15

Begin Round 2 of combat. Starting positions for Turn 15 are displayed on the Combat Map.The initiative order is:

23 – Clockwork Mender 3 (G9)
19 – Blunderbus
19 – Thurstan
9 – Clockwork Mender 2 (F8)
8 – Clockwork Mender 4 (I7)
8 – Thurstan’s Wolf
7 – Jean
5 – Clint
4 – Torvald
2 – Banjo

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Map Key:

Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.

5 comments:

  1. Torvald – Player Action Response - GM Turn Post #15
    Move 1 –Power Attack & Overhand Chop
    Attack – Attack Clockwork Mender in 8F
    Move 2 – Cintinue attack or move to nearest and attack
    Cast a Spell –
    Use Ability/Item/Skill – detecting Evil
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 12
    Confirm Potential Crit –

    Damage Roll(s) – 2
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    ReplyDelete
  2. Character Name – BLUNDERBUSS
    Player Action Response - Laying waste to puny automatons with mighty greataxe
    GM Turn Post #15

    Move 1 – step to H8
    Attack – POWER ATTACK puny gnatworx in G9
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –19

    Attack Roll (s) –16-2+7=21
    Confirm Potential Crit –

    Damage Roll(s) – 3+4+10=17
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 16,13,9,2,2

    ReplyDelete
  3. Character Name – Banjo Badaim
    Player Action Response - Makin hisself useful
    GM Turn Post #15

    Move 1 – step to G6 (or H6 if occupied)
    Attack –
    Move 2 –
    Cast a Spell – cast on defensive, cast Mage Armor on Lovey
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks – 6, 10, 11, 4, 9

    ReplyDelete
  4. Thurstan Howl - responce to GM turn post #15

    action - hold my initiatve till the end of the round

    Move 1 – to f5

    Cast a Spell – blat for 4 on PC's only*

    Initiative roll[+1] – *1*

    Rolls for Saving Throws/Skill checks –16,16,8,18,15
    -------------------------------------------------
    T.H.Wolf

    action - attack bugglet in i7

    Move 1 - (only if nessessary to att)

    Initiative roll[+2] - 19(21)

    Attack roll [+3] - 16+3=19

    Damage roll [d6+1] - 5+1=6

    Special,trip [+4] - 17+4=21

    Rolls for saving throws/skill checks-10,7,1,6,12
    -------------------------------------------------
    Jean Tannen (aka bruce) - GM Turn Post #15

    Attack –a clockwork wasp in g9
    ...(or f8, or 5'to h8 & i7,*depending on situation)

    Initiative Roll - 4+3=7

    1st Attack Roll - 17+4=21
    2nd attack roll - 10+4=14

    1st Damage Roll - 5+2=7
    2nd damage roll - 3+2=5

    Rolls for Saving Throws/Skill checks –5,8,12,4,14

    ReplyDelete
  5. Clint looks for a shot if a target presents itself... willing to fire into melee if I have to.

    Move 5ft step to Doorway - G6
    Attack Roll - 20 (+7) = 27
    Damage - 1(+2) = 3
    Crit Damage - 7(+2) = 8

    Saves/Skill checks - 18, 12, 4, 5, 16

    ReplyDelete