Thursday, April 30, 2009
I will plan to post tonight
I have turn instructions for 5 characters. I will plan to post turn results and the next turn later tonight once I am at home.
Wednesday, April 29, 2009
WTF ... Only one player has posted for turn 16
What is going on guys? Only Bruce has posted for this turn and he has also been posting for Paul since he is MIA.
Do you guys still want to do this? Do I need to lower my expectations?
I am ready to post but it does not look like you are ready to play. I've put in several hours into this trying to make this fun and enjoyable for everyone. I am only asking for about 10 minutes three times a week. It feels like I need to pull teeth to make it happen.
I have not really heard of any complaints but lack of interest seems to be showing. If you do not want to play, I would rather know now. I can either replace you with another player or I can stop spending my time on this and chalk the experiment up as a failure.
Do you guys still want to do this? Do I need to lower my expectations?
I am ready to post but it does not look like you are ready to play. I've put in several hours into this trying to make this fun and enjoyable for everyone. I am only asking for about 10 minutes three times a week. It feels like I need to pull teeth to make it happen.
I have not really heard of any complaints but lack of interest seems to be showing. If you do not want to play, I would rather know now. I can either replace you with another player or I can stop spending my time on this and chalk the experiment up as a failure.
Tuesday, April 28, 2009
Barrow of the Forgotten King - GM Turn Post 16
The clockwork creatures have been vanquished. The room contains two plain sarcophagi and a statue of a man holding a book. This room, unlike the rest of the tomb shows no signs of dust or refuse. It does not appear as if the grave robbers had disturbed this chamber.
Clint believes that he can attempt to open the beholder door using his mechanical persuasion skills. If he cannot, Blunderbuss is willing to try his Diplomacy skill.
What do you do next?
See Combat Map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
Clint believes that he can attempt to open the beholder door using his mechanical persuasion skills. If he cannot, Blunderbuss is willing to try his Diplomacy skill.
What do you do next?
See Combat Map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
Barrow of the Forgotten King - Turn Results 15
The first of the clockwork creatures repairs 6 of the damage that had been dealt to it. Blunderbuss swings his greataxe at the remaining construct to his right. The blow lands for 17 and destroys it. The remaining construct tries to sting Thurstan’s Wolf but misses. Thurstan’s wolf attacks the construct with its bite, hitting for 6 damage. Jean attacks the repairing construct with both hand axes. One attack hit but the other missed. It was still enough to destroy the construct. Clint steps forward and fires his longbow at the construct fighting the wolf. He makes an incredible shot striking the tiny creature between the wings and reducing it to mere cogs and springs. Torvald looks around the room for more danger but there is nothing to attack. Banjo next to Thurstan’s Wolf and casts Mage Armor on the beast. Thurstan channels energy and heals Banjo and Blunderbuss to full.
Combat is concluded.
Combat is concluded.
New dice roller added
The dice roller that we were using was found to have a problem and had to be removed. I have added another one. It has a few more functions but does not fit on the page as well. I have posted it under the combat map at the top of the page.
I will post results and new turn later today
I will post the results of Turn 15 and the new Turn 16 later today. My day has been busy and it might not be until later this afternoon.
Please post your responses so that I can post again tomorrow night to get back on track.
Thanks.
Please post your responses so that I can post again tomorrow night to get back on track.
Thanks.
Saturday, April 25, 2009
Web Site Updated
I have updated the "explored so far" map, the archive maps and character summary on my web site: http://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/pathfinder-play-by-blog
Barrow of the Forgotten King - GM Turn Post 15
Begin Round 2 of combat. Starting positions for Turn 15 are displayed on the Combat Map.The initiative order is:
23 – Clockwork Mender 3 (G9)
19 – Blunderbus
19 – Thurstan
9 – Clockwork Mender 2 (F8)
8 – Clockwork Mender 4 (I7)
8 – Thurstan’s Wolf
7 – Jean
5 – Clint
4 – Torvald
2 – Banjo
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
23 – Clockwork Mender 3 (G9)
19 – Blunderbus
19 – Thurstan
9 – Clockwork Mender 2 (F8)
8 – Clockwork Mender 4 (I7)
8 – Thurstan’s Wolf
7 – Jean
5 – Clint
4 – Torvald
2 – Banjo
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
Barrow of the Forgotten King - Turn Results 14
The first of the clockwork creatures darts forward and tries to sting Clint. The construct misses and retreats back to where it started. Blunderbuss rushes into the room and swings his greataxe at the construct to his right. The blow lands for 23 and destroys it. Thurstan climbs the stairs from the beholder door and casts a Bless spell. The second construct springs forward and stings Blunderbuss for 1 damage. The barbarian starts to feel the effects of its poison as his reactions slow. The third construct also stings Blunderbuss for 1 damage. This time the barbarian shakes off the poison. Thurstan’s wolf rushes into the room and attacks the construct to its left with its bite. The animal misses. Jean moves into the room to set up for an attack next round. Clint fires his longbow at the far construct, hitting for 9 damage. The rogue backs up a step. Torvald moves into the room to set up for an attack next round. Banjo fires his longbow at the second construct but misses.
Wednesday, April 22, 2009
Barrow of the Forgotten King - GM Turn Post 14
Three steps lead down into what must be a private vault. A low whirring comes from somewhere within, but it fades quickly. To the east stands the statue of a man in robes, his eyes downcast. His marble hands hold an open stone book. Two plain sarcophagi are also here, their lids sealed. The stone here gleams as if it was polished yesterday, and no sign of vermin or dust is anywhere. Tiny niches are built into the masonry in a sparse but orderly pattern.
Suddenly, four tiny creatures flit into the air. They look and sound like wasps, but each has a humanlike metal face and two minuscule limbs.
Roll initiative.
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
Suddenly, four tiny creatures flit into the air. They look and sound like wasps, but each has a humanlike metal face and two minuscule limbs.
Roll initiative.
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue stars are statues of a human woman and a human man.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Large gray rectangles are sarcophagi.
Barrow of the Forgotten King - Turn Results 13
Jean and Torvald continue to guard the west door.
Thurstan moves forward for a closer examination of the door with the beholder image. He tries to press the eyes like buttons without effect. He and Banjo consult over what a beholder can do and start trying to match the images to those powers and the lines of the poem. They recall that a beholder has the abilities to Charm Monster, Charm Person, Disintegrate, Fear, Finger of Death, Flesh to Stone, Inflict Moderate Wounds, Sleep, Slow, Telekinesis from their eye stalks and Dispel Magic from the central eye.
Clint allows the sorcerer and the cleric continue to examine that door and he moves back to the door to the south and examines it again. Blunderbuss moves aside to allow the rogue access. After another examination, the elf shrugs and pulls the found keys from his pocket. One fits and he tries the lock. It turns and the door opens.
Thurstan moves forward for a closer examination of the door with the beholder image. He tries to press the eyes like buttons without effect. He and Banjo consult over what a beholder can do and start trying to match the images to those powers and the lines of the poem. They recall that a beholder has the abilities to Charm Monster, Charm Person, Disintegrate, Fear, Finger of Death, Flesh to Stone, Inflict Moderate Wounds, Sleep, Slow, Telekinesis from their eye stalks and Dispel Magic from the central eye.
Clint allows the sorcerer and the cleric continue to examine that door and he moves back to the door to the south and examines it again. Blunderbuss moves aside to allow the rogue access. After another examination, the elf shrugs and pulls the found keys from his pocket. One fits and he tries the lock. It turns and the door opens.
Monday, April 20, 2009
Barrow of the Forgotten King - GM Turn Post 13
Both doors appear to be locked. Recent tracks appear to have been made in the hallway and on the stairs.
What do you do next?
See the combat map for current positions.
See the Beholder Door image above for what appears on the north door. The images in the circles appear to be:
A bent-over man
A sprawled man
A rigid man
A running man
A levetating man
Men shaking hands
A disappearing man struck by a ray
A sleeping man
A man with arms raised
A bleeding man
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the human woman statue.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
What do you do next?
See the combat map for current positions.
See the Beholder Door image above for what appears on the north door. The images in the circles appear to be:
A bent-over man
A sprawled man
A rigid man
A running man
A levetating man
Men shaking hands
A disappearing man struck by a ray
A sleeping man
A man with arms raised
A bleeding man
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the human woman statue.
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Barrow of the Forgotten King - Turn Results 12
Banjo Detects Magic and determines that the fountains both radiate conjuration magic. He determines that the water is not magical but the fountains are. They appear to be creating the water. Thurstan examines the statue but does not find anything further of interest.
Clint examines the door to the south and does not detect any traps but it is locked. It is engraved with the names Verdunn and Gola Mikolos. No one recognizes the names. Many of the crypts appear to have been looted. Those that have been have no valuables remaining. Blunderbuss tries the door but he cannot open it.
Jean and Torvald guard the west door while Clint examines the archway to the north. The color of the stone here is a darker gray, and the shape of the blocks making up the walls changes. Two small staircases descend to a stone door that has a strange image engraved on it. The image on the door changes as Clint examines it. The stylized image of a beholder and the following poem is
- Magic dies, fast men slow, the passage you seek is not below.
- Eye of death, eye of stone, the key to passage they haven’t shown.
- Fear and mind, you can say, will move you around in the wrong way.
- Friends are shy, sleep in rest, neither points to the passage that’s best.
- Enemy friend, painful wound, oblivion aids, it is ruined.
The door is shut and appears to be locked. Clint does not find a physical lock and concludes that it must be magically held. The rogue calls the sorcerer to help examine the portal. Banjo detects magic on the door, sensing two auras. One is definitely abjuration and the other is unclear.
Clint examines the door to the south and does not detect any traps but it is locked. It is engraved with the names Verdunn and Gola Mikolos. No one recognizes the names. Many of the crypts appear to have been looted. Those that have been have no valuables remaining. Blunderbuss tries the door but he cannot open it.
Jean and Torvald guard the west door while Clint examines the archway to the north. The color of the stone here is a darker gray, and the shape of the blocks making up the walls changes. Two small staircases descend to a stone door that has a strange image engraved on it. The image on the door changes as Clint examines it. The stylized image of a beholder and the following poem is
- Magic dies, fast men slow, the passage you seek is not below.
- Eye of death, eye of stone, the key to passage they haven’t shown.
- Fear and mind, you can say, will move you around in the wrong way.
- Friends are shy, sleep in rest, neither points to the passage that’s best.
- Enemy friend, painful wound, oblivion aids, it is ruined.
The door is shut and appears to be locked. Clint does not find a physical lock and concludes that it must be magically held. The rogue calls the sorcerer to help examine the portal. Banjo detects magic on the door, sensing two auras. One is definitely abjuration and the other is unclear.
Friday, April 17, 2009
Barrow of the Forgotten King - GM Turn Post 12
The group enters the mausoleum to resume their task, picking up at the eastern door. Clint re-examines the door but finds nothing new. Torvald opens the door to reveal the passageway beyond.
This passage has the statue of a human woman set in a niche on the northern wall. She is dressed in robes, and her arms and face are held upward as if toward the sky. On either side of her, fountains gurgle with what appears to be fresh water. The passage smells like rain.
Directly across the hall from the statue is a closed stone door, and father down the passage is an archway on the northern wall. Beyond the that archway , grave vaults like those you’ve seen before occupy all sides of the passage. Many have been opened and apparently looted.
What do you do next?
Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
This passage has the statue of a human woman set in a niche on the northern wall. She is dressed in robes, and her arms and face are held upward as if toward the sky. On either side of her, fountains gurgle with what appears to be fresh water. The passage smells like rain.
Directly across the hall from the statue is a closed stone door, and father down the passage is an archway on the northern wall. Beyond the that archway , grave vaults like those you’ve seen before occupy all sides of the passage. Many have been opened and apparently looted.
What do you do next?
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the human woman statue.Blue arches are fountains.
Gray is the mausoleum floor.
Small white rectangles are doors.
Barrow of the Forgotten King - Turn Results 11
The group agrees to Ian’s offer and immediately begins making preparations to leave. Thurstan gathers everyone around and says a prayer over the dead and a blessing for the living. During the prayer, the cleric channels positive energy and heals his wolf, Banjo and Blunderbuss for 4.
After the group agrees to continue their investigation of the mausoleum, Banjo asks about the history of the graveyard and the mausoleum. He does not learn much new but Gran Stoutbrace reminisces about his ancestors who lived in the mountains to the north back before the silver played out, many, many years ago. He remembers hearing a story from his father talking about a series of tunnels under the nearby hills.
Torvald asks Ian for an advance on the completion of the mission. The innkeeper respectfully declines. The paladin takes his reward to buy some equipment. He also takes the shortbows to sell. The paladin fetches 45 gold for the bows and buys the supplies that he was looking for. When he meets up with the group, he hands out 7 gold coins and 5 silver to each member.
Clint seeks out the local cleric, Hergon Hilltopple, in search of holy water. Hergon is a cleric of Pharasma, goddess of fate, death, prophecy and birth. Apparently he is the only cleric living in town since the cleric of Sarenrae, goddess of the sun, redemption, honesty and healing, passed away and her acolyte moved to a larger congregation. He is usually shunned by the townsfolk but they will go to him in times of need for assistance as he is the only healer in town. The cleric has several holy waters for sale and is glad to arm the rogue against the undead, giving an extra vial above what Clint purchased.
When all preparations are made, the party departs. Once more they head north into the hills to the Kingsholm graveyard and the mausoleum within.
After the group agrees to continue their investigation of the mausoleum, Banjo asks about the history of the graveyard and the mausoleum. He does not learn much new but Gran Stoutbrace reminisces about his ancestors who lived in the mountains to the north back before the silver played out, many, many years ago. He remembers hearing a story from his father talking about a series of tunnels under the nearby hills.
Torvald asks Ian for an advance on the completion of the mission. The innkeeper respectfully declines. The paladin takes his reward to buy some equipment. He also takes the shortbows to sell. The paladin fetches 45 gold for the bows and buys the supplies that he was looking for. When he meets up with the group, he hands out 7 gold coins and 5 silver to each member.
Clint seeks out the local cleric, Hergon Hilltopple, in search of holy water. Hergon is a cleric of Pharasma, goddess of fate, death, prophecy and birth. Apparently he is the only cleric living in town since the cleric of Sarenrae, goddess of the sun, redemption, honesty and healing, passed away and her acolyte moved to a larger congregation. He is usually shunned by the townsfolk but they will go to him in times of need for assistance as he is the only healer in town. The cleric has several holy waters for sale and is glad to arm the rogue against the undead, giving an extra vial above what Clint purchased.
When all preparations are made, the party departs. Once more they head north into the hills to the Kingsholm graveyard and the mausoleum within.
Only one player post for turn 11 so far
Things have been quiet from the player perspective this week. I only got two posts for Turn 10 and I have only received one post for Turn 11 so far. I expect player posts by 10:00 pm tonight so that I can publish results and GM Turn post 12.
Wednesday, April 15, 2009
I only received two player turn posts
I only received two player turn posts by the deadline. Rather than waiting, I posted the new turn anyway.
Please respond by 10:00 PM on Friday so that I can post the next turn on a timely basis.
I have also updated the PBBCharacter file to include a tab for treasure on the Play-By-Blog section of my web site at http://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/pathfinder-play-by-blog. This file also contains the current state of each character. Please review.
Please respond by 10:00 PM on Friday so that I can post the next turn on a timely basis.
I have also updated the PBBCharacter file to include a tab for treasure on the Play-By-Blog section of my web site at http://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/pathfinder-play-by-blog. This file also contains the current state of each character. Please review.
Barrow of the Forgotten King - GM Turn Post 11
After paying each of you, Ian Turbrand speaks, “I’ll pay you each an additional five times the 50 to go into the mausoleum and catch or destroy whoever or whatever defiled the place. That’s a total of 300 gold pieces each for the deed.”
Do you accept the offer?
The skeletons each carried a shortbow and 10 arrows. There are also 4 magic +1 flaming arrows. The short bows can be sold for 45 GP while in town. The arrows, magic and mundane, will be added to the party treasure inventory.
Is there any other business while you are in town?
By this point the Mage Armor spells have expired. It is around dinner time and it will grow dark within a few hours.
Do you accept the offer?
The skeletons each carried a shortbow and 10 arrows. There are also 4 magic +1 flaming arrows. The short bows can be sold for 45 GP while in town. The arrows, magic and mundane, will be added to the party treasure inventory.
Is there any other business while you are in town?
By this point the Mage Armor spells have expired. It is around dinner time and it will grow dark within a few hours.
Barrow of the Forgotten King - Turn Results 10
Tyra refuses to look at any of the bodies. She is clearly in a state of shock and wants desperately to get out of the tomb. Torvald takes her into the fresh air and the sun. The girl continues to cry. After she has cried herself out, Banjo is able to get her to reveal some details of what she remembers.
She, her mother and her father were preparing her grandfather for burial. Suddenly there was a load bang and monsters rushed into the tomb. Immediately they attacked. She heard her father shout and her mother scream. She ran and hid, trying to conceal herself in an empty vault. There were large humanoids that that appeared to be in charge. they shouted some things in a language that she did not understand. Quickly afterward some smaller humanoids slid the door over the vault where she was hiding and began to nail it shut. Based on the girl’s descriptions, Clint and Jean figure that the large humanoids were hobgoblins and the smaller were a type of goblin-kin known as varags.
Collecting the dead farmers and sentinels, the party heads back to Kingsholm with the survivor. It is a short walk back to town but the pace is slow given the burdens.
The mood at the Coronet and Cabbage is somber with the news. The townsfolk are glad to know the fate of the missing but horrified to hear how they met their end. Ian Turbrand thanks you for your efforts so far and the safe return of Tyra. As promised he pays each of you the 50 gold that had been previously promised.
She, her mother and her father were preparing her grandfather for burial. Suddenly there was a load bang and monsters rushed into the tomb. Immediately they attacked. She heard her father shout and her mother scream. She ran and hid, trying to conceal herself in an empty vault. There were large humanoids that that appeared to be in charge. they shouted some things in a language that she did not understand. Quickly afterward some smaller humanoids slid the door over the vault where she was hiding and began to nail it shut. Based on the girl’s descriptions, Clint and Jean figure that the large humanoids were hobgoblins and the smaller were a type of goblin-kin known as varags.
Collecting the dead farmers and sentinels, the party heads back to Kingsholm with the survivor. It is a short walk back to town but the pace is slow given the burdens.
The mood at the Coronet and Cabbage is somber with the news. The townsfolk are glad to know the fate of the missing but horrified to hear how they met their end. Ian Turbrand thanks you for your efforts so far and the safe return of Tyra. As promised he pays each of you the 50 gold that had been previously promised.
Turn Posts due by 10:00 PM tonight
Your turn posts for Turn 10 are due tonight by 10:00 PM EST.
Please included any actions you plan to take. For example, if you plan to return to town what do you plan to do? Who do you plan to talk to? Are you looking to buy or sell anything? Are you seeking services or assistance?
I also need to know what you plan to take if anything. Are you looting the skeletons (taking bows and arrow, etc)? Are you taking the torches? Are you looting the mausoleum? I will keep and post a treasure list as a new tab on the character summary document.
Please let me know.
Please included any actions you plan to take. For example, if you plan to return to town what do you plan to do? Who do you plan to talk to? Are you looking to buy or sell anything? Are you seeking services or assistance?
I also need to know what you plan to take if anything. Are you looting the skeletons (taking bows and arrow, etc)? Are you taking the torches? Are you looting the mausoleum? I will keep and post a treasure list as a new tab on the character summary document.
Please let me know.
Tuesday, April 14, 2009
Barrow of the Forgotten King - GM Turn Post 10
Examination of the vault door in the northwest corner reveals that it has been spiked shut with some care. The door is somewhat ajar allowing air to pass through. It takes just over a minute for Thurstan, Torvald and Blunderbuss to free the spikes and remove the door.
Cowering within is a human girl who can only be Tyra Yurling based on the description received in Kingsholm. When she sees that the group are civilized races, the girl rushes into Torvalds arms burring her head to his breast and begins sobbing. She is terrified and in an obvious state of shock.
Banjo is able to determine that the sources of magic are 4 arrows carried by the skeletons and the 5 torches that light the mausoleum. He identifies the arrows as +1 Flaming arrows and the torches as Everburning Torches.
What do you do next?
Cowering within is a human girl who can only be Tyra Yurling based on the description received in Kingsholm. When she sees that the group are civilized races, the girl rushes into Torvalds arms burring her head to his breast and begins sobbing. She is terrified and in an obvious state of shock.
Banjo is able to determine that the sources of magic are 4 arrows carried by the skeletons and the 5 torches that light the mausoleum. He identifies the arrows as +1 Flaming arrows and the torches as Everburning Torches.
What do you do next?
Barrow of the Forgotten King - Turn Results 9
The remaining skeletons are frightened and attempt to move away from Thurstan. Frightened did not mean helpless. The skeleton on the right attacked Blundrbuss with its claws but missed the barbarian. It then moved to the corner. Banjo cast a Detect Magic spell. The sorcerer sensed magic auras upon all five torches and the quivers of the three skeletons. Jean attacked the skeleton in the corner hitting with one of his handaxes but doing no damage. The remaining skeleton attacked Jean hitting with one of its claws for 5 damage. Clint moved to the east door and examined it. The elf determined that the door was unlocked and appeared to be untrapped. Tracks in the dust suggested recent traffic through the door. Torvald moved forward to attack the skeleton with an overhand chop power attack from his longsword. The paladin hit for 16 damage and destroyed the skeleton. Thurstan’s wolf bit the undead for 2 damage and tripped the monster. Thurstan stepped forward and delivered 3 damage with his trident. Blunderbuss stepped into the open square and power attacked the remaining skeleton with his greataxe. The barbarian shattered the skeleton in the corner with a hit for 16 damage.
Combat is concluded.
Combat is concluded.
Saturday, April 11, 2009
Barrow of the Forgotten King - GM Turn Post 9
Begin Round 4 of combat. Starting positions for Turn 9 are displayed on the Combat Map.
The initiative order is:
20 – Skeletal Archer 1
19 – Banjo
16 – Jean
14 – Skeletal Archer 3
13 – Clint
13 – Torvald
10 – Thurstan’s Wolf
10 – Thurstan
5 – Blunderbuss
Combat for this round will likely be mostly mop up. Please advise of non-combat and post combat actions that will be taken once the skeletons are destroyed.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
The initiative order is:
20 – Skeletal Archer 1
19 – Banjo
16 – Jean
14 – Skeletal Archer 3
13 – Clint
13 – Torvald
10 – Thurstan’s Wolf
10 – Thurstan
5 – Blunderbuss
Combat for this round will likely be mostly mop up. Please advise of non-combat and post combat actions that will be taken once the skeletons are destroyed.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
Barrow of the Forgotten King - Turn Results 8
The center skeleton fired its shortbow at Banjo but missed the sorcerer. It stepped to the left. Banjo cast an Acid Splash on the center skeleton, hitting for 1 damage. Jean moved to the skeleton on the left to engage it in melee. The ranger noticed that the lower vault door leading to A1 is slightly ajar and is spiked closed from the outside. The skeleton dropped its bow and attacked the ranger with its claws. One of the undead’s attacks struck home for 3 damage. Clint moved around the corner and examined the area to the east. He determined that the door was closed and that there were no additional enemies visible. The right skeleton dropped its bow and attacked Torvald with its claws. The monster missed with both attacks. The paladin returned the attack, hitting with his longsword. The blow was mighty but not as effective against an undead foe, dealing only 10 damage. Thurstan’s wolf maneuvered to attack the skeleton on the left but missed with its bite. The wolf caught the scent of a living human behind the lower vault door leading to A1. Thurstan channeled positive energy from Gozreh healing Banjo, Clint, Blunderbuss, Jean and his wolf up to 5 while damaging the skeletons. The skeleton to the right was destroyed and the other two took 5 damage and became frightened of the cleric. Blunderbuss moved forward to engage the remaining skeletons. The barbarian missed with his mighty greataxe.
See the combat map for current positions.
See the combat map for current positions.
Thursday, April 9, 2009
Early turn post
I posted the next turn early as everyone had chimed in. If I get another full set of responses before the end of Saturday, I will post another turn this weekend. Otherwise, I will not post another until Monday night.
Barrow of the Forgotten King - GM Turn Post 8
Begin Round 3 of combat. Starting positions for Turn 8 are displayed on the Combat Map.
The initiative order is:
20 – Skeletal Archer 1
19 – Banjo
16 – Jean
14 – Skeletal Archer 3
13 – Clint
13 – Skeletal Archer 2
13 – Torvald
10 – Thurstan’s Wolf
10 – Thurstan
5 – Blunderbuss
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
The initiative order is:
20 – Skeletal Archer 1
19 – Banjo
16 – Jean
14 – Skeletal Archer 3
13 – Clint
13 – Skeletal Archer 2
13 – Torvald
10 – Thurstan’s Wolf
10 – Thurstan
5 – Blunderbuss
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
Barrow of the Forgotten King - Turn Results 7
The center Skeleton fired its shortbow at Torvald and missed the paladin. It stepped back to the north wall. Banjo moved forward and cast Mage Armor on Thurstan’s wolf. Jean attacked the zombie with both handaxes but missed. The left skeleton shot its shortbow at Blunderbuss and missed. It moved back to the north wall and to the right. Clint moved forward along the right wall using the tables as cover. The right skeleton shot its shortbow with a flaming arrow at Thurstan’s wolf. The arrow hit the wolf for a total of 10 damage between the arrow and fire. It moved back to the north wall. Torvald moved up to melee range with the right skeleton. Thurstan’s wolf moved to flank the zombie. It attacked with its bite, dealing 3 damage and tripping the undead. Thurstan attacked the zombie with his trident. The cleric landed a blow for 5 damage. Again the attack was not as deadly on the zombie as it would have been on a living opponent. The zombie lashed out at Thurstan from the ground but missed. Blunderbuss moved forward and attacked the zombie with the greataxe. The attack landed and the dealt 17 damage, killing the zombie.
See the combat map for current positions.
See the combat map for current positions.
Wednesday, April 8, 2009
Barrow of the Forgotten King - GM Turn Post 7
Begin Round 2 of combat. Starting positions for Turn 7 are displayed on the Combat Map.
The initiative order is:
20 – Skeletal Archer 1
19 – Banjo
16 – Jean
14 – Skeletal Archer 3
13 – Clint
13 – Skeletal Archer 2
13 – Torvald
10 – Thurstan’s Wolf
10 – Thurstan
6 – Zombie 1
5 – Blunderbuss
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
The initiative order is:
20 – Skeletal Archer 1
19 – Banjo
16 – Jean
14 – Skeletal Archer 3
13 – Clint
13 – Skeletal Archer 2
13 – Torvald
10 – Thurstan’s Wolf
10 – Thurstan
6 – Zombie 1
5 – Blunderbuss
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
Barrow of the Forgotten King – Turn Results 6
The skeleton with the flaming arrow fired at Banjo, hitting the sorcerer for a total of 10 damage between the arrow and fire. Banjo moved to the far left corner and fired at the zombie on the left. The arrow hit but did not seem to bother the undead. Jean took a five foot step forward and hacked at the zombie with his handaxes. The range scored one blow for 8 damage. The farthest skeleton fired at Clint with its short bow. The rogue took 2 damage from an arrow. Clint moved down the stairs and into the chamber to the right. The rogue fired at the zombie on the right but missed. The last skeleton fired its short bow at Blunderbuss, striking the barbarian for 4 damage. Torvald took a five foot step to the right and Power Attacked the zombie there. The paladin’s longsword dealt 12 damage. Thurstan’s wolf maneuvered to the right to flank the zombie. It snapped with its jaws but missed the undead. Thurstan stepped forward and attacked the zombie with his trident. The cleric landed a blow for 5 damage as the attack was not as deadly on the zombie as it would have been on a living opponent. The zombie on the left swung its limbs at Jean but missed the ranger. Blunderbuss took a five foot step forward and power attacked the right zombie with his greataxe. The barbarian landed a mighty blow, laying the zombie to rest once more.
See the combat map for current positions.
See the combat map for current positions.
Tuesday, April 7, 2009
Composite map posted
I have posted a composite map of the areas explored so far. It can be found on the Play-By-Blog web site http://sites.google.com/site/zombiehomepage/Home/zombie-s-d-d-pathfinder-page/pathfinder-play-by-blog under the attachments section at the bottom of the page. The file is titled PBB_Map_Explored_To_Date.xls. I will update the file as new areas are explored.
Monday, April 6, 2009
Barrow of the Forgotten King - GM Turn Post 6
Suddenly, the corpse on the nearby table swings its arms at Torvald, missing the paladin with its attack. Moaning accompanies another corpse’s shifting from its resting place and shambling toward him. A clattering comes from deeper in the room. The first zombie is a middle aged man with graying black hair and a long mustache, apparently Morgan Yurling. The second is an old man with a bald head and a long white beard.
The clattering comes from animated skeletons that round the corner from the passage to the east. All are unarmored, and each wields a bow and has a quiver at its hip. The skeletal archers have arrows nocked, and one of those arrows is swathed in flame.
The surprise round is over. Roll initiative and prepare for combat.
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
The clattering comes from animated skeletons that round the corner from the passage to the east. All are unarmored, and each wields a bow and has a quiver at its hip. The skeletal archers have arrows nocked, and one of those arrows is swathed in flame.
The surprise round is over. Roll initiative and prepare for combat.
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue star is the winged celestial statue.
Gray is the mausoleum floor.
Textured gray is rubble. Squares counts as hindering terrain.
Orange starbursts are torches.
Small white rectangles are doors.
Large white rectangles are tables.
Barrow of the Forgotten King – Turn Results 5
Thurstan channels energy, healing Torvald to full and his wolf by 4. As the wolf is still wounded, the cleric also casts a Cure Light Wounds, restoring it to full. Thurstan and Torvald move the bodies of the sentinels into the mausoleum, arranging them in a dignified manner. Both holy men say a few words over the dead.
Banjo looks around the mausoleum, seeking signs of the arcane but he finds nothing. He even examines the tomb with a Detect Magic. Blunderbuss recovers from his rage. Jean listens to the door but he does not hear anything. Clint examines the door and the lock. He does not find anything out of the ordinary. The elf pockets the keys left hanging from the lock.
Thurstan tries the far door. It is unlocked. Behind it, a narrow staircase descends fifteen feet to a wide landing below. You can tell the landing leads to a wider room that is lit by wavering firelight. The cleric steps aside and allows Torvald and Jean to take the lead as the party descends the stair.
Lit torches illuminate this chamber. From the landing you now stand upon, a shallow staircase leads down into a room obviously designed to allow corpses to be prepared for burial. At the bottom of the staircase is the corpse of a human woman, crumbled and broken. The statue of some winged celestial being overlooks the scene from its pedestal east of the stairs. Several tables stand against the east and west walls, and all but two of the seven have corpses on them. Farther into the chamber is a long pile of crushed stone where somebody or something toppled and crushed two of the tables. Aside from the one table that is beyond the debris, the farthest features you can see are vault doors along the north wall, a couple of which hang open, exposing the rudely tousled bones within.
Torvald steps onto the mausoleum floor to examine the body of the woman. She appears to have been bludgeoned to death. From the description received in town, the body appears to be Desiree Yurling.
Banjo looks around the mausoleum, seeking signs of the arcane but he finds nothing. He even examines the tomb with a Detect Magic. Blunderbuss recovers from his rage. Jean listens to the door but he does not hear anything. Clint examines the door and the lock. He does not find anything out of the ordinary. The elf pockets the keys left hanging from the lock.
Thurstan tries the far door. It is unlocked. Behind it, a narrow staircase descends fifteen feet to a wide landing below. You can tell the landing leads to a wider room that is lit by wavering firelight. The cleric steps aside and allows Torvald and Jean to take the lead as the party descends the stair.
Lit torches illuminate this chamber. From the landing you now stand upon, a shallow staircase leads down into a room obviously designed to allow corpses to be prepared for burial. At the bottom of the staircase is the corpse of a human woman, crumbled and broken. The statue of some winged celestial being overlooks the scene from its pedestal east of the stairs. Several tables stand against the east and west walls, and all but two of the seven have corpses on them. Farther into the chamber is a long pile of crushed stone where somebody or something toppled and crushed two of the tables. Aside from the one table that is beyond the debris, the farthest features you can see are vault doors along the north wall, a couple of which hang open, exposing the rudely tousled bones within.
Torvald steps onto the mausoleum floor to examine the body of the woman. She appears to have been bludgeoned to death. From the description received in town, the body appears to be Desiree Yurling.
Friday, April 3, 2009
Feedback Requested: How is the game going?
Now that we have completed a role playing/non-combat turn and a combat encounter, I am interested to see what everyone thinks.
What do you like? What do you not like? Are there any improvements that you would like to see?
How is the pace? Is three turns the right amount? (It seems like it to me but I was wondering from the player perspective.) Are you getting enough information in the turn posts?
What do you like? What do you not like? Are there any improvements that you would like to see?
How is the pace? Is three turns the right amount? (It seems like it to me but I was wondering from the player perspective.) Are you getting enough information in the turn posts?
Barrow of the Forgotten King - GM Turn Post 5
On the steps of the mausoleum, the two bodies, seemingly savaged by some wild beast, lie in a pool of blood. One is a male dwarf, and the other is a female human. Each wears the remnants of a town sentinel’s tabard. Blood spatters cover the landing and the flagstones just inside the tomb’s doorway.
The doors of the mausoleum open to reveal a large stone room containing a stone table and several vaults built into the walls. Across the room you see a closed stone door. Blood is splattered and smeared on the table, walls and floor.
Jean is able to tell from the blood trail that the bodies were dragged out of the mausoleum, presumably by the wolves. The signs of battle reveal that the sentinels fought a battle inside the mausoleum. They did not fight the wolves but rather enemies using bows and bludgeoning weapons. A trail of blood leads back into the mausoleum all the way to the closed door in the rear. A set of keys rests in the lock.
Thurstan is able to validate the ranger’s findings. Dornal, the dwarf, was bludgeoned to death and Zeera, the human, was shot with arrows. The arrow shafts were broken off when the wolves dragged and began to eat the bodies.
What do you do next?
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue stars are the warrior and priest statues.
White ribbons are tombstones.
Green is grass.
Brown is the gravel path.
Gray is the mausoleum.
White rectangles are doors.
Gray rectangles are the table and vaults.
The doors of the mausoleum open to reveal a large stone room containing a stone table and several vaults built into the walls. Across the room you see a closed stone door. Blood is splattered and smeared on the table, walls and floor.
Jean is able to tell from the blood trail that the bodies were dragged out of the mausoleum, presumably by the wolves. The signs of battle reveal that the sentinels fought a battle inside the mausoleum. They did not fight the wolves but rather enemies using bows and bludgeoning weapons. A trail of blood leads back into the mausoleum all the way to the closed door in the rear. A set of keys rests in the lock.
Thurstan is able to validate the ranger’s findings. Dornal, the dwarf, was bludgeoned to death and Zeera, the human, was shot with arrows. The arrow shafts were broken off when the wolves dragged and began to eat the bodies.
What do you do next?
See the combat map for current positions.
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue stars are the warrior and priest statues.
White ribbons are tombstones.
Green is grass.
Brown is the gravel path.
Gray is the mausoleum.
White rectangles are doors.
Gray rectangles are the table and vaults.
Barrow of the Forgotten King – Turn Results 4
Thurstan’s wolf attacked the enemy wolf with its bite and dealing 4 damage. Banjo fired his longbow at the wolf engaged with Thurstan and his wolf. The arrow missed. Clint made a shot with his longbow on the worg. The arrow landed and dealt 9 damage. The worg attacked Torvald again but missed the paladin. The remaining wolf snapped at Thurstan but missed. Blunderbuss continued to rage, took a 5-foot step and power attacked the worg. The barbarian landed a mighty blow with his greataxe dealing 26 damage, killing the monster. Thurstan pressed the attack on the wolf between him and his wolf. The cleric hit with his trident for 11 damage, killing it too. Jean looked around for more danger but no targets were apparent. Torvald made sure that the worg was truly dead by running his sword through the monster.
Thurstan channels energy for 3 points of healing for his wolf and Torvald.
Blunderbuss stops raging and is fatigued.
Thurstan channels energy for 3 points of healing for his wolf and Torvald.
Blunderbuss stops raging and is fatigued.
Thursday, April 2, 2009
Corey Needs a Pinch Player for a While
I heard from Corey today. He needs to have someone play his character for a while. He still plans to play but cannot commit to much until things settle down.
Do we have a volunteer for someone to run a second character until Corey is freed up?
Do we have a volunteer for someone to run a second character until Corey is freed up?
Barrow of the Forgotten King – GM Turn Post 4
Begin Round 3 of combat. Starting postitions for Turn 4 are displayed on the Combat Map.
The initiative order is:
20 – Thurstan’s Wolf
19 – Banjo
17 - Clint
16 – Worg
13 – Wolf 2 (J9)
10 - Blunderbuss
9 – Thurstan
7 - Jean
1 – Torvald
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue stars are the warrior and priest statues.
White ribbons are tombstones.
Green is grass.
Brown is the gravel path.
Gray is the mausoleum.
White rectangles are doors.
The initiative order is:
20 – Thurstan’s Wolf
19 – Banjo
17 - Clint
16 – Worg
13 – Wolf 2 (J9)
10 - Blunderbuss
9 – Thurstan
7 - Jean
1 – Torvald
Please submit your turn instructions using the Player Action Response - Turn Post Template.
--------------------------------------------------------------------------------
Map Key:
Blue stars are the warrior and priest statues.
White ribbons are tombstones.
Green is grass.
Brown is the gravel path.
Gray is the mausoleum.
White rectangles are doors.
Barrow of the Forgotten King – Turn Results 3
Thurstan’s wolf moved past his opponent to achieve a flanking position. The enemy wolf snapped with his jaws dealing 7 damage. Thurstan’s wolf returned the favor attacking with its bite and dealing 5 damage. Banjo moved up the mausoleum steps to gain higher ground. The sorcerer stepped over the body of a woman laying on the stoop and fired his longbow at the wolf engaged with Thurstan and his wolf. The arrow missed. The other enemy wolf attempted to bite Jean. It missed the ranger. Clint stepped back and to the left to make a shot with his longbow on the worg. The arrow landed and dealt 4 damage. The worg attacked Torvald again but this time missed the paladin. The monster stepped back and to the right, tring to change its position of attack.The remaining wolf snapped back at Thurstan but also missed. Blunderbuss continued to rage and power attacked the wolf near him. The barbarian landed a mighty blow with his greataxe dealing 24 damage. Thurstan pressed the attack on the wolf between him and his wolf. The cleric hit with his trident for 13 damage. Jean took a 5-foot step to the south and attacked with his twin handaxes. Both attacks struck true for 3 and 4 damage and the wolf fell, overcome by its wounds. Torvald again power attacked the worg with his longsword, landing a blow for 14 damage.
See the combat map for current positions.
See the combat map for current positions.
Wednesday, April 1, 2009
Take a moment to introduce youself
I has occured to me that everyone may not know everyone else. Please take a minute to introduce yourself, the player.
If you would like, you can also introduce your character as well. I have receive some background information on some of the characters but not all.
If you would like, you can also introduce your character as well. I have receive some background information on some of the characters but not all.
Please post your turn responses by 10:00 tonight
Please post your turn responses by 10:00 tonight. I plan to post the Turn 3 results and post the Turn 4 information prior to 12:00.
If you have already posted, I have posted some comments and questions to some players. Please make sure to review the thread and respond as appropriate.
If you have already posted, I have posted some comments and questions to some players. Please make sure to review the thread and respond as appropriate.
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