Friday, January 28, 2011

The Sinister Spire - GM Turn Post 8

Start round 3 of combat. Starting positions for Turn 8 are displayed on the Combat Map.

Initiative order for the round:

Initiative 21: Dargoth
Initiative 21: Banjo
Initiative 19: Kirlic
Initiative 19: Cockroach Swarm
Initiative 19: Thurstan
Initiative 18: Turok
Initiative 18: Giant Cockroach 2
Initiative 17: N’Kima
Initiative 14: Mr. Wolfe
Initiative 12: Clint

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

The entire floor is covered in a carpet of roaches. All acrobatics checks have a DC of 2 higher.

Turok – Wolverine Form – Medium size, +2 STR, +2 Natural armor, Low-light vision, Scent

Banjo – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Kirlic – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Clint – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Mr. Wolfe – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

N’Kima – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 50/52, Clint 50/57, Dargoth 72/72,
Kirlic 66/69, Turok 67/67, N'Kima 60/63

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Map Key

Brown is floor.
Brown squiggles are 2-1/2 foot diameter tunnel openings

12 comments:

  1. Clint continues to slash at the nearest slash-able target with his sword... "WOW this stinks... figuratively, literally, and even worse than N'Kima after you gave him those berries the other day, Thurstan..."

    Attack roll [9] -2 +6 = 13
    Damage [2] +3 -2 = 3

    Other Rolls:
    [8] [6] [2] [10] [6]

    ReplyDelete
  2. Character Name – Banjo
    Player Action Response - Fire?
    GM Turn Post #8

    Move 1 – to negate cover, if necessary
    Attack – last giant bug or swarm
    Move 2 –
    Cast a Spell – SCORCHING RAY if Dargoth doesnt paste that last cockroach
    Use Ability/Item/Skill – prepare flaming oil on swarm if last big bug is dead
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 9+6+1=16 ranged touch
    Confirm Potential Crit –

    Damage Roll(s) –14 (scorching ray) OR 6 (flaming oil)
    Crit Damage –
    Special Damage – FIRE / clinging fire

    Rolls for Saving Throws/Skill checks –

    15, 13, 2, 20, 14, 8

    ReplyDelete
  3. "That was my one and only flask of oil. Anybody got extra?"

    ReplyDelete
  4. Character Name – Dargoth
    GM Turn Post: Spire #7

    Move 1 – Turn and Face the Papa Roach in I5
    Attack – Power Attack
    Move 2 – 5 foot step closer to other folks
    Say to Group: "I have five (5) flasks of Oil if you need some!"

    Power Attack Roll (s) – [15] +11(w/Normal mods)+2 Flanking = 28
    Confirm:


    Damage Roll(s) – [2] +13 = 15

    Rolls for Saving Throws/Skill checks – [13] [9] [17] [13] [9] [15] [19] [12] [12]

    ReplyDelete
  5. Kirlic
    Move to G10, and shoot Big Bug
    GM Turn Post #8

    Move 1 – Move to G10, switch to bow while moving. (I intend to space myself so the swarm cannot attack multiple people)
    Attack – [2] +10 -2 = 12
    Damage Roll(s) – unlikely, but [6] +4 -2 = 8

    Misc – 11,18,12,15,8,16,1,13,12,2

    If the bug is dead before I take my turn, I run to Dargoth, grab a flask of oil, and attack with it (if possible in the same move) Use my lousy [2] +9 -2 = 11 as the attack roll if it happens.

    ReplyDelete
  6. Oh, forgot Acrobatics check(s) if the swarm gets AoO.
    Acrobatics: [13]+9= 22,[18]+9= 27

    ReplyDelete
  7. --responce to GM turn post--#8
    Thurstan Howl - Init 19
    Action - oil bomb swarm
    Attack roll(+4)...19+4=23
    Damage (d6)...5 (+burn 1)

    T.H.Wolfe - Init 14
    action - attack bug
    Attack roll(+3)...17+3-2=18
    Damage (d6+1)...4+1-2=3
    Special,trip(+7)...12+4=16

    d20 rolls...[20] [17] [13] [18] [2] [16] [16] [11]
    say - "i got lots of oil Banjo, come get some."
    ..and..
    say - "Hey Clint, I gave those berries to the monkey 3 minutes ago, i doubt he processed them so quickly. Perhaps that smell is Dargoth."

    ReplyDelete
  8. "Um... actually that smell could be me. N'Kima gave me some of those berries."

    ReplyDelete
  9. "They were farkelberries, apes love them, but other mammals get explosive diarrhea from them. Best to just leave them to the monkey."

    ReplyDelete
  10. I am still looking for a post from Hans. I will post a new turn tonight with or without it. I believe that I have enough instructions to proceed.

    ReplyDelete
  11. Character Name – Turok
    Player Action Response - GM Turn Post #7

    Move 1 – Stay
    Attack – Have elemental attack swarm
    Cast a Spell – ditch bulls strength for summon nature's ally II

    Use Ability/Item/Skill – Knowledge Nature to determine which elemental would be best versus the swarm (thinking air for whirlwind, but may do fire for burn)

    Roll=[14]+10=24

    Elemental comes in at initiative of next round

    Attack Roll (s) for elemental – [19]+modifier

    Damage Roll(s) –[4] + modifier
    Special Damage – whirlwind or burn

    Rolls for Saving Throws/Skill checks –

    [10] [6] [3] [8] [12] [5] [5] [20] [15] [5]

    Character Name – N'Kima
    Player Action Response - GM Turn Post #7

    Move 1 – 5' step to within reach of giant cockroach if it lives
    Attack – Power Attack giant cockroach


    Attack Roll (s) – [8]+7=15 [6]+7=13 [2]+7=9
    Those rolls stink

    Damage Roll(s) – [2]+8 [1]+8 [6]+8

    Rolls for Saving Throws/Skill checks –
    [4] [17] [4] [18] [20] [10] [5] [4] [2] [9]

    ReplyDelete
  12. Unless I am missing something, Turok does not get Elemental Body I until 6th level.

    ReplyDelete