Thursday, January 20, 2011

The Sinister Spire - GM Turn Post 3

Lightless space gives way to your illumination, revealing a restricted, steeply sloping tunnel that is maybe 5 feet wide and 7 feet tall. Posts of green wood hold up the walls. The air is damp, stinking of rot. If the slope holds, the tunnel likely surfaces hundreds of yards to the north, though how much farther it penetrates to the south is lost in the darkness.

Based upon evidence, the tunnel appears to have been rapidly and recently dug by someone using picks and magic. The passage is set at approximately a 45 degree angle.

What do you do next? You can explore up the tunnel or down the tunnel.

Please submit your turn instructions using the Player Action Response - Turn Post Template

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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6 comments:

  1. Clint eyes the passage carefully before turning to his comrades; "Well, I think we all know what we're going to find thataway" pointing downwards... "but before we go, maybe we should walk up this way, and make sure we've got a way out in case it doesn't work out so well below." Unless someone strenuously objects, Clint begins to carefully scout his way UP the slope... checking for traps, and signs of what or who may have passed here.

    Rolls:
    [19] [7] [12] [10] [7]

    ReplyDelete
  2. Kirlic
    Turn Post #3

    I agree, we should take a peek and see if we have a clear escape route, or if we're climbing back out.

    I believe the grave robbers were all seen in the dungeon heading toward this tomb, so it makes me question why they wouldn't have just used the tunnel if it was here. My guess? It's not a clear path.

    but, worse case scenario that makes either direction equal in my eyes. Lead on!

    2,16,16,1,2,4,2,20,8,16

    ReplyDelete
  3. Thurstan follows along swishing around his rapier, because the tip of it has his light spell cast upon it, and he makes little light swirls with it.

    Mr. Wolfe trails along blissfully unaware of his masters' folly, but alert for predators.

    ReplyDelete
  4. Banjo casts Detect Magic while waiting for Trap Magnet and Meatsheilds to lead the way.

    5, 4, 18, 14, 14,17

    ReplyDelete
  5. On behalf of Hans:

    Turok – Player Action Response - GM Turn Post #3

    Move 1 – Speaks in strange language to N’Kima who sniffs around for scent of individual who did the original digging for tracking.
    Turok speaks again and N’Kima is sent down the hole in search of scent for tracking. Turok follows down the rope and searches for sounds or evidence of passage. He will follow N’Kima’s nose that knows.


    Description: Search

    Custom Dice Set Rolled: 1d20 + 11 (1 Times)

    Results: [30]

    ReplyDelete
  6. Well, up down left right we go.

    Yeah I am thinking that they could have escaped after they heard fighting upstairs from us. They might have made an escape route to get them bones out of the grave. If it were so easy to dig down here in the first place why did they not do it first? I am thinking that the bones were protected somehow in this crypt.

    So I have a felling we are not going to find anything so find a way out first then look down the other path.

    [13] [11] [7] [15] [11] [8] [13] [17] [10] [10]

    Knowledge: Dungeoneering +9
    Knowledge: Engineering +7
    Perception +7
    Survival +9

    Depending on what skill we are thinking about here.

    ReplyDelete