Thursday, January 27, 2011

The Sinister Spire - GM Turn Post 7

Starting positions for Turn 7 are displayed on the Combat Map.

Initiative order for the round:

Initiative 21: Dargoth
Initiative 21: Banjo
Initiative 19: Kirlic
Initiative 19: Giant Cockroach 1
Initiative 19: Cockroach Swarm
Initiative 19: Thurstan
Initiative 18: Turok
Initiative 18: Giant Cockroach 2
Initiative 17: N’Kima
Initiative 17: Large Cockroach 2 (west)
Initiative 14: Mr. Wolfe
Initiative 13: Large Cockroach 3 (north)
Initiative 12: Clint
Initiative 10: Large Cockroach 4 (east)
Initiative 9: Large Cockroach 1 (west)

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

The entire floor is covered in a carpet of roaches. All acrobatics checks have a DC of 2 higher.

Turok – Wolverine Form – Medium size, +2 STR, +2 Natural armor, Low-light vision, Scent

Banjo – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Kirlic – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Clint – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Mr. Wolfe – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 50/52, Clint 50/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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Map Key

Brown is floor.
Brown squiggles are 2-1/2 foot diameter tunnel openings

16 comments:

  1. Character Name – Banjo the Cockroach-Covered
    Player Action Response - FIRE
    GM Turn Post #7

    Move 1 –F6 Not caring if this provokes AoE from teh swarm. Will attempt a tumble if necessary
    Attack – SCORCHING RAY on same target, or the other bug if Dargoth drops it
    Move 2 –
    Cast a Spell – RAYMOND
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 10+6+1=17 ranged touch
    Confirm Potential Crit –

    Damage Roll(s) –11+1=12
    Crit Damage –
    Special Damage –FIRE

    Rolls for Saving Throws/Skill checks –

    8, 1, 16, 1, 3

    ReplyDelete
  2. btw SO getting Burning Hands next level. Swarms can suck it.

    ReplyDelete
  3. responce to GM turn post--#7
    Thurstan Howl - Init 19
    Action - oil bomb swarm
    Attack roll(+4)...17+4=21
    Damage (d6)...6 (burn 1?)

    T.H.Wolfe - Init 14
    action - attack O10
    Attack roll(+3)...16+3-2=17
    Damage (d6+1)...2+1=3
    Special,trip(+7)...19+4=23

    d20 rolls...6,10,14,12,13,7,18

    ReplyDelete
  4. Kirlic
    Bug Stompin'
    Post #7

    Move 1 – 5' step to E10 to get out of being flanked, unless I can step against the wall to C8 or C10 to gain flanking (without squeezing)

    Attack – Attacking D10 bug with +1 Flail using two hands.

    Attack Roll (s) – [12] +9 = 21
    Damage Roll (s) - [8] +5 = 13

    Talk- "Banjo, Thurstan! last time I checked your kitchens, the cockroaches scattered in bright light. Got anything up your sleeves?"

    Misc rolls: 5,1,3,9,5,18,16,19,12,19 (ugh)

    ReplyDelete
  5. Thurstan says, "My only light spell is already on, and seeing as I'm the only one fighting the swarm, I'm hard pressed to even heal you mooks."

    ReplyDelete
  6. ooc: Ah, Daylight is lvl 3; nevermind. Resume setting fire to Banjo. ;)

    ReplyDelete
  7. Cockroaches say "Hisssss. Spit. Chomp! Click. Klack. Hissss."

    ReplyDelete
  8. Character Name – Dargoth
    GM Turn Post: Spire #7

    Move 1 – Stand Still
    Attack – Power Attack with Cleave to I3/J3
    Move 2 – 5 foot step to I5? to get out of flanking.

    Initiative Roll –[13]+8 = 21

    Attack Roll (s) – (a) [20] +11 (Cleave/power attack) = 31
    Confirm: [1] - yeah not so much
    (b) [15] +11 = 26


    Damage Roll(s) –
    (a)[6] +4(PA)+13 = 23
    (b)[5] +4(PA)+13 = 22


    Rolls for Saving Throws/Skill checks –
    [3] [20] [16] [1] [5] [19] [19]

    ReplyDelete
  9. Matt F,

    How are you calculating your damage?

    I show it as - Weapon (d10)+1(magic)+5(STR)+4(PA)+1(Heavy Blades)+2(Weapon Specialization).

    Not counting the Power Attack, I figure the plus as +9 not +13. Where is the extra +4 coming from? Have you been assuming that you are making a two-handed attack? (that would add 4 with a PA) If so, you need to tell me. You cannot use a shield while using a two-handed weapon. That will reduce your AC by 3 to a value of 22.

    If you meant to do that, I can add the extra damage from last round and this round to the monsters but you would have also taken a bite and a possible trip last round from one of the Giant Cockroaches. Is that what you want to do?

    ReplyDelete
  10. Ooc: Oooo.... busted! ;)

    Clint would like to maneuver for flanking as best he can... going this far down the initiative ladder I trust my diety (or, "Keef") to guide me.

    Move: as needed to flank

    ReplyDelete
  11. Matt H,

    Likely not an issue. Are you planning to attack? If so, I need some rolls.

    ReplyDelete
  12. THE ROACHES ATE THE REST OF MY POST!!!!

    Ahem.

    Attack Rolls: [16] +6 -2 = 20

    Damages: [4] +3 = 7
    Sneakage: [1] + [6] + [4] = 11

    Other Rollin:
    [17] [2] [6] [20] [20]

    ReplyDelete
  13. Matt H,

    Thanks. They are sneaky that way.

    I will add in the +2 for flanking to hit and the -2 to damage from Sickened.

    Matt F,

    We are all good. Determined to be Power Attack math error. Nothing needs to change as I factored it in last turn.

    ReplyDelete
  14. Move along people--nothing here to see!

    "Click! Hiss! Spit!" say the roaches.

    ReplyDelete
  15. Character Name – Turok - GM Turn Post #7

    Move 1 – Stay as long as 010 remains
    Attack – Power Attack 010

    Attack Roll (s) – Bite [17]+8=25
    Claw1 [15]+8=23; Claw2 [11]+8=19

    Damage Roll(s) – Bite [1]+8=9
    Claw1 [1]+8=9; Claw2[6]+8=14

    Rolls for Saving Throws/Skill checks –
    [17] [1] [14] [14] [9] [4] [14] [3] [7] [13]

    Character Name – N'Kima
    PAR - GM Turn Post #7

    Move 1 – Stay
    Attack – Power Attack D8
    Move 2 – Cleave D10 if drop D8

    Attack Roll (s) – Bite=[18]+7=25
    Slam1=[15]+7=22; Slam2 [11]+7=18

    Damage Roll(s) – Bite=[2]+8=10
    Slam1 [1]+8=9; Slam2 [6]+8=14

    Rolls for Saving Throws/Skill checks –

    [6] [13] [7] [9] [19] [14] [13] [11] [18] [17]

    ReplyDelete
  16. I now have turn posts from everyone. I will try to post the next turn later today.

    ReplyDelete