Starting positions for Turn 7 are displayed on the Combat Map.
Initiative order for the round:
Initiative 21: Dargoth
Initiative 21: Banjo
Initiative 19: Kirlic
Initiative 19: Giant Cockroach 1
Initiative 19: Cockroach Swarm
Initiative 19: Thurstan
Initiative 18: Turok
Initiative 18: Giant Cockroach 2
Initiative 17: N’Kima
Initiative 17: Large Cockroach 2 (west)
Initiative 14: Mr. Wolfe
Initiative 13: Large Cockroach 3 (north)
Initiative 12: Clint
Initiative 10: Large Cockroach 4 (east)
Initiative 9: Large Cockroach 1 (west)
Please submit your turn instructions using the Player Action Response - Turn Post Template.
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Conditions:
The entire floor is covered in a carpet of roaches. All acrobatics checks have a DC of 2 higher.
Turok – Wolverine Form – Medium size, +2 STR, +2 Natural armor, Low-light vision, Scent
Banjo – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Kirlic – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Clint – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
Mr. Wolfe – Sickened: –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.
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Party Health:
Thurstan 62/62, Mr. Wolfe 43/43, Banjo 50/52, Clint 50/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63
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Map Key
Brown is floor.
Brown squiggles are 2-1/2 foot diameter tunnel openings
Character Name – Banjo the Cockroach-Covered
ReplyDeletePlayer Action Response - FIRE
GM Turn Post #7
Move 1 –F6 Not caring if this provokes AoE from teh swarm. Will attempt a tumble if necessary
Attack – SCORCHING RAY on same target, or the other bug if Dargoth drops it
Move 2 –
Cast a Spell – RAYMOND
Use Ability/Item/Skill –
Search –
Talk to X –
Initiative Roll –
Attack Roll (s) – 10+6+1=17 ranged touch
Confirm Potential Crit –
Damage Roll(s) –11+1=12
Crit Damage –
Special Damage –FIRE
Rolls for Saving Throws/Skill checks –
8, 1, 16, 1, 3
btw SO getting Burning Hands next level. Swarms can suck it.
ReplyDeleteresponce to GM turn post--#7
ReplyDeleteThurstan Howl - Init 19
Action - oil bomb swarm
Attack roll(+4)...17+4=21
Damage (d6)...6 (burn 1?)
T.H.Wolfe - Init 14
action - attack O10
Attack roll(+3)...16+3-2=17
Damage (d6+1)...2+1=3
Special,trip(+7)...19+4=23
d20 rolls...6,10,14,12,13,7,18
Kirlic
ReplyDeleteBug Stompin'
Post #7
Move 1 – 5' step to E10 to get out of being flanked, unless I can step against the wall to C8 or C10 to gain flanking (without squeezing)
Attack – Attacking D10 bug with +1 Flail using two hands.
Attack Roll (s) – [12] +9 = 21
Damage Roll (s) - [8] +5 = 13
Talk- "Banjo, Thurstan! last time I checked your kitchens, the cockroaches scattered in bright light. Got anything up your sleeves?"
Misc rolls: 5,1,3,9,5,18,16,19,12,19 (ugh)
Thurstan says, "My only light spell is already on, and seeing as I'm the only one fighting the swarm, I'm hard pressed to even heal you mooks."
ReplyDeleteooc: Ah, Daylight is lvl 3; nevermind. Resume setting fire to Banjo. ;)
ReplyDeleteCockroaches say "Hisssss. Spit. Chomp! Click. Klack. Hissss."
ReplyDeleteCharacter Name – Dargoth
ReplyDeleteGM Turn Post: Spire #7
Move 1 – Stand Still
Attack – Power Attack with Cleave to I3/J3
Move 2 – 5 foot step to I5? to get out of flanking.
Initiative Roll –[13]+8 = 21
Attack Roll (s) – (a) [20] +11 (Cleave/power attack) = 31
Confirm: [1] - yeah not so much
(b) [15] +11 = 26
Damage Roll(s) –
(a)[6] +4(PA)+13 = 23
(b)[5] +4(PA)+13 = 22
Rolls for Saving Throws/Skill checks –
[3] [20] [16] [1] [5] [19] [19]
Matt F,
ReplyDeleteHow are you calculating your damage?
I show it as - Weapon (d10)+1(magic)+5(STR)+4(PA)+1(Heavy Blades)+2(Weapon Specialization).
Not counting the Power Attack, I figure the plus as +9 not +13. Where is the extra +4 coming from? Have you been assuming that you are making a two-handed attack? (that would add 4 with a PA) If so, you need to tell me. You cannot use a shield while using a two-handed weapon. That will reduce your AC by 3 to a value of 22.
If you meant to do that, I can add the extra damage from last round and this round to the monsters but you would have also taken a bite and a possible trip last round from one of the Giant Cockroaches. Is that what you want to do?
Ooc: Oooo.... busted! ;)
ReplyDeleteClint would like to maneuver for flanking as best he can... going this far down the initiative ladder I trust my diety (or, "Keef") to guide me.
Move: as needed to flank
Matt H,
ReplyDeleteLikely not an issue. Are you planning to attack? If so, I need some rolls.
THE ROACHES ATE THE REST OF MY POST!!!!
ReplyDeleteAhem.
Attack Rolls: [16] +6 -2 = 20
Damages: [4] +3 = 7
Sneakage: [1] + [6] + [4] = 11
Other Rollin:
[17] [2] [6] [20] [20]
Matt H,
ReplyDeleteThanks. They are sneaky that way.
I will add in the +2 for flanking to hit and the -2 to damage from Sickened.
Matt F,
We are all good. Determined to be Power Attack math error. Nothing needs to change as I factored it in last turn.
Move along people--nothing here to see!
ReplyDelete"Click! Hiss! Spit!" say the roaches.
Character Name – Turok - GM Turn Post #7
ReplyDeleteMove 1 – Stay as long as 010 remains
Attack – Power Attack 010
Attack Roll (s) – Bite [17]+8=25
Claw1 [15]+8=23; Claw2 [11]+8=19
Damage Roll(s) – Bite [1]+8=9
Claw1 [1]+8=9; Claw2[6]+8=14
Rolls for Saving Throws/Skill checks –
[17] [1] [14] [14] [9] [4] [14] [3] [7] [13]
Character Name – N'Kima
PAR - GM Turn Post #7
Move 1 – Stay
Attack – Power Attack D8
Move 2 – Cleave D10 if drop D8
Attack Roll (s) – Bite=[18]+7=25
Slam1=[15]+7=22; Slam2 [11]+7=18
Damage Roll(s) – Bite=[2]+8=10
Slam1 [1]+8=9; Slam2 [6]+8=14
Rolls for Saving Throws/Skill checks –
[6] [13] [7] [9] [19] [14] [13] [11] [18] [17]
I now have turn posts from everyone. I will try to post the next turn later today.
ReplyDelete