Thursday, April 7, 2011

The Sinister Spire - GM Turn Post 22

What do you do next?

This part of the adventure is less structured than the rest. You may explore Pedestal as you see fit. If you have specific question you would like answered please let me know. Some can be answered by simple examination while others will likely require Knowledge: Local or Diplomacy checks.

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions:

Turok – Greater Magic Fang - +1 attack/damage with natural weapons – 5 hours
Turok – Bear form – Medium size, +2 Strength, +2 natural armor, low-light vision, and scent.
N’Kima – Greater Magic Fang - +1 attack/damage with natural weapons – 5 hours
Dargoth - Dominated - Obey the Aboleth
Thurstan - Dominated - Obey the Aboleth

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Party Health:

Thurstan 62/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 57/57, Dargoth 72/72,
Kirlic 69/69, Turok 67/67, N'Kima 63/63

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Map Key:

The Dripstone Inn is P2 on the Pedestal Map. A link to the Map of Pedestal can be found in the PBB References section.

10 comments:

  1. Banjo the Beastmaster will diplomacize with Turok and N'Kima in tow. They will look menacing while Banjo does the talking.

    Is Es Sarch in the Dripstone? Does he have a rant?

    Does he know about a mysterious hooded woman/medusa lurking about town?

    Does he know where we can score 2 scrolls with Protection From Evil?

    9, 20, 15, 6, 12, 8, 6, 9, 3

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  2. "Say, Dargoth...," says Thurstan, "What do you say we go do some research about our new boss, the Abolyth, there must be some info on him in this, his own city-state. We should know all about him in order to see-to his needs should he call upon us again. We could seek out book-knowledge or first-hand knowledge from his townsfolk.."

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  3. [presses the big red candy-like button]

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  4. :)

    The Master would approve!

    I will need Knowledge: Local and/or Diplomacy rolls.

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  5. Cool, where should we start Thurstan?

    Diplomacy: +2
    Knowledge - Dungeoneer - +9
    Perception: +7 (If I see something that catches my eye the master may like!

    Roll(10d20)+0:
    19,14,12,5,2,2,3,18,2,10,+0
    Total:87

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  6. "Well Dargoth, we can start by asking the people we meet. for surely a being as mighty as Abolyth must have many more followers. perhaps we can get in with them and gain positions of power within their ranks. at least we can milk them for info."

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  7. I'm going to keep an eye out for anyone who seems to be paying special attention to us. Detect if we're being followed, cased, etc.

    I'd also like to keep an ear open to what our Swim Team is saying. If the Aboleth attacks that bridge on a regular basis, there might be an economy of evildoers that thrive on exploiting the wishes of those who seek the Aboleth.

    I'll want to make sure they don't climb into any carriages that have "Free rides to see the Aboleth" painted on the side.

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  8. oops-
    D20's to be used as you see fit.
    7,19,13,11,10,14,1,19,17,8

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  9. On behalf of Matt H:

    Clint wishes to try and fish about the town, particularly the thievey parts, and see if there is any word on the principals in teh story.... as a sidebar, try to discretely discover any further information potentially about the sword I wield, and the whereabouts of other similar items.

    Principals of interest are:

    - Vanguard of Sertrous ... those are the guys who stole the rest of the loot, yes?
    - Fadheela
    - Investigate the Assassin's guild, see if I can gleen any assistance from them (well, information anyways)
    - the Aboleth

    D20 rolls: 20,18,4,7,1,12,8,10,3,13

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