Wednesday, August 10, 2011

The Sinister Spire - GM Turn Post 34

Starting positions for Turn 34 are displayed on the Combat Map.


The initiative order is:

Initiative 21: Mr. Wolfe
Initiative 18: Clint
Initiative 15: Dargoth
Initiative 13: Thurstan
Initiative 11: Turok
Initiative 10: Kirlic
Initiative 8: N’Kima
Initiative 7: Banjo
Initiative 3: Phantom Fungus 1
Initiative 2: Phantom Fungus 2

Please submit your turn instructions using the Player Action Response - Turn Post Template.

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Conditions

Dargoth - Dominated - Obey the Aboleth
Dargoth – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Kirlic - Ash Doom Antidote (1 week)
N’Kima – Squeezing - –4 penalty on attack rolls and a –4 penalty to AC
Thurstan - Dominated - Obey the Aboleth (Suspended)
Thurstan – Protection from Evil - +2 AC and +2 saves vs. evil creatures (1 minute)
Turok – Bear Form – Med-size, +2 STR, +2 natural armor, low-light vision, scent

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Party Health:

Thurstan 59/62, Mr. Wolfe 43/43, Banjo 52/52, Clint 55/57, Dargoth 72/72,
Kirlic 55/69, Turok 67/67, N'Kima 17/63

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Map Key:

Light Green squares are light undergrowth – hindering terrain (squares cost two movement)
Tan squares are treelike growth – hindering terrain and provides partial cover (+2 AC, +1 Reflex saves)
Black and red check squares – area filled with quest mushrooms and counts as treelike growth
Blue circles are large, tree like mushrooms – These fill the square (cannot enter) and provides cover (+4AC, +2 Reflex saves)

15 comments:

  1. Question- I didn't realize this until now. Can I move into the center 4 squares and give N'kima room to breathe? I think I thought they were impassable. Is it a full action to move one square, or just a move action?

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  2. This comment has been removed by the author.

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  3. can thurstan get to the ape to heal him? would there be attacks of opp?

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  4. If Curly moves to I6, then Thurstan can 5ft to I7 and be adjacent

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  5. Character Name – Turok
    Player Action Response - Braawwwrrr!
    GM Turn Post #34

    Move 1 –NA
    Attack –claw/claw/bite
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 16, 17, 18
    Confirm Potential Crit –

    Damage Roll(s) – 12, 9, 12
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    7 13 6 1 18

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  6. Character Name – N'Kima
    Player Action Response - HOOT
    GM Turn Post #34

    Move 1 – NA
    Attack –slam/slam/bite
    Move 2 –
    Cast a Spell –
    Use Ability/Item/Skill –
    Search –
    Talk to X –

    Initiative Roll –

    Attack Roll (s) – 13, 21, 15
    Confirm Potential Crit –

    Damage Roll(s) –9, 11, 14
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    10, 3, 19, 1, 13, 1

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  7. is 5' stepping to I7 an option, i thought the monster was in that square

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  8. Brad - you can move into the black and red check squares. These count as 2 squares of movement. If you do any thing other than move (withdraw) you are subject to attacks of opportunity.

    Bruce - You believe I7 to be full of monster. There are no 5ft steps allowed. If you do any thing other than move (withdraw) you are subject to attacks of opportunity. Casting a spell would also generate AoO.

    Dave - You believe that I6, I7, J6 and J7 to be full of monster. Moving to K7 will place you in danger of attack.

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  9. ------------responce to GM turn post-----------#34
    Thurstan Howl - Initiative (+1)
    Channel Energy(7)for healing (3d6)...[6] [5] [4]=15
    (excluding 2 wounded or dieing baddies)
    ---------------------------------------------------
    T.H.Wolfe - Initiative (+2)
    Move - 5' step to I8
    action - attack again
    Attack roll(+3)...4+3=7
    Damage (d6+1)...6+1=7
    Special,trip(+7)...3+4=7
    ---------------------------------------------------
    d20 rolls... [18] [6] [2] [19] [4] [8] [1] [1] [16]
    ---------------------------------------------------

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  10. Looking for posts from Matt H, Matt F and Brad.

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  11. This comment has been removed by the author.

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  12. Kirlic - GM Turn Post #34

    Move 1 – Holding my ground, don't want to incur 1 or 2 AoO. Sorry monkey. Switching to Elven Curve Blade since they don't seem to be monsters that need magic weapons to hit.

    Attack – Machete CHOP! (east)

    Attack Roll (s) – [18] +9 = 27 (crit on 18)
    Confirm Potential Crit – [17] +9 = 26

    Damage Roll(s) – [3] +5 = 8
    Crit Damage – [7] +5 = 12

    Rolls for Saving Throws/Skill checks –
    [12] [20] [17] [13] [18] [2] [16] [16] [11]

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  13. On behalf of Matt F:

    Character Name – Dargoth
    GM Turn Post #34
    Move 1 – I8
    Attack – H8
    Move 2 –
    Attack Roll (s) –[13] + 11 = 24
    Confirm Potential Crit –
    Damage Roll(s) – [8] +13 = 21
    Crit Damage –
    Special Damage –
    Rolls for Saving Throws/Skill checks –
    [12] [7] [15] [11] [8] [13] [17] [10] [10]

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  14. Still waiting for a post from Matt H.

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  15. OFFS!
    Changing my action!

    Character Name – Banjo the Fed-Up
    Player Action Response - Taunt
    GM Turn Post #34

    Move 1 –cast Mirror Image
    Attack –NA
    Move 2 – L7
    Cast a Spell – Mirror Image - 5 images!
    Use Ability/Item/Skill –
    Search –
    Talk to X – "HEY, SHIT-WALKER! He that walks in shit, grew up in shit, and wallows in shit! You who can only be smelled and not seen! Come get some!" *thumps chest*

    Initiative Roll –

    Attack Roll (s) –
    Confirm Potential Crit –

    Damage Roll(s) –
    Crit Damage –
    Special Damage –

    Rolls for Saving Throws/Skill checks –

    18, 9, 8, 17, 8, 8, 17

    ...*gives dice roller a funny look*

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